Team at a glance:
;038; :494: ;003; ;472; ;463; ;196;
"1000 Sunny"
Ninetails (F) @ Leftovers
Trait: Drought
EVs: 252 HP / 92 Def / 4 SDef /162 Speed
Timid Nature (+Speed, -Atk)
Come aboard and enter the Lion-Flower thingy called the Thousand Sunny! This is a standard lead Ninetails that is suited to outspeed enemy T-tars, Will-O-Wisp them and promptly finish them off with a Hidden Power (Fighting).
Against the rare enemy Specially Offensive T-Tars, I am without a doubt done for, also it takes 3 HP Fighting to KO a Specially Defensive Ttar.
"ビクティニ"
Victini @ Life Orb
Trait: Victory Star
EVs: 6 HP / 252 Atk / 252 Speed
Jolly Nature (+Speed, -SAtk)
The Physical Sweeper. Victini is a force to be feared under the sun. It automatically outspeeds all non-scarved base -100 Speed Pokemon and with V-create's 180 Base Power, it will KO most non-resistors under the sun.
"フシギバナ"
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 6 HP / 252 SAtk / 252 Speed
Modest Nature (+SAtk, -Atk)
The Special Sweeper. Running SolarBeam is risky if not under the sun, but Venusaur is as good as dead while the sun isn't out anyways. That being said, Venusaur has massive speed with Chlorophyll, and even gives its resistors a hard time. Hidden Power (Fire) is to deal with other grass/Chlorophyll users and Steel-types that resist SolarBeam and Sludge Bomb.
"Majin Boo"
Lickilicky (F) @ Leftovers
Trait: Cloud Nine
EVs: 244 HP / 74 Atk / 192 SDef
Sassy Nature (+SDef, -Speed)
STAB Explosion! The Special Tank. It is used against Politoed leads, but it should be careful as many Politoeds carry Focus Blast. Gyro Ball to abuse it's low speed, Power Whip for Waters and Earthquake for Fire-types trying to leech off of Drought.
"Batman"
Gliscor (M)@ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 192 Def /74 Speed
Impish (+Def, -SAtk)
The Physical Tank. The Dark Knight himself attempts to Dance at least once so it's Toxic Orb to take effect before flinging it's orb and abusing Acrobatics.
Espeon (M) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Speed, -Atk)
The Support. Morning Sun heals 2/3 of Max HP under the sun. Dual screens for support. Switched-in against obvious Spike/Stealth Rock users.
Please tear apart this team, thank you have a nice day!
;038; :494: ;003; ;472; ;463; ;196;
"1000 Sunny"
Ninetails (F) @ Leftovers
Trait: Drought
EVs: 252 HP / 92 Def / 4 SDef /162 Speed
Timid Nature (+Speed, -Atk)
- Fire Blast
- Energy Ball
- Will-O-Wisp
- Hidden Power (Fighting)
Come aboard and enter the Lion-Flower thingy called the Thousand Sunny! This is a standard lead Ninetails that is suited to outspeed enemy T-tars, Will-O-Wisp them and promptly finish them off with a Hidden Power (Fighting).
Against the rare enemy Specially Offensive T-Tars, I am without a doubt done for, also it takes 3 HP Fighting to KO a Specially Defensive Ttar.
"ビクティニ"
Victini @ Life Orb
Trait: Victory Star
EVs: 6 HP / 252 Atk / 252 Speed
Jolly Nature (+Speed, -SAtk)
- V-create
- Brick Break
- Fusion Bolt
- Zen Headbutt
The Physical Sweeper. Victini is a force to be feared under the sun. It automatically outspeeds all non-scarved base -100 Speed Pokemon and with V-create's 180 Base Power, it will KO most non-resistors under the sun.
"フシギバナ"
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 6 HP / 252 SAtk / 252 Speed
Modest Nature (+SAtk, -Atk)
- SolarBeam
- Growth
- Sludge Bomb
- Hidden Power (Fire)
The Special Sweeper. Running SolarBeam is risky if not under the sun, but Venusaur is as good as dead while the sun isn't out anyways. That being said, Venusaur has massive speed with Chlorophyll, and even gives its resistors a hard time. Hidden Power (Fire) is to deal with other grass/Chlorophyll users and Steel-types that resist SolarBeam and Sludge Bomb.
"Majin Boo"
Lickilicky (F) @ Leftovers
Trait: Cloud Nine
EVs: 244 HP / 74 Atk / 192 SDef
Sassy Nature (+SDef, -Speed)
- Power Whip
- Gyro Ball
- Earthquake
- Explosion
STAB Explosion! The Special Tank. It is used against Politoed leads, but it should be careful as many Politoeds carry Focus Blast. Gyro Ball to abuse it's low speed, Power Whip for Waters and Earthquake for Fire-types trying to leech off of Drought.
"Batman"
Gliscor (M)@ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 192 Def /74 Speed
Impish (+Def, -SAtk)
- Fling
- Swords Dance
- Acrobatics
- Earthquake
The Physical Tank. The Dark Knight himself attempts to Dance at least once so it's Toxic Orb to take effect before flinging it's orb and abusing Acrobatics.
Espeon (M) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Speed, -Atk)
- Morning Sun
- Reflect
- Light Screen
- Psychic
The Support. Morning Sun heals 2/3 of Max HP under the sun. Dual screens for support. Switched-in against obvious Spike/Stealth Rock users.
Please tear apart this team, thank you have a nice day!
Last edited: