See, I never understood when people say "Isn't something you don't want and have no interest in, something that is, in fact, the exact opposite of what you want better than nothing?"
No, for me personally it's not better than nothing. I prefer nothing to something that I don't like.
Also, just liek with USUM, I don't see the abstract idea of "a new Pokemon game" to be inherently desirable by itself. It needs to have the qualities I like about new Pokemon games for me to want it and see it as a good thing and "Let's Go, Gen1!" is unlikely to have those qualities.
Fair enough. I guess I just can't understand the mentality of not being inherently excited by just the factor of it being a new game alone. Assuming it's not a just worthless garbage(and I mean true, objective garbage), I'll get excited for any main series Pokémon game, even if it's not my first choice for what should happen.
Again I'm not telling you not to be excited for "Lets go Pikachu/Eevee", but please don't ask me to be exited for Gen1 pandering only because it's on a new console.
Of course. I just want to point out that I wasn't asking to be excited, I'm just trying to say why it's not a objectively bad thing, which a lot of people (not necessarily you) are taking the stance of.
That was my point, I said that this can cause some worry in some people, including me, because it's so unusual.
But my point is that it being unusual shouldn't really make much a difference, at least until we actually see what kind of impact it has.
No particular features, it's more about the direction...GO is a heavily simplified version of the Pokemon experience for mobile users, and I feel like the last few games have suffered enough in focusing on the that market. I'd rather not continue down that route on console.
This. The mere mention of Go implies that they're still trying to target mobile gamers and continue making shallow, casualized experiences. Someone needs to tell Game Freak that most mobile gamers are uninterested in dedicated gaming devices like the Switch. The Switch's audience, especially those that lean more towards the console side of things, are going to want... pretty much the opposite of what Game Freak's been doing with the last few games.
Just for the sake of it, let's go down a list of possible features of Go that could be theoretically integrated into the main series to varying degrees of success, and think about what they would change and how possible of a change they are to make in the first place.
1) GPS-based Pokémon hunting. This is just flat-out impossible on the Switch, due to it not having a built-in GPS or mobile data capabilities.
2) Battle mechanics. There's just simply no way that Go's battle mechanics could ever be brought into the main series. Yes, if it happened, it would be awful, but there's no way Game Freak would even consider making a drastic change, seeing as the battle system is the core playing experience of the franchise.
3) Capture mechanics. This one could go one of two ways. Either they straight up use Go's capture mechanics, and you don't battle with wild Pokémon before you catch them anymore, or a Go-style capture "mini-game" appears when you select a Pokéball from the menu after a normal battle. The first option is obviously terrible, but just like with the battle mechanics, it's just too drastic a change to actually have a chance of occurring. The only reason catching Pokémon like that works in Go is that you're on the move and can't sit in one place to battle the Pokémon. However, I do believe that adding the Go-style catching "mini-game" as an additional layer on top usual catching mechanics would be quite interesting, and actually add depth and challenge to catching Pokémon, instead of the opposite.
4) CP. CP is Go's equivalent to levels. It's meant to be a system that measure how strong a Pokémon is on an absolute scale, unlike levels, which has a different scale for each Pokémon. I suppose this could be added to the main games, and not much would change. The real question would be why?
5) Seeing Pokémon in the over-world before you catch them. Honestly, I think this is a change for the better if it happens. Makes for better immersion.
6) Go-Style Gyms. Go's gyms is a Player vs. Player aspect, and just wouldn't translate in the slightest to a single player game. That being said, perhaps there can be some sort of "king of the hill" type online mode inspired by Go's gyms.
7) Items from PokéStops. How would that even make sense in a normal game?
8) Using candy to power up a Pokémon instead of battles. Okay, this is one that I guess could be integrated, and would be absolutely awful if they did, but once again, why would they? The candy system works in Go because it's a collecting game. The main series is about bonding with your Pokémon, not collecting them.
9) Teams. If teams were to be brought into the main series, it would either be a story-based aspect, or an online aspect for global online events. Either way, I see no problem.
That's all I can really think of at the moment, and as you can see, if the mechanics brought over aren't changes for the better, then they either make little to no changes, or just wouldn't work in the context of the main series games to begin with. While yes, they want to attract people who played Go, that doesn't mean they're doing it at the expense of everyone else. I don't think we have anything worry about. Personally, I'm excited at the prospect of Go-style catching. It will be fun to actually pretend to throw a Pokéball with the Joy-Cons.