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Tundra Deck V1

Discussion in 'Rate My Deck' started by Scytherboy, Nov 25, 2009.

  1. Scytherboy

    Scytherboy New Member

    First and foremost, I would like to say that this deck is Unlimited.
    I failed to read the rules and regulations for posting, and I've troubled
    a few people with this, my apologies to them. x.x

    So, it's been quite a long time since I've played the Pokemon TCG.

    I have a few reasons for why I quit, but the main thing was my mother had
    passed away and my allowance had been cut off. It made keeping up with the
    different sets, if at all possible. So, I gave up. But that's not why I'm here.

    I've decided that it was time to touch back on my roots and to see how my
    first TCG has fared in the years of my absence, and I'm quite surprised. When
    did the Confusion rule get changed? It pretty much makes pokemon who can
    confuse useless, unless you have the appropriate Stadium card.

    My friend and I are using a card-battle program similar to Yugioh Visual Desktop
    to play one another. It's called Redshark Pokemon Program, and It's not that
    bad, actually. However, if anyone has a better program that they use, please,
    let me know! (The graphics on RSPP kind of hurt my eyes D: ).

    Anyway, I came here to ask for some help regarding this deck that I made.
    It's called the Tundra deck. It doesn't have any sort of structure that I can
    tell (I never could pick up on the whole deck structure idea when I first
    started playing), and I could use some help getting familiar with some of the
    new staple cards.

    Tundra .V1 - Pokemon - 24, Energy - 25, Trainer - 11
    4x Snover (SF)
    2x Abomasnow (SF)
    2x Swinub (TRR)
    1x Swinub (SK)
    2x Pilowswine (NRev)
    1x Mamoswine (LA)
    1x Articuno (MD)
    1x Articuno Ex (RG)
    3x Eevee (UF)
    2x Glaceon (RR)
    2x Barboach (HP)
    1x Barboach (MT)
    2x Wiscash (DR)

    12x Water Energy
    9x Fighting Energy
    2x Double Colorless Energy
    2x Double Rainbow Energy

    1x Energy Recycle System
    2x Energy Removal
    1x Rare Candy
    1x Professor Elm
    1x Professor Oak
    1x Energy Restore
    1x Night Maintenance
    1x Poke Radar
    1x Energy Restore
    1x Bebe's Search
    Last edited: Nov 28, 2009
  2. GalladeTheGreat

    GalladeTheGreat 2nd Gen Trainer

    This needs to be moved...
  3. Scytherboy

    Scytherboy New Member

    I apologize to the moderators. I failed to obey the rules in my rush to post this, and I
    didn't notice the deck rating area above. If someone could kindly move this to the right
    place, or delete this so I can make another post there, I would appreciate it. Sorry for the
  4. SkittyOnWailord

    SkittyOnWailord ☣ⓈⓀⒾⓉⓉⓎⓄⓃⓌⒶⒾⓁⓄⓇⒹ☣

    That's alright. :p

  5. GalladeTheGreat

    GalladeTheGreat 2nd Gen Trainer

    Now that it's moved I can rate :)
    Alright first of all you have too many energys so get rid of about half of those energys. Have a out 15-17. Then start adding more trainers and supporters. Those are going to help you get your pokemon in your hand and onto the field. Also I like having 3 stage 2 pokemon and some supporting cards. Ie I have a 2-2-3 line for my salamence, empoleon and infernape deck with 2 suicunes. Anyway play around with it and adjust it to your liking.
  6. Lucario_X_Froslass

    Lucario_X_Froslass PTCG player person

    @}\--- A rose to your mother. ;-; Keep well.

    Alright... To the deck:

    Sigh... It's unlimited, and I won't know how many of what type of Energy you actually own or if you're willing to dish out cash on any cards. Special energy cards from Delta Species to Power Keepers are worth noting. In unlimited, you should be using attacks and Pokemon for their effects and not their damage; an example would be Jolteon ex. It spreads damage upon evolution, and there are 20 cards that can be used in conjunction with others or on their own to remove Jolteon ex from the Eevee it was played on to the player's discard/hand (from the discard if placed there via Pokemon Rescue/Pokemon Retrieval or something like that). For a random list, there are: Hyper Devolution Spray, Devolution Spray (with Pokemon Rescue/Pokemon Retrieval for recovery), Super Scoop Up on a heads, Scoop Up (with Pokemon Rescue/Pokemon retrieval), and Mr. Briney's Compassion. There may be more, but that's what I remember. It also is home to the greatest draw engine evah! So the Scoop cards with the engine that doesn't take up bench space and Broken Time-Space that permits insta-evolution means you get massive spread everywhere FTW!

    If this is just a deck that you're running to be a deck and attacks like any other, I see some Pokemon that would like some extra Double Colorless Energy and some Double Rainbow energy, but they need their lines bulked. Make the Abomasnow line 3-3 or something, and make the Mamoswine line as think as possible. Add more Mamoswine, and keep the piloswine at two. If you add any more, then make the Swinub line match the amount of Mamo. Otherwise, you'll be fine. For evolution speed, you can run Rare Candy, Broken Time-Space, or Wally's Training or wutever it's called. It gets your evolutions out faster. For draw and basics, you can run 4 Challenge! and the obvious Bill, Erika, and Professor Oak. Just making your trainer line and Energy line good makes a deck, because you can get set up very quickly and attack with the multi Energy cards.

  7. Scytherboy

    Scytherboy New Member

    That was some very informative advice, thank you LucXFros, and you as well Gallade.

    Once I get the revision done, I'll post it here. I appreciate the advice and help.
    Last edited: Nov 28, 2009
  8. Scytherboy

    Scytherboy New Member

    Tundra V1.5 Pokemon: 24, Energies: 24, Trainers: 12
    3x Eevee (UF)
    2x Glaceon (RR)
    3x Snover (SF)
    3x Abomasnow (SF)
    3x Swinub (SK)
    2x Piloswine (SK)
    3x Mamoswine (LA)
    3x Whiscash (RR)
    1x Articuno (MD)
    1x Articuno Ex (RG)

    Side Deck
    3x Barboach (HP)
    1x Whiscash (DR)
    1x Whiscash (DX)
    1x Glaceon Lv. X (PK)

    10x Water Energy
    08x Fighting
    3x Double Colorless
    3x Double Rainbow

    2x Challenge
    2x Bill’s Maintenance
    1x Professor Elm
    1x Time-Space Distortion
    1x Luxury Ball
    1x Night Maintenance
    2x Energy Recycle System
    2x Energy Removal
    2x Rare Candy

    I know that the energy is still pretty high and the trainers are low, but I've made a few improvements to both.
    Though, the changes are so minor that it may not prove much of a difference in battle. There's been quite a
    few expansions that have came out since I quit, and I'm fairly certain the last set I saw was EX: Sandstorm.
    I remember because I bought a Tin set that had a few boosters from the series. So I guess I can study the
    cards from there and up.

    I couldn't help but noticed how, um displeased? You sounded when you mentioned my deck was unlimited.
    I never played by tournament rules when I played pokemon, not even when I went to the gym at my local
    Hastings Book Store. My friend doesn't play tourny rules either, however. It would probably be best for both
    of us to learn about the restricted rules. I'll check around for some additional information, and I may create
    a version of this deck for the tournament setting.
    Last edited: Nov 28, 2009

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