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TM's and HM's in Writing

Discussion in 'The Authors' Café' started by SceptileFan, Dec 24, 2012.

  1. SceptileFan

    SceptileFan I AM RACCOON MAN

    I started work ona fic a year ago, but then stopped once school started getting busy. However I stumbled upon it again last night, and I was impressed with myself and found it quite interesting. So I've decided to start it up again. However, there's one slight problem with what I'd written up to that point...

    Hidden Machines.

    The reason it is there is because the main character meets this other character who needs to get to a certain underwater cave, but he can't because none of his Pokemon know the move Dive. So the main character, who has the HM, agrees to let him use it as long as the other character takes the main character with him. This gets the ball rolling with the story.

    Now I was reading back over it, and it seemed a bit funky to me. The way I have the HM being used is that it's like a CD but thicker and with a few buttons on top, and, like in the little animations in FireRed and LeafGreen, the device is put onto the Pokemon's head, it glows, and the Pokemon learns the move.

    That just seems a bit weird to me, especially with a move like Dive, which simply means that the Pokemon swims underwater (which it should already be able to do). Then that causes problems because they don't know the move Surf, so how are they even swimming at all?

    Do you have any suggestions for this? Should I keep it with the HM or devise some other reason that the other character needs the main character's help? Thanks!
  2. I hope I'm answering this correctly but I am also working with TMs and HMs as well. I say that a Pokemon must know surf in order to dive because as you said, how are you going to swim? Most water types can learn surf so there's no problem but fewer know dive at the same time. So I'd get a Pokemon who knows both moves and go with it. Or get a character to teach the Pokemon they have surf.

    now that you mention TMS and HMS, I'll give an example on how I usually handle them and such:

    but since you are working with FR/LG, yeaah the head device might be more fitting
  3. Dragonfree

    Dragonfree Just me Staff Member Moderator

    It depends on how you think about HMs. The way I tend to think about HMs, Surf isn't literally the only way a Pokémon can swim, or Fly the only way it can fly, or Dive the only way it can go underwater - the HMs just enable Pokémon to transport humans with them more easily. So while your Charizard could fly you places without knowing Fly, the HM would give it extra carrying capacity and endurance, allowing it to fly you long distances in a way that it couldn't otherwise - and a Pidgey, which couldn't fly you anywhere at all without the HM, would be able to lift your weight if it knows Fly.

    I would imagine Surf and Dive working similarly - the Pokémon can swim or dive on its own just fine, but the HMs give an extra boost that allows them to carry humans. Maybe you could even interpret Dive as, say, forming a bubble of air on the Pokémon's back that allows the trainer to breathe while the Pokémon takes them underwater.

    As for how TMs/HMs are used, the Pokémon universe has a lot of sufficiently advanced technology - if you say that putting a little device on a Pokémon's head and pressing a button uploads a new move into their brain, readers will probably go with it just fine, especially since that's how it was portrayed in a game. Others interpret it differently - for example, the CD actually contains instructional videos that the trainer would have to have the Pokémon watch to teach it the move, or something like that.

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