BCVM22
Well-Known Member
Yes, there are the special moves.
Gyro Ball isn't even Special, while we're at it.
but Ground... ground shakes demolish steel girders and beams and such that buildings are made out of?
Sounds perfectly reasonable.
Yes, there are the special moves.
but Ground... ground shakes demolish steel girders and beams and such that buildings are made out of?
Wait a second... Ground being super effective against Steel? Fire burns it, whereas Fighting dents it, but Ground... ground shakes demolish steel girders and beams and such that buildings are made out of?
Gyro Ball isn't even Special, while we're at it.
Sounds perfectly reasonable.
Reasonable.
Or maybe they made it so because metals come from earth, they're part of it.
Eh, I'll take it. Ghosts are effectively just physical representations of what's in the mind anyway, and Ghost is super effective against Psychic.
And the fear of ghosts is a common phobia, so it's reasonable for it to be super effective against the type that represents the mind (just like the fear of bugs).
Exactly.
Which reminds me... Bug and Ghost?
Ghosts don't scare easily? IDK
In the same vein, how is Dark super effective against Ghost?
Because Ghost needs another weakness other than itself.
Would any other option make sense?
Because Ghost needs another weakness other than itself.
Actually I think they should just change Flying Type to Wind or Air.
The only major problem I have with the current type chart is that Poison needs more type advantages. Being strong against only one type that has four other weaknesses (many of which are significantly more popular types) is far from balanced.