I've been thinking lately about this. Some games.... work best when they stay where there roots come from like... Sonic series as demonstrated in Sonic Rush. And some games work best if different then the norm such as... Super Smash Bros which isn't your usual fighting game but is very well received.
Some established franchises when trying to be different then the norm is not exactly praised like... Phantasy Star Online III.... needless to say the dramatic change for the game was not well received due to it being... different then past games. Or Pokemon Colosseum or Pokemon XD: Gale of Darkness as another. Star Fox Adventures and... well you get the point...
On the other hand some etablished franchises benefit when trying something new such as the Mario series. Super Mario 64 is a good example of this. And I believe Sunshine and Galaxy as well are good examples as well. Also is the Mega Man series whenever they establish a new hero and plot for the next set of games (X, Battle Network, Legends, Zero, ZX, etc). Metroid Prime games as well show this feeling of innovation yet tradition.
Some series do best when stuck to tradition as well like Pokemon seeing how the formula is still deemed popular but is slowly becoming old and common.
Anyways... you get the point? Where's the line to try innovation.... or to keep tradition? Or both even for some game series.
Some established franchises when trying to be different then the norm is not exactly praised like... Phantasy Star Online III.... needless to say the dramatic change for the game was not well received due to it being... different then past games. Or Pokemon Colosseum or Pokemon XD: Gale of Darkness as another. Star Fox Adventures and... well you get the point...
On the other hand some etablished franchises benefit when trying something new such as the Mario series. Super Mario 64 is a good example of this. And I believe Sunshine and Galaxy as well are good examples as well. Also is the Mega Man series whenever they establish a new hero and plot for the next set of games (X, Battle Network, Legends, Zero, ZX, etc). Metroid Prime games as well show this feeling of innovation yet tradition.
Some series do best when stuck to tradition as well like Pokemon seeing how the formula is still deemed popular but is slowly becoming old and common.
Anyways... you get the point? Where's the line to try innovation.... or to keep tradition? Or both even for some game series.
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