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Thoughts on the Upcoming Pokemon Switch Game?

SBaby

Dungeon Master
I really hope future game don't limit you on your physical appearance like this game. Is it so hard to let us choose our hair, skin, and eye color manually at the start? We can do it in later XY and SM without any problem.... but in this game you don't even get to decide that at all!

Can't be a white guy with brown hair, instead you're stuck looking like Red Jr or being a blonde!
This was just two steps backwards on the whole "Create your own character" feature recent additions of the franchise have had.

I actually didn't have a huge problem with the limited options this time around. Likely part of the reason they did this is because this game is as much a tech demo as it is a full game. They're using it to try a lot of different things with the Switch and see what sticks. Character customization is probably secondary on their minds because they want to make sure the game and gameplay are as good as they can be first.

On an unrelated note, I would like to talk about something that I've been seeing a lot of lately in reviews and on youtube videos regarding the motion controls. Many reviewers are erroneously stating that the motion controls on the joycon and Pokeball Plus don't work properly. I have to vehemently disagree with this.

Here's why. I did at first have difficulty using the joycon for about an hour, until I figured out what I was doing wrong. When you're selecting 'Get Ready', you're supposed to have the joycon pointing at the screen. Specifically, the middle of the screen. This is because you are calibrating the motion controls to the screen every time you select 'Get Ready'. So wherever you're pointing at that time it is what the game will consider the middle of the center circle if the Pokémon is in the center of the screen. So if you point it at the screen, select 'Get Ready', and throw the ball in the same direction you were pointing in, it'll throw the ball dead center every time. If you throw to the left or right, it'll change course accordingly (for Pokémon that move around). So no, there is nothing wrong with the motion controls. At all. People that are reviewing the game just don't know how to calibrate motion controls properly.
 

Ducolamia

SAYYYY WHAT???
I actually didn't have a huge problem with the limited options this time around. Likely part of the reason they did this is because this game is as much a tech demo as it is a full game. They're using it to try a lot of different things with the Switch and see what sticks. Character customization is probably secondary on their minds because they want to make sure the game and gameplay are as good as they can be first.

On an unrelated note, I would like to talk about something that I've been seeing a lot of lately in reviews and on youtube videos regarding the motion controls. Many reviewers are erroneously stating that the motion controls on the joycon and Pokeball Plus don't work properly. I have to vehemently disagree with this.

Here's why. I did at first have difficulty using the joycon for about an hour, until I figured out what I was doing wrong. When you're selecting 'Get Ready', you're supposed to have the joycon pointing at the screen. Specifically, the middle of the screen. This is because you are calibrating the motion controls to the screen every time you select 'Get Ready'. So wherever you're pointing at that time it is what the game will consider the middle of the center circle if the Pokémon is in the center of the screen. So if you point it at the screen, select 'Get Ready', and throw the ball in the same direction you were pointing in, it'll throw the ball dead center every time. If you throw to the left or right, it'll change course accordingly (for Pokémon that move around). So no, there is nothing wrong with the motion controls. At all. People that are reviewing the game just don't know how to calibrate motion controls properly.

To be honest they probably didn't even care about the customization in this game. It's rarely a huge factor that even affects anything. You can tell.

I noticed that too. The motion controls worked fine and it wasn't until I realized you had to recalibrate it every time that I got the hang of it. It's manageable, but the main problem is that you have to recalibrate it EVERY TIME. If I didn't do some digging I would've never known. I assume some people just went through the game just to finish the review so they never really bothered to toggle with the controls, but man, they should've just had it centered the entire time. I can see why people get this wrong. The game barely tells you at the beginning about this so it's easy to miss.
 

CyberBlaziken

A Greater Evil
Haven't played since I finished the Living Dex. Might go back to it if I ever have the urge to Shiny Hunt.

Looking back now, it was a great experience. Enjoyed the game for how it is.

I guess I wish they implemented Baby and Gen IV Evolutions some of the Kanto lines have.

But what I will criticize, and really am disappointed about, is the lack of specialized Battle Themes. Regular and Gym Battle Themes sound amazing.
It feels like GF was being lazy not to implement themes for the big battles, E4/Champion/Red/Blue/Green.

But yeah, I'm glad I ignored whatever was said about the games before release and played because it's a new Pokemon game.
 

Kein

AKA Silktree
I recently rented a Switch and a copy of LGE, and by now I've finished the game (well, excluding Red and the Master Trainers). Overall? I enjoyed it, and think it's a shame that so many fans refuse to give it a chance when renting is a thing (although I should say that the company I used works on a rent-to-own basis, so they didn't like me returning the items; Gamefly might be a better choice). Do I think LGPE are worth $60? No, but few games are (I'll most likely rent the next Pokemon games rather than buy them). Do these games do Kanto justice? No, but I think that they're more enjoyable than RGBY (not including a certain hack) and FRLG, if only for the home console perks, partner interaction, overworld Pokemon and better (if limited) moves. This isn't easy for me to admit because the new protagonists and their silly rival still grate on my nerves, but there are other factors involved.

Allow me to list the good, neutral and bad:


Good

  1. I am not much of a gamer, but I feel that I've only stuck with handhelds for Pokemon (and a few adventure games in 2013 that used the touchscreen a lot better than Pokemon ever did). It feels good to look at a big screen and hold a small controller, and it just so happens that LGPE are the first mainline games to offer that (or rather were designed for that, as you could even play Red/Green on the SNES). I didn't bother with portable mode at all, and while the graphics weren't impressive, they were pleasant and vibrant. Non-contact move animations were pretty nice to watch, along with the battle backgrounds, most cutscenes, gyms and partner interaction.

  2. Many have praised the overworld Pokemon (wild and followers) and I can only agree. They add a lot to the sense of immersion and the suspension of belief that Pokemon are more than just digital battlers. I don't accept the criticism that the wild Pokemon are robotic; they don't stay put for very long and will go after you if you avoid them. They don't mingle with each other or act as if they aren't being watched, but that isn't a reasonable complaint.

  3. The remixes, unlike FRLG and HGSS', are really good. I wouldn't say that I like them more than the originals, since some of those are magical given their limitations, but they capture their essence nicely. My favorite remix is Lavender Town; it is obviously less spooky than the original, but it is sorrowful.

  4. The partner Pokemon (AJ the Eevee in my case) is truly adorable in play mode and it always seems to do something new. While most of the time its contribution outside battles is an aesthetic one, you can actually play as it at one point in the Rocket Hideout. How cool is that? I only wish you could do it to befriend Pokemon, but I'll take what I can get. I also love that the HMs (or rather secret techniques) have been assigned to it as opposed to random Ride Pokemon that don't even get paid. It will not be easy to go back to regular starters after this. Finally, I find it silly that some people boxed their partner because it was allegedly overpowered, when there is an alternative solution: Don't teach it more than one special move. In my case, Freezy Frost was useful at times, but its Haze effect never kicked in.

  5. I like how the relative freshness (especially for a non-Go player) of the new catching system encouraged me to complete two thirds of the Pokedex while clearing the main story. Even if the animations were simple, it was nice to see wild Pokemon do something other than battle. That said, I'll admit that I did not pay attention to the tutorial when it said that I should point the controller at the screen during calibration, so when a Pokemon moved sideways, throwing a ball in the right direction would be hell. Usually I would just wait for that Pokemon to return to the center, which generally worked. This mistake was made by many players, so no doubt the tutorial could have been more explicit. Anyway, I hope this system evolves to include more ways to befriend Pokemon, be it in the 2019 games (unlikely if Masuda is to be believed) or Let's Go sequels.

  6. The few improvements to the story don't go unappreciated. By that I mean incorporating Cubone rather like how Origins did it, but with two twists. I also like how Archer finally interacts with Giovanni and shows more personality. In fact, a lot of the characters express themselves better now through movements and some new dialogue. The weakest link would have to be Jessie and James, as they never made me laugh and poor Meowth was mute (but he had his moments).

  7. This isn't new, but the Amie/Refresh in-battle effects are pretty much mandatory now (unless you turn off following because you're a bad person). At first I was apprehensive that it would reduce difficulty too much, but in practice all I cared about is how it made me (falsely) believe that my Pokemon cared about me, making my level disadvantage fairer and sometimes compensating for something annoying (status, flinch, critical hit or a miss - luck is inherent in battles). Not only that, but Pokemon would react to my (uninitiated) praise by looking back at me approvingly, which was adorable. I know that this was introduced in XY using the touchscreen, but I prefer to be surprised.

  8. The portable Pokemon Box and Exp. Share allowed me to use two extra members. Rotating whenever I wanted, including in between Elite Four battles, was a nice experience. I probably wouldn't have trained a Dratini (for the first time) without these features.

  9. Gym leader rematches and the debut of Green as an NPC. These battles don't take all that long, but they're still more satisfying than the zany post-game episodes of the 3DS games. I'd rather speculate about what Green's backstory is, and what Blaine knows about her, than witness more shenanigans for Looker's sake. I should also note that even the first set of gym battles feature some neat additions: Misty's Psyduck, Sabrina's Jynx and Slowbro (Lorelei overlap, but still), Koga's Golbat, Blaine's Magmar, Bruno's Poliwrath and Lance's Seadra (arguably not better than Dragonair, but it packs a bigger punch if you don't nail it first) and Charizard. I didn't include Agatha's Weezing because it absolutely should have been a Ninetales instead.

Neutral

  1. The loss of abilities, held items and breeding: Truth be told? They would have barely affected the main story and wouldn't have made me any more interested in competitive battling. I think they should have been kept, but whatever. Game Freak actually did a decent job at compensating for the loss of breeding.

  2. The removal of all post-Kanto Pokemon: Honestly, looking at Meltan I wouldn't have wanted to see random Pokemon in Kanto without any context. To me the major omissions are only the cross-generational relatives and some Johto Pokemon that were introduced in Kanto, be it in the anime or games. Still, it wouldn't have anyone to make the games compatible with Bank and fully (one-way) compatible with Go. On the plus side, this way LGPE have their own metagame instead of barely being different from the USUM one.

  3. Difficulty: I'm tempted to consider this a plus, as my point is that the difficulty is very malleable depending on how many Pokemon you catch and how many you use. I mostly just caught distinct species, and I ended up doubling Koga's Pokedex requirement. Did that make the important battles too easy with my 8 Pokemon? Not at all. I was about 2 levels lower than most gym leaders, and around 5 levels lower than the Champion (10 in the rematch). I never lost, but only Brock felt like a breeze (the first time) due to my Bellsprout (hey, she needed training) and some of the post-Giovanni battles forced me to use items and make damage calculations in my head. So why isn't this a good thing? Because difficulty due to a level disadvantage is a bit cheap, and only Koga seemed to use a real strategy (the very annoying Toxic/Protect combo). But that's just par for the course; if you want to make LGPE no easier than most games, don't go overboard with the new features (including the partner's moves) until the post-game.

  4. Master Trainers: Optional content is always nice to have, but I refuse to grind for it. I feel that the concept could have worked better, which I'll explain in another post. I appreciate the fact that they didn't just opt for a Battle Tower clone.

  5. Candies: I'm glad that their existence means that it's possible to gain zero AVs and be on the same playing field as the non-master trainers, and also that the standard rules for online battles are zero AVs. What I don't get is why they thought a 200 AV metagame would be good even for casual fun. Oh well.

  6. Go Park: It obviously has its use, but did it really have to replace the Safari Zone? That was one of the few places that made Kanto feel less urban. Funnily enough, an NPC mentions the Safari Zone as if it still exists.

  7. Toned down references: Lt. Surge is no longer explicitly an American, Mew is just from some jungle, and Marowak was just taken and came back as a ghost. I am not bothered by these changes because they aren't retcons so much as euphemisms, so whatever.

  8. Shiny hunts: It is now easier than ever to hunt for shinies (and good IVs) via combos. That's cool and all, but I am not a shiny collector and I'd only be happy to encounter one out of the blue. No doubt this is a popular feature, though.

  9. Co-play: I would have used it if my nephew had been around, but it's a pretty cheap feature. Why not turn battles into double ones? Why not carry over Pokemon from another save file?

  10. Lack of moves: While I mentioned that the games have better moves than FRLG (although those actually have more moves) and obviously RGBY, Game Freak went too far with the streamlining. While I'd never use the majority of moves out there in the main story, LGPE are missing 50-ish essential moves in my opinion. And why aren't Body Slam and Swords Dance TMs?

Bad


  1. New characters: Chase, Elaine and Trace are simply pointless counterparts that dilute the importance of two staples (Red and Blue) and a fan favorite (Green). Masuda justified their existence by saying that kids don't want an antagonistic rival (based on what?) and deserve their own characters that belong to them. If that is the case, then why is customization so limited? Why not just use Red and Green with extensive customization options? Chase and Elaine do absolutely nothing to set themselves apart, except for a brief "Where am I?" scene that is dropped after mere seconds. Trace isn't annoying like some rivals, but he is painfully vanilla and is definitely outshone by Blue even in his reduced role. All he has going for him is adopting Cubone, and even then he basically stole Reina's role from Origins and doesn't even talk about Cubone after the Marowak incident. While I like his team members individually (very much my style except for Slowbro), as a whole the team isn't Champion material (to be fair, I still haven't defeated him in the rematch as of this post, due to a severe disadvantage). The truth is that Blue is a popular character for a reason and can be supportive as shown in Origins and these games. Trace will be forgotten very quickly, so I hope Masuda is satisfied. And how does Tajiri feel about his namesake being relegated to a battle that is a far cry from the Mt. Silver one in terms of atmosphere and context? For shame.

  2. Lack of references: The only region mentioned in name is Alola, and that's unavoidable due to the forms. While it's neat to see Archer announce his plan, Blue become a gym leader, Koga consider joining the Elite Four and Sabrina predict the future, these aren't direct references to Johto - the region next door. I don't even remember any mentions of there being more Pokemon out there, which is poor worldbuilding that benefits no one. And it doesn't stop there, because LGPE are supposed to blend anime and Go elements. Why, then, are Jessie, James, Joy and Jenny the only anime characters? There are many good picks, but they even removed Yellow's AJ, Giselle and Joe. On another note, why is Prof. Willow relegated to a few YouTube videos, especially when an NPC hints that he cooperated with Bill in designing Go Park? Candela, Blanche and Spark studying the legendary birds would have been interesting, too. Game Freak really did the bare minimum here.

  3. Lack of story expansion: This is a big one for me. I'll preface this by saying that I respect Kanto's simplicity and minimal intrusion, which is a reason why a lot of people do prefer LGPE to the Alola games. But I'm of the mindset that if a story is good enough and not overwrought, it will barely inconvenience anyone (see the Pokemon Tower-Rocket Hideout arc in these games). What annoys me is that LGPE do allude to a bigger story that never unfolds: Jessie and James tell Fuji that they need him to continue his research, while Mewtwo reacts to its experiment tank in Pokemon Mansion. At the same time, the Silph Co. president is baffled by Giovanni's proposition to use Fuji's stolen research to create new Pokemon. This reminds me of an unused character from RGBY, called Silph Chief. All I know about him (maybe her) is that he hid in the Safari Zone at some point, but he also had trainer data (no Pokemon, though). I can't help but think about Chief usurping the president on Giovanni's behalf, leading to the creation of more mutations (either based on known species, or maybe some unused ones). The cruel experiments would be stopped not just by the player, but also Mewtwo and Fuji who would make amends. Simple and yet potent, but alas all I get are teases.

  4. Lack of extra content: If you are not into competitive battling (yes, a metagame does exist), Master Trainers or shiny hunts, then you're probably going to complete the story, rematches and Pokedex in under a month. Personally, what I look for in the post-game is additional locations I can explore and do something memorable in (which to this day, only the Johto games provided) and rental battles that can save me a lot of grinding. At the same time, more could have been done to add events and activities during the main story. I feel that all of the above could have been accomplished in numerous ways that I'll explain in a later post.

  5. Lack of Pokedex expansion: Not importing all Pokemon is fine, but there are Pokemon that definitely belong in Kanto. Those would be all the cross-generational relatives, and arguably the following lines: Houndour, Murkrow, Slugma (debuted in Kanto in GS), Togepi, Marill, Snubbull and Donphan (debuted in Kanto in the anime). On top of all that, why not revive some of the prototype Pokemon? What exactly makes the Meltan line better?

  6. Graphics: I said before that the art style has its charm, but three things bothered me: not being able to control the camera and actually feel that I'm part of the world, the grid structure being too apparent at times, and many characters (even Bruno!) having giant heads. I don't expect complete immersion, but please give me something closer to the anime. It's going to sting if the next games are a marked improvement in this department.

Conclusion



LGPE are solid entries not only newcomers and "genwunners" can enjoy; you'd have to be pretty jaded to have nothing positive to say about them. I managed to appreciate them in more ways than one, all the while resenting Masuda for his lack of ambition. The bottom line is that I'll look back fondly on them and hope for, but not expect, something better from a possible return to Johto.

The next post will be titled My Ideal Kanto Remakes, but I am not sure it'd be allowed here.
 

Pikasaur

Lazy Summer
This is just a General Discussion for LGPE now, right?

Just need to let my Opinion be known that i think FR/LG are still better than LGPE.

Having to catch 1000 pokemon i dont want and send them to Oak, because trainer battles give 5-10xp a pokemon is not fun.

Only thing I've seen thats better is Video's of Blaine's quiz and Partner Pikachu/Eevee finding the Lift Key.

Maybe it'll get better, Im only in Pewter City.
 

Akashin

Well-Known Member
This is just a General Discussion for LGPE now, right?

Just need to let my Opinion be known that i think FR/LG are still better than LGPE.

Having to catch 1000 pokemon i dont want and send them to Oak, because trainer battles give 5-10xp a pokemon is not fun.

Only thing I've seen thats better is Video's of Blaine's quiz and Partner Pikachu/Eevee finding the Lift Key.

Maybe it'll get better, Im only in Pewter City.

Eh, it never gets that bad unless you're trying to grind, at which point I can't really say it's any more or less tiresome than repetitive wild battles. I slightly prefer catching in LGPE to mass-battling as far as grinding is concerned, if only because it feels like you're accomplishing something besides just soaking up exp.

Overall, I feel the opposite. FRLG were okay at the time but, aside from the Sevii Islands (not seeing them come back is a real shame, especially given the other lengths they went to to set up possible Let's Go! Johto games), there wasn't much to get excited about.

But while LGPE are many things for better or worse, there's no arguing that they're a different experience, even putting aside the (mostly pointless, in my opinion) change in main character and rival. They're by no means a favorite of mine or anything, but between the two sets of games that drop us in Kanto with little more than what was there the first time around, I'll take these games.
 

UltimateNinja

Praying for the holy relics
Just thought I'd leave this here.
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I agree with this statement in generell, but seriously now, LGPE had as much content as Pokemon Yellow which came out exactly 20 years ago and was cheaper than what we got now.

Now that I am forced to pay 20 more bucks for a Pokemon, I expect the new games to have a similiar increase of contents like BotW or Mario Odyssey had in comparison to their predecessor (people already brought these two games into the discussion, so I am sticking with those two as well).

GF should really bring the Pokemon main titles into a new level. Bigger region (40+ routes) with a lot to explore, many side quests and collectables, a story with an actual decent storytelling and visuals similiar to BotW (and with that I mean high polygon models of both overworld objects/backgrounds as well as characters with fluid animation)

Just need to let my Opinion be known that i think FR/LG are still better than LGPE.

Content wise probably yes, but LGPE had some additions which really made me tolerate them.
But I am still pissed about the lack of the Sevi Islands. At least the soundtrack is a million times better than that crap from FR/LG.
 

Ducolamia

SAYYYY WHAT???
I agree with this statement in generell, but seriously now, LGPE had as much content as Pokemon Yellow which came out exactly 20 years ago and was cheaper than what we got now.

I mean it's 20 dollars more because it's on a console. The original Yellow was on a handheld which was cheaper to make. Consoles games take more time and resources to create. That's basically the reason why they're 60 dollars.

If you ask me I'd play an HD remake of Yellow any day over a first gen game with major glitches, no physical special split, and dooty back sprites.

GF should really bring the Pokemon main titles into a new level. Bigger region (40+ routes) with a lot to explore, many side quests and collectables, a story with an actual decent storytelling and visuals similiar to BotW (and with that I mean high polygon models of both overworld objects/backgrounds as well as characters with fluid animation)

I agree as well..to an extent. I don't know about you but if they stick to the gym formula next game I'm not going through 5 routes to get the next town. At that point it just becomes tedious to go through. Not unless they make the paths branching throughout the region. Then I would be up for it. Secret routes also would be a nice addition as well.

As for the models. The ones in Sun and Moon and LGPE are high polygon models. The problem was that in S/M you had the limitations of the 3ds and the screen. So you had proper scaling but it was limited to what you saw on the screen. It also didn't help that the screen zoomed in on the small Pokemon and larger Pokemon.

But I agree with you on the rest.
 

Pikasaur

Lazy Summer
Eh, it never gets that bad unless you're trying to grind, at which point I can't really say it's any more or less tiresome than repetitive wild battles. I slightly prefer catching in LGPE to mass-battling as far as grinding is concerned, if only because it feels like you're accomplishing something besides just soaking up exp.

Now to me Wild battles feel like your actually training your pokemon. This mass catch and release in Lets go feels pointless.

Catch one pokemon per species for the Pokedex sure, But 10 extra to level up once?
 

BCVM22

Well-Known Member
I had the same issue adjusting in the early going. "Wait, catching Pokémon is the new grinding? That's too strange to me."

By mid-game or so (after the Celadon Gym) you'll have internalized the system and it won't feel nearly as weird.
 

Kein

AKA Silktree
Catch one pokemon per species for the Pokedex sure, But 10 extra to level up once?
I never had to do that. Just focus on catching each Pokemon once and not missing any trainers; the game doesn't punish you for being reasonably underleveled.
 

Xuxuba

Well-Known Member
I never had to do that. Just focus on catching each Pokemon once and not missing any trainers; the game doesn't punish you for being reasonably underleveled.
Then you'll barely do anything throughtout the game since 90% of it revolves around catching a bunch of the same pokemon.
Even defeating trainers is there just to give you more pokeballs and more money (that is mainly used to buy more pokeballs).

Trainer battles barely give you any exp, so if you aren't catching much then you will have no reason to go into non mandatory battles and you will just go from city to city.

I had the same issue adjusting in the early going. "Wait, catching Pokémon is the new grinding? That's too strange to me."

By mid-game or so (after the Celadon Gym) you'll have internalized the system and it won't feel nearly as weird.
It is not that it feels weird. It is that it feels worse. It makes your team feel irrelevant, since you are not actually using your pokemon to grind, you are just using balls.
 
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Kein

AKA Silktree
Then you'll barely do anything throughtout the game since 90% of it revolves around catching a bunch of the same pokemon.
Even defeating trainers is there just to give you more pokeballs and more money (that is mainly used to buy more pokeballs).

Trainer battles barely give you any exp, so if you aren't catching much then you will have no reason to go into non mandatory battles and you will just go from city to city.
I've just completed the game, which means all trainers except for the Master Trainers and Red. Read my review above.

The Elite Four, Trace (rematch only), Blue and Green were the only battles that made me feel underleveled, but they were a good challenge rather than a frustrating one. Don't be afraid to be a little underleveled, or catch new species for that matter.
 

Xuxuba

Well-Known Member
I've just completed the game, which means all trainers except for the Master Trainers and Red. Read my review above.

The Elite Four, Trace (rematch only), Blue and Green were the only battles that made me feel underleveled, but they were a good challenge rather than a frustrating one. Don't be afraid to be a little underleveled, or catch new species for that matter.
I think you are missing the point here.
The point is not that it is impossible to beat the game underleveled (which is exactly what i did), but rather that if you avoid catching a bunch of the same pkmn, there won't be much to do in these games and it doesn't help that they give so little incentive for you to do trainer battles.

That is why catching just one of each pkmn didn't make my experience any better, it just made the game even more boring to me.

Also, let is not forget that in order for you to catch certain pkmn, like Chansey and Dratini, you will have to do a lot of waiting doing nothing, unless you give up the whole 'only catch one pkmn each' and start a catching combo.
 
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Pikasaur

Lazy Summer
Minor thing, but i also wish the Huge and Tiny pokemon sprites were actually bigger or smaller.

Like if my 0'10" Pikachu was actually smaller than a Roselia
 

Kein

AKA Silktree
I think you are missing the point here.
The point is not that it is impossible to beat the game underleveled (which is exactly what i did), but rather that if you avoid catching a bunch of the same pkmn, there won't be much to do in these games and it doesn't help that they give so little incentive for you to do trainer battles.

That is why catching just one of each pkmn didn't make my experience any better, it just made the game even more boring to me.
I spent 36 hours completing the story, main post-game battles and obtaining 120 Pokemon. I don't want to praise the games, but this notion that you have to catch lots of repeats to not get bored is hardly a universal truth.

, let is not forget that in order for you to catch certain pkmn, like Chansey and Dratini,
If you catch other species while looking for rare ones, you're just going to end up waiting longer. Rare Pokemon have always been a pain.
 

Prof. SALTY

The Scruffy Professor
If you catch other species while looking for rare ones, you're just going to end up waiting longer. Rare Pokemon have always been a pain.

Honestly it's not even that big of a deal though. Chansey literally just appears sometimes even without a streak. I caught one at mount moon my first way through which was an awesome feeling.
 

Kein

AKA Silktree
The first one I found took... maybe half an hour. It ended up escaping, but it was my fault for not having a suitable berry.
 
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