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Trap Smash Sweep

Discussion in 'Older Gen RMT' started by Usatoday, Jan 13, 2013.

  1. Usatoday

    Usatoday Eternal God

    Introduction
    Hello all I'm voice of the forest otherwise known as Usatoday and I've been tinkering with this team for several months and am finally ready to publish it. The team centers around two main things A.) Destroying the checks to terrakion, and B.) To trap pokemon for a gorebyss sweep. Enough about this lets get into the team shall we?

    Team Preview
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Team Building Process
    [​IMG]
    The first part in building this team was the idea of weather disruption and since sun isn't as common as rain and sand both of which Abomasnow destroys hail seemed to be a better fit for me, Next came determining the spread the first one I tried was a specially defensive set, however this really didn't benefit me much as it lacked a stab grass move so I next tried a scarf set however this to was bad for me as although the speed was awesome it didn't work all to well So I decided to run the bluff expert belt set.
    [​IMG][​IMG]
    Next I threw in a genesect before the ban of course however with a potential plus one blizzard it was all that I needed it to be, however as opposed to a sweeping set I ran a more bulky spread with max hp and dual screens this would allow what ever sweeper I decided on to sweep without hurting itself to badly from hail residue and the hit it would have to sponge in order to set up.
    [​IMG][​IMG][​IMG][​IMG]
    Next off I threw in my dual trapping core being able to get rid of any steel type that would wall my sweeper and then give me a headache, however in this instance the team was coming along a volt turn core forcing switches dual screens and my own weather inducer the team now needed some potent threats that would help destroy the metagame.
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    The next two to join the ranks were an abuser of hail and a scarfer, this being a subtitute spiker froslass to troll people hard with dual stab ghost and fire attacks while the other appreciated having three users of ice attacks to destroy landorus therian and gliscor as well as dugtrio to dispatch of tentacruel. However as you see the team still hard two rather large weaknesses fire and fighting hence an infernape with some good prediction could utterly destroy my team. It was here that the team went through a few radical changes to the team you now see below.
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Now the team seemed a bit more balaced it gave me a set up sweeper in the form of gorebyss and two pokemon that helped take care of fire and fighting the first being chandelure a ghost type who could aslo dispatch of heatran as well as get rid of chlorophyll users with the unique set I whipped up, now gothitelle allowed me to put an end to set up terrakions as well as get rid of gliscor for terrakion just as froslass and genesect had been able to do. So now lets get into the team shall we?

    [​IMG]
    Abomasnow (F) @ Expert Belt
    Trait: Snow Warning
    EVs: 252 Atk / 4 SAtk / 252 Spd
    Hasty Nature (+Spd, -Def)
    - Earthquake
    - Wood Hammer
    - Ice Shard
    - Hidden Power [Fire]
    [​IMG]
    Terrakion @ Choice Scarf
    Trait: Justified
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Close Combat​
    - Rock Slide​
    - Stone Edge​
    - X-Scissor​
    [​IMG]
    Chandelure (F) @ Salac Berry​
    Trait: Flash Fire​
    EVs: 4 Def / 252 SAtk / 252 Spd​
    Timid Nature (+Spd, -Atk)​
    - Flamethrower​
    - Shadow Ball​
    - Substitute
    - Hidden Power [Ground]​
    [​IMG]
    Gorebyss (F) @ White Herb
    Trait: Swift Swim
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Blizzard
    - Shell Smash
    - Surf
    - Hidden Power [Grass]
    [​IMG]
    Magneton @ Eviolite
    Trait: Magnet Pull
    EVs: 252 HP / 132 SAtk / 124 SDef​
    Calm Nature (+SDef, -Atk)​
    - Hidden Power [Fire]​
    - Volt Switch​
    - Protect​
    - Flash Cannon
    [​IMG]
    Gothitelle (M) @ Choice Scarf​
    Trait: Shadow Tag​
    EVs: 44 HP / 252 SAtk / 212 Spd​
    Timid Nature (+Spd, -Atk)​
    - Psyshock
    - Trick
    - Thunderbolt
    - Hidden Power [Ice]
    Abomasnow (F) @ Expert Belt
    Trait: Snow Warning
    EVs: 252 Atk / 4 SAtk / 252 Spd
    Hasty Nature (+Spd, -Def)
    - Earthquake
    - Wood Hammer
    - Ice Shard​
    - Hidden Power [Fire]

    Terrakion @ Choice Scarf
    Trait: Justified
    EVs: 4 HP / 252 Atk / 252 Spd​
    Jolly Nature (+Spd, -SAtk)
    - Close Combat
    - Rock Slide​
    - Stone Edge
    - X-Scissor

    Chandelure (F) @ Salac Berry
    Trait: Flash Fire​
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Flamethrower
    - Shadow Ball
    - Substitute​
    - Hidden Power [Ground]

    Gorebyss (F) @ White Herb
    Trait: Swift Swim
    EVs: 4 HP / 252 SAtk / 252 Spd​
    Timid Nature (+Spd, -Atk)
    - Blizzard
    - Shell Smash​
    - Surf
    - Hidden Power [Grass]

    Magneton @ Eviolite
    Trait: Magnet Pull​
    EVs: 252 HP / 132 SAtk / 124 SDef
    Calm Nature (+SDef, -Atk)
    - Hidden Power [Fire]
    - Volt Switch
    - Protect
    - Flash Cannon

    Gothitelle (M) @ Choice Scarf​
    Trait: Shadow Tag​
    EVs: 44 HP / 252 SAtk / 212 Spd​
    Timid Nature (+Spd, -Atk)​
    - Psyshock​
    - Trick​
    - Thunderbolt​
    - Hidden Power [Ice]


     
  2. Eaglehawk

    Eaglehawk Banned

    Hey USA. It's been some time, and it looks like a very cool offensive strategy to try!

    The first thing that comes into question is Abomasnow's role on the team. Even though you wish to find a weather disrupter, I really think Abomasnow is really out of place on your team. First, your current team doesn't gain any procs from hail outside of Blizzard on Gorebyss. In some situation where it comes down to a clutch HP, Hail can easily kill you off accidentally when you could have the potential to kill an opponent. This is especially crucial since you run an offensive team with no true bulky pivot (Magneton maybe, but prevalence of Ground, Fire, and Fighting moves makes it less so). Furthermore, everything Abomasnow does on this team can be done better by another Pokemon.

    Second, I see that you're using Magneton, but you're not running any Dragons. Not saying that you have to run Dragons when using any of the Magnets, but your team comp doesn't really have a Pokemon that specifically requires Magneton's help. For the record, Terrakion, Chandelure, and Gorebyss can deal with Steel-types in their own way. Terrakion mashes most Steel-types not named Skarmory or Forretress and Chandy mashes all the Steel-types Terrakion can't mash. Furthermore, Gorebyss at +2 can 2HKO a lot of Physically Defensive Steels. If anything, I believe your earlier choice in using Duggy would be much more beneficial. Assuming that you're not going to switch Abomasnow out for something else, Duggy helps you win Weather wars and get Hail up. Currently, Dugtrio is pretty much surefire death to Tyranitar and Ninetales not on Air Balloons. Even at that, Dugtrio is also very good at getting rid of fast threats that your team doesn't like, specifically Starmie. Also, Dugtrio can set up Rocks for you if he gets you the chance, which is almost always a benefit to any team.

    As for Goth, I really don't see the use for Scarf on it. I really think its true strength lies in the fact it can kill defensive cores very well. A SubCM set can be utilized to get free set ups against defensive matchups. This would also benefit your team very well, too. Considering your offensive beaters don't utilize offense-boosting items, defensive pokemon in general are going to give you a bad time, so killing defensive threats is very crucial to your team's success.
     
  3. Manectrifier

    Manectrifier AKA Treecko

    hey, interesting team you have here. There are some issues, but I'll try to help you get rid of them.

    First of all, using Abomasnow to beat other weathers is a good idea. Though your team doesn't benefit from it in any way. Kyurem is a good pokemon to abuse hail, and it has awesome stats as well. It also brings another offensive mon to your team. Kyurem appreciates steels being removed, which your team does very well. Other threats to Kyurem are fighting types with Mach punch, which Gothitelle handels very well. Kyurem-B is also a great option, with its sky high attack stat. It benefits less from blizzard, though.
    I think Magneton is a little unnecessary though. Gothitelle smashes Skarmory with thunderbolt and tricks Forretress, crippling it. Chandelure does great in beating Scizor, which is basically Kyurem and Terrakion's biggest enemy, as well as beating every other steel types bar heatran, which is beaten by Terrakion, as well as not being as much as a problem due to most Kyurem packing earth power.
    Furthermore, most Gothitelle I see carry Choice Specs. This gives it more power, which it needs, as it should only come in on pokes she can OHKO or cripple with Trick. Examples are beating Skarmory, Jellicent (not sure if it's a OHKO), Conkeldurr, Slowbro, defensive Politoed and a lot more. The power Specs brings is really appreciated by Gothitelle. Losing speed is not that much of an issue, as you decide who you trap with it, so, for example you don't bring in Specs Gothitelle against a Terrakion. The moves on Gothitelle are fine. I'd suggest running full speed and positive speed nature when using specs though.
    One last thing: Think about running baton pass on Gorebyss, if it's walled by something, you can pass to something like Kyurem or Chandelure to let them sweep the rest of the opponent's team. If you replace hp grass, you get walled by Gastrodon and other water types though......I'll have to think about that.

    As a conclusion, I'm not saying you have to use Kyurem, but if you use hail, you might as well make the best of it. I think this is a wonderful team, and with some small changes, it will become even better.
    I hope my suggestions helped, and if you have questions, I'll be glad to answer them!
     
  4. Klaus™

    Klaus™ Banned

    From what I see right now, gorebyss could really use spikes and stealth rock on the field to help whittle down opponents easier. unfortunately, your team is very well put together, and the only thing that seems redundant is magneton.

    I would normally change magneton to deoxys-d, but that leaves you very weak to scizor. forretress might work, but i fear it isn't as offensive as you might like. but it also has rapid spin so you won't be broken down by 3 layers of spikes and/or stealth rock. i think in this case spikes would be more beneficial than stealth rock, so you can try this forry set over magneton:

    Forretress @Leftovers
    - Sturdy -
    252 hp/ 252 SpD/ 4 def
    - Spikes
    - Rapid spin
    - Gyro ball
    - hp ice/ HP fire/ Volt switch
     

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