A type advantage chain is basically a chain of types where each one is super-effective against the previous one
eg:
Fire<Water<Electric<Ground<Grass<Flying<Rock
and so on
A type advantage cycle is where the chain eventually starts to repeat itself
eg:
Fire<Water<Electric<Ground<Grass<Fire<Water
and so on
There are a handful of cycles involving only three types, and I hope to find them all in this thread.
The main one, which is the basic starter cycle, is Fire<Water<Grass<Fire etc.
Others include;
Fighting<Psychic<Dark<Fighting
Water<Electric<Ground<Water
Anyone know any others?
NOTE: resistance to a type is not included in these cycles. Ideally, an attack of each type should be super-effective against the previous. If you want to add resistance cycles, they should be treated as independant to these cycles. This is because you should not use "Lesser Than (<)" and "Greater Than (>)" signs together in the same chain.
eg:
Fire<Water<Electric<Ground<Grass<Flying<Rock
and so on
A type advantage cycle is where the chain eventually starts to repeat itself
eg:
Fire<Water<Electric<Ground<Grass<Fire<Water
and so on
There are a handful of cycles involving only three types, and I hope to find them all in this thread.
The main one, which is the basic starter cycle, is Fire<Water<Grass<Fire etc.
Others include;
Fighting<Psychic<Dark<Fighting
Water<Electric<Ground<Water
Anyone know any others?
NOTE: resistance to a type is not included in these cycles. Ideally, an attack of each type should be super-effective against the previous. If you want to add resistance cycles, they should be treated as independant to these cycles. This is because you should not use "Lesser Than (<)" and "Greater Than (>)" signs together in the same chain.