Pokegirl Fan~
Liko>>>>>Ash
If it was a "reboot" like the first BW games, then I wouldn't mind that tbh
If it was a "reboot" like the first BW games, then I wouldn't mind that tbh
If it was a "reboot" like the first BW games, then I wouldn't mind that tbh
If by reboot they mean returning to Kanto yet again then I have no interest in the game. Because I have no interest to return to that boring place, and if there's no new Pokemon, I'm not interested.
If by reboot they mean "erasing everything but the first Gen" then I'd be done with this franchise, since that would remove all of my favoruite Pokemon except Ninetales and Wigglytuff.
That being said, those reboot romours are old, have been claimed by many people and are mostly just the ridiculous wishes of some very, very fanatic Genwunners or the thoughts of people that because in the 2010s everything got a reboot, Pokemon needs one as well.
A franchise that doesn't have a strong, overarching narrative between the installments (which Pokemon doesn't except for some allusions, which now can be ignored whenever they want due tot he multiverse) will never need a "reboot" and especially Pokemon would gain NOTHING (except maybe the approval of a handful2030-something, American "hard core fans") from throwing away most of it's characters.
If it was a soft reboot like Black/White I'd be very happy, because it'd be the first time since Gen 5 that we got a decent amount of new Pokemon again and I rarely use older Pokemon in newer games. I don't care how many people would whine because they can't catch the Yellow Pissrat.
Ugh. A reboot is not what I want.
A thought on the upcoming Pokémon Switch game? I have one that's kept growing and it has become more solid than ever: It won't be released or even revealed until 2019. I really am curious as to why they said (and still say) 2018 or later. What was the point?
What about the possibility of triple types. That could be a new mechanic introduced in Gen 8.
What about the possibility of triple types. That could be a new mechanic introduced in Gen 8.
The "or later" part is in case they take longer than expected because of problems. They can take all the time they want. I don't want bad/annoying glitches like we had in 6/7 Gen.
If by reboot they mean returning to Kanto yet again then I have no interest in the game. Because I have no interest to return to that boring place, and if there's no new Pokemon, I'm not interested.
If by reboot they mean "erasing everything but the first Gen" then I'd be done with this franchise, since that would remove all of my favoruite Pokemon except Ninetales and Wigglytuff.
That also was treated negatively by more hardcore fans, who were upset that they were forced to use the new Pokemon. This was why BW2 added so many old Pokemon to the dex.
I thought about triple types a lot too and I like the idea. But I don't think it'd happen primarily because it might be too difficult for kids to keep track of the type chart in that case (although it can be argued that the game telling you whether or not something is super effective in the move select screen covers that). I don't think it'd be unbalanced or anything, not more unbalanced than dual types are (see Heatran, two x2 weaknesses, one x4 weakness, two immunities, five x4 resistances, and four x2 resistances to a total of 11 types it takes reduced damage from). I don't think you can actually find better triple types than that, and even if you could, just don't give a pokémon that particular type combination or balance it around it.
Let's take a look at Flygon. What if it was Bug/Ground/Dragon with Levitate? Compared to what it is now, it'd gain Bug STAB for U-Turn and Bug Buzz. And it'd gain a resistance to fighting and grass, but also gain a weakness to flying and lose its resistances to fire and rock.
I'm not sure I follow. The sixth and seventh generations were some of the most streamlined experiences in the entire series when comparing quality at the time of launch. The fifth generation was more prone to glitches than either one, even if it didn't have a widely-reported game breaker like X and Y did. The fourth generation launched with quite a lot of messiness, not the least being the "tweaking" glitch that could accomplish anything from catching legendaries by the third town all the way to entering the hall of fame. And, well, let's not even start on the first few generations.
I think it may be fair to hypothesize that the phraseology chosen is to give them leeway for development time, but that's probably more about this being their first step into mainline console territory and less about relative glitchiness.
Gen 5 didn't have these kind of glitches compared to Gen VI/VII lmao.
There's absolutely no reason that would ever even be considered; the people in charge would be erasing two decades of their own hard work and two decades of formative fan experience. Even if we forget their personal dedication to the series, they're too invested in making more money off this franchise to let that kind of marketing suicide happen.
I think the biggest balancing issue with triple types is that they'd have to rework the entire damage mechanic to make battles truly viable. Triple types would open up the possibility of frequent 8x damage - meaning something that would damage as little as a poison effect under neutral conditions would KO a target - or even the occasional 16x damage (think about a theoretical Ice/Steel/Bug or Dragon/Flying/Ground that is targeted by Forest's Curse and then a Fire-type move). That's a little bit insane - and totally reworking damage calculation would easily be the biggest shift to gameplay since the physical-special split.