There is one reason why I posted Exhibit A because we are not looking at this discussion correctly so I decided to FLIP THE TABLE and look at this discussion at different an angle for example rather the talk about what the battle system is like shouldn't we be asking ourselves When the development started ? for example one could argue that the reason they have 2018 as marked date means that they already to some degree have battle system playable and if we assume they started the development around Ultra sun and Ultra moon ( maybe even earlier then that) and if we go by Masuda's words Zelda gameplay wouldn't be suitable with Pokémon's current gameplay style. I deduce he had the switch gameplay in mind when he said this which is safe to to say that the gamplay hasn't change and I'm sure the rest of you will come to the same conclusion that I did with a little investigating.
True, and that makes a lot of sense, which is why I highly doubt we would ever see something like Legend of Zelda in a Pokémon game.
This is why I learn towards the Active Time Battle system. Before I continue, let me quote a few other folks I want to state this to directly.
I have to side with RileyXY1 on this one. People can adapt to change, but this is way too much change. You're completely getting rid of one of the core mechanics in the series and having people completely rethink their strategies. And they may not like that. It's just too much of a risk for a series that sells so well as is. Real time battling would be better explored through spinoffs where they can attract a completely new audience without alienating the fans that still like turn based battling.
I really doubt they will change the battle system. All of their big overhauls like the Special stat split, the physical/special type split and so forth were to enhance the same battle system.
Let's not go over to the deep end and assume any change to the battle system means a totally different one. To clarify, let's just list the things that would
never be affected even if real time battling was to be hypothetically implemented:
- Type match ups would not be affected
- Stats would not affected
- Attack categories would not be affected
- Attack formulas would not be affected
- Entry hazards would not be affected
- Weather effects would not be affected
The only thing that would actually be affected by a real time battle system are status ailments, which depend on the turn based system to trigger infliction, but we all know real time battling isn't going to happen, so let's not freak out.
Now, in the case of the Active Time Battle system I mentioned earlier, turn based movement is not lost, and the real time aspect applies mostly to NPC opponents. Now, while the player's turn activates as soon as a decision is made, this doesn't necessarily carry over into PvP battles. Basically, the meta people are stating would be ruined would likely not even be touched, even if it were to be, it wouldn't be enough to destroy current strategies.
So, let's just relax on that. Nothing is happening to the meta.