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Three Scenarios

Discussion in '5th Gen In-Game RMT' started by mew-the original, Jan 14, 2011.

  1. mew-the original

    mew-the original Binchsquatch

    So I made a team using each starter. I'll probably use each team (B, W, 3rd installment), so I want to get some help to make sure they are the best they can be! Here goes nothing:


    Team #1:
    [​IMG]
    Serperior@Item
    Nature: Adamant
    Ability: Overgrow
    - Coil
    - Leech Seed
    - Leaf Blade
    - Return

    [​IMG]
    Seismitoad@Item
    Nature: Rash
    Ability: Poison Hand
    - Drain Punch
    - EQ
    - Sludge Wave
    - Surf

    [​IMG]
    Volcarona@Item
    Nature: Timid
    Ability: Flame Body
    - Bug Buzz
    - Butterfly Dance
    - Fire Dance
    - Gale

    [​IMG]
    Cofagrigus@Item
    Nature: Impish
    Ability: Mummy
    - Energy Ball
    - Evil Eye
    - Psychic
    - Will-o-wisp

    [​IMG]
    Scrafty@Item
    Nature: Adamant
    Ability: Shed Skin
    - Hi Jump Kick
    - Crunch
    - Ice Punch
    - Stone Edge

    [​IMG]
    Archeops@Item
    Nature: Jolly
    Ability: Weak-Hearted
    - Acrobat
    - Crunch
    - EQ
    - Rock Slide

    Team #2:
    [​IMG]
    Emboar@Item
    Nature: Bold
    Ability: Blaze
    - EQ
    - Flamethrower
    - Hammer Arm
    - Stone Edge

    [​IMG]
    Sawsbuck@Item
    Nature: Adamant
    Ability: Herbivore
    - Leech Seed
    - Return
    - Wild Charge
    - Wood Horn

    [​IMG]
    Jellicent@Item
    Nature: Bold
    Ability: Cursed Body
    - Evil Eye
    - Ice Beam
    - Surf
    - Toxic

    [​IMG]
    Haxorus@Item
    Nature: Jolly
    Ability: Tension
    - Dragon Claw
    - Dragon Dance
    - EQ
    - Rock Slide

    [​IMG]
    Escavalier@Item
    Nature: Adamant
    Ability: Shell Armor
    - Iron Head
    - Return
    - Swords Dance
    - X-scissor

    [​IMG]
    Zoroark@Item
    Nature: Timid
    Ability: Illusion
    - Flamethrower
    - Nasty Plot
    - Night Burst
    - Focus Blast

    Team #3:
    [​IMG]
    Samurott@Item
    Nature: Modest
    Ability: Torrent
    - Ice Beam
    - Megahorn
    - Return
    - Surf

    [​IMG]
    Chandelure@Item
    Nature: Timid
    Ability: Flame Body
    - Calm Mind
    - Energy Ball
    - Flamethrower
    - Shadow Ball

    [​IMG]
    Leavanny@Item
    Nature: Jolly
    Ability: Chlorophyll
    - Aerial Ace
    - Leaf Blade
    - Swords Dance
    - X-scissor

    [​IMG]
    Krookodile@Item
    Nature: Adamant
    Ability: Intimidate
    - Crunch
    - EQ
    - Hone Claws
    - Thunder Fang

    [​IMG]
    Zebstrika@Item
    Nature: Timid
    Ability: Motor Drive
    - Overheat
    - Return
    - Thunderwave
    - Wild Charge

    [​IMG]
    Braviary@Item
    Nature: Adamant
    Ability: Sheer Force
    - Brave Bird
    - Return
    - Rock Slide
    - Superpower

    I'm horrible with natures, plus I'm too tired to go through them right now. ^.^; I would really appreciate any advice and criticism anyone can offer. Please and thank you~~~
     
    Last edited: Jan 17, 2011
  2. Aurath8

    Aurath8 Well-Known Member

    Note: I will use Japanese names for unconfirmed pokemon.

    Team 1:

    Ulgamoth wants Butterfly Dance over Morning Sun. B-Dance is the main reason you'd wait until the nat.dex/levl 54 just to get it.

    Acrobat is almost double the power of Archeos' Aerial Ace without an item. 160 power if you include STAB.

    If Desukan has status moves it should use Evil Eye for a more powerful attack.

    Team 2:

    Stone Edge gets a useful supereffective on flying types and generally compliments Fire/Fighting better than EQ(Swanna and other Fire-resistant Flying types wreck you, as do most Dragons.)

    Ice Beam gets more supereffective's than Burungeru's Sludge Bomb, including grass, with the same power. WilloWisp/Toxic are better than Recover IMO for ingame. Evil Eye>Shadow Balll capitalises on the status.

    Ononokusu's nIght Slash is outclassed by the Ice type destroying Rock Slide.

    Return gets good all-round coverage whereas ppoison jab can only poison occasionally. If you want poison Toxic does a great job of this.

    Focus Blast >>>> Zoroark's Shadow Ball which is basically a non-stab night burst with a worse secondary effect. Focus Blast gets Rock types which currently wall you.

    Calm Mind on Shanderra laughs in the face overkill. Not much can survive a +1 Flamethrower coming from that sp.attack stat.

    Swords Dance helps Hahakomori much more than Slash can.

    Nitro Charge and Thunder Wave makes stuff too slow compared to you. Zebby has usable spatk so Volt Change or Overheat suit it well.

    Braviary doesn't have Motor Drive as an ability :). Try Sheer Force instead.

    I'll leave natures to other raters/do them myself.
     
  3. mew-the original

    mew-the original Binchsquatch

    Oops! Slight typo ^.^; Thanks for the advice! :)
     
  4. Sweep Freak

    Sweep Freak 10char

    Serperior@Item
    Nature: Adamant
    Ability: Overgrow
    - Coil
    - Leech Seed
    - Leaf Blade
    - Return

    Seismitoad@Item
    Nature: Rash
    Ability: Poison Hand
    - Drain Punch
    - EQ
    - Sludge Wave
    - Surf

    Volcarona@Item
    Nature: Timid
    Ability: Flame Body
    - Bug Buzz
    - Butterfly Dance
    - Fire Dance
    - Gale

    Cofagrigus@Item
    Nature: Impish
    Ability: Mummy
    - Energy Ball
    - Evil Eye
    - Psychic
    - Will-o-wisp

    Scrafty@Item
    Nature: Adamant
    Ability: Shed Skin
    - Brick Break
    - Crunch
    - Ice Punch
    - Stone Edge


    Archeops@No Item
    Nature: Jolly
    Ability: Weak-Hearted
    - Acrobat (With No item, you can steal items with this.)
    - Crunch
    - EQ
    - Rock Slide

    Team 2:

    Emboar@Item
    Nature: Bold
    Ability: Blaze
    - Earthquake
    - Stone Edge
    - Flamethrower
    - Hammer Arm


    Sawsbuck@Item
    Nature: Adamant
    Ability: Herbivore
    - Leech Seed
    - Return
    - Wild Charge
    - Wood Horn


    Jellicent@Item
    Nature: Bold
    Ability: Cursed Body
    - Evil Eye
    - Ice Beam
    - Surf
    - Toxic


    Haxorus@Item
    Nature: Jolly
    Ability: Tension
    - Dragon Claw
    - Dragon Dance
    - EQ
    - Rock Slide


    Escavalier@Item
    Nature: Adamant
    Ability: Shell Armor
    - Iron Head
    - Return
    - Swords Dance
    - X-scissor


    Zoroark@Item
    Nature: Timid
    Ability: Illusion
    - Flamethrower
    - Nasty Plot
    - Night Burst
    - Focus Blast

    Samurott@Item
    Nature: Modest
    Ability: Torrent
    - Ice Beam
    - Megahorn
    - Return
    - Surf


    Chandelure@Item
    Nature: Timid
    Ability: Flame Body
    - Calm Mind
    - Energy Ball
    - Flamethrower
    - Shadow Ball

    Leavanny@Item
    Nature: Jolly
    Ability: Chlorophyll
    - Aerial Ace
    - Leaf Blade
    - Swords Dance
    - X-scissor


    Krookodile@Item
    Nature: Adamant
    Ability: Intimidate
    - Crunch
    - EQ
    - Hone Claws
    - Thunder Fang


    Zebstrika@Item
    Nature: Timid
    Ability: Motor Drive
    - Overheat
    - Return
    - Thunderwave
    - Wild Charge


    Braviary@Item
    Nature: Adamant
    Ability: Sheer Force
    - Brave Bird
    - Return
    - Rock Slide
    - Superpower

    Added some natures in case you want them.

    Changed Emboar's Boiling Water to Earthquake, since it has kinda crappy Special Attack.
     
  5. cooljolteon

    cooljolteon user of anything

    Opinions from a fellow gamer

    These are the changes I would make to these teams.

    Ulgamoth@Item
    Nature:
    Ability: Flame Body
    - Bug Buzz
    - Butterfly Dance
    - Fire Dance
    - Gale - 70 Accuracy. Mucho Largo Problemo! Could replace with Wild Charge.

    Cofagrigus@Item
    Nature:
    Ability: Mummy
    - Energy Ball
    - Evil Eye - Why you are not using Shadow Ball is beyond me, but then again, I haven't done much looking into Evil Eye's effect.
    - Psychic
    - Will-o-wisp - 75 Accuracy. Replace with Calm Mind.


    Zuruzukin@Item
    Nature: Adamant
    Ability: Shed Skin
    - Brick Break - Could have Hi Jump Kick, which has 130 Base power, and 90 Accuracy. Personally, I think that this move ain't that bad.
    - Crunch
    - Ice Punch - Only available through breeding. Replace with Dragon Claw.
    - Stone Edge - 80 Accuracy. Replace with Poison Jab.

    Archeos@Item
    Nature:
    Ability:
    - Acrobat - 55 Base Power. Replace with Fly.
    - Crunch - Repetitive. Replace with Shadow Claw
    - EQ - Repetitive. Replace with Dragon Tail.
    - Rock Slide

    Emboar@Item
    Nature:
    Ability: Blaze
    - Boiling Water - Low Special Attack. Nevertheless, probably better than Earthquake, for extra type coverage.
    - Stone Edge - Low Accuracy. Replace this with Earthquake rather than Boiling Water.
    - Flamethrower - Low Special Attack. Replace with Flare Blitz or Heat Stamp.
    - Hammer Arm

    Burungeru@Item
    Nature:
    Ability: Cursed Body
    - Evil Eye - Again, could have Shadow Ball.
    - Ice Beam
    - Surf
    - Toxic

    Zoroark@Item - Hard as hell to get. But, if you want it, use it, I guess.
    Nature:
    Ability: Illusion
    - Flamethrower
    - Nasty Plot
    - Night Burst
    - Focus Blast - Low Accuracy. Doesn't really have anything else at its disposal, though.

    Daikenki@Item
    Nature:
    Ability: Torrent
    - Ice Beam
    - Megahorn - Low Accuracy; could have Revenge.
    - Return
    - Surf

    Waruvial@Item
    Nature:
    Ability: Intimidate
    - Crunch - Could have Foul Play.
    - EQ
    - Hone Claws
    - Thunder Fang

    Zeburaika@Item
    Nature:
    Ability: Motor Drive
    - Overheat - Could have Nitro Charge, or even Flamethrower wouldn't be all that bad.
    - Return
    - Thunderwave
    - Wild Charge

    Braviary@Item - BTW, I really like this moveset on Braviary.
    Nature:
    Ability: Sheer Force
    - Brave Bird
    - Return
    - Rock Slide
    - Superpower
     
  6. cooljolteon

    cooljolteon user of anything

    Oh geez, just realized that Waruvial can only get Thunder Fang through breeding. Thus, replace with Dragon Claw.
     
  7. Ulairi

    Ulairi Member

    IMO Moxie is a better ability. Also, check out Payback. With Scrafty's slow speed, it will probably double up to base pwr=100 (so better than Brick Break).

    Have you seen Archeop's [dis]ability? It works the opposite of Guts....

    Note that Zebstrika has stats that are better suited for physical attack and that Wild Charge (the only decent Electric physical attack in its moveset) has recoil damage.

    I'm not saying don't use them - just highlighting out some of their trade-offs.
     
  8. Aurath8

    Aurath8 Well-Known Member

    Evil Eye doubles in power when the opponent is statused making it 100 power on a badly poisoned opponent. It isn't hard to quickly check Serebii or any other fansites out there for info. Will-oWisp is the whole point of Evil Eye and is much more useful for Desukan to get residual damage than a Spatk and Def boost.

    So? He can breed if he wants to breed and while he will have to wait until he finds something that does learn it but it often makes you pokemon stronger. Stone Edge has better accuracy than most. Rock Slide should always be the next choice and I swear I will troll the next guy who suggests Poison Jab. I will troll them to the end of the earth.

    Acrobat gets more power than Fly with an item than ni two turns. Without an item Acrobat's power doubles. Again, just check.
    Shadow Claw is basically a weaker Crunch that can't hit normals with a high crit. rate. Crunch = superior.
    So what Earthquake is used twice? It's widely regarded as the best move in pokemon(although it could be threatened by 5th gen Hi Jump Kick) and Archeos loves it like most other pokemon.

    Emboar has more than usable Spatk for Boiling Water. Stone Edge is the same as before. Flamethrower neither hurts Emboar or doesn't hurt heavier opponents. The most reliable of it's Fire STABs.

    Again, lurk.
    You're criticising 85 accuracy? Someone's a bit touchy about missed attacks.
    Foul Play uses your oponents attack stat. Your opponents attack stat could be 40. Crunch for the reliability.
    Lol, lurk moar.

    Zuruzukin's abilitys aren't really better than eachother.

    NO.
    No it does not work at all similar to Guts.

    Wild Charge is the best non-exclusive physical electric move full stop. Volt Tackle being exclusive to the Pichu-line after all. It doesn't need more than one damaging Electric move anyway.
     

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