Sephiroth_Strife
Well-Known Member
This would be super cool, but I'd still want to have the battles in there. What I'd like in the 2019 core game is a blend of both mechanics. For example you jump into a wild pokemon battle and if you go right to throwing the ball with HP in green, it's got a red circle for low capture percentage. Then fighting down to yellow HP levels gives a yellow circle and red HP gives green circle all like in Go, but with the fighting still being necessary to increase the odds of a successful capture. For fans of Pokemon Go who have never played a core game before, this would be a good way of introducing them to how core games work without scaring them off being so different.I agree. I just wish there was more to it. Hopefully Let's GO expands on these mechanics. Maybe they could do something similar to the Ranger Series where our Pokemon partake in the capturing through inflicting status' or something similar. I don't want it to be the repetitive throw a Poke Ball capture system in GO. As much I am bored of it now, I think it's a great concept that should definitely be expanded upon.
I've had thoughts about when you're capturing Pokemon in the water, they will sometimes dive under and move around the screen, making the capture feel more immersive rather than standing around that feels so mechanical. Maybe Psychic Pokemon could sort of distort the screen with their telepathic abilities, maybe an illusion of being captured when it really wasn't.
Or maybe each Pokemon has their own sort of capture minigame. An example is Diglett in Diglett Cave could go underground and appear in different area's each time.. maybe the area is surrounded by holes and Diglett moves around a la Whack-a-Mole Style. I feel that would be neat and make this system less repetitive.
I'd prefer the capturing system if it felt more of an engaging minigame rather than a very simplistic maneuver. These are just my thoughts on what they could do with the system.
I'm 100% okay with throwing in the gyro and motion controls to make catching wild pokemon into more of an interactive experience though! Though maybe as more of an optional thing in case you decide you do just wanna zone out and mash A to throw balls at the legendaries until they decide to stay in when it comes to the 2019 game.
I am loving the concept of no HMs in Let's Go though. It's about dang time that any monster logically capable of carrying a human child/tween through the air, over water, or across other terrain can do so without taking up a move slot.