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Type Elimination

Discussion in 'Face-Offs' started by -Nator-, Oct 10, 2012.

  1. -Nator-

    -Nator- Psyperiority

    Greetings! Welcome to my new game. If any of you were familiar with "Eeveelution Elimination" then this game is a lot like it, only this time with types!

    How it works:
    Each type will start with a default amount of points each, add a point to your personal favorite type, then deduct one from your least favorite. So for example:
    Fire: 10 (+1) (11)
    Water: 10 (-1) (9)
    The ones that are minused can be brought back up, and ones plused can be brought back down by another user. See the most recent post to see the current standings No consecutive comments! Wait until at least one other person comments before you participate again. Once a type has reached 0 points, it is permanently eliminated until the next round. The final type with point(s) left will be the winner!


    Round 1 (10 default points): (FINISHED AS OF 2/5/2013, SEE ROUND 3 BELOW)

    Bug: ELIMINATED
    Dark: ELIMINATED
    Dragon: ELIMINATED
    Electric: WINNER (171 points)
    Fighting: ELIMINATED
    Fire: ELIMINATED
    Flying: ELIMINATED
    Ghost: ELIMINATED
    Grass: ELIMINATED
    Ground: ELIMINATED
    Ice: ELIMINATED
    Normal: ELIMINATED
    Poison: ELIMINATED
    Psychic: ELIMINATED
    Rock: ELIMINATED
    Steel: ELIMINATED
    Water: ELIMINATED


    Round 2 (20 default points): (FINISHED AS OF 5/12/2013, SEE ROUND 3 BELOW)

    Bug: ELIMINATED
    Dark: ELIMINATED
    Dragon: ELIMINATED
    Electric: ELIMINATED
    Fighting: ELIMINATED
    Fire: ELIMINATED
    Flying: WINNER (335 points)
    Ghost: ELIMINATED
    Grass: ELIMINATED
    Ground: ELIMINATED
    Ice: ELIMINATED
    Normal: ELIMINATED
    Poison: ELIMINATED
    Psychic: ELIMINATED
    Rock: ELIMINATED
    Steel: ELIMINATED
    Water: ELIMINATED


    The numbers "10/20/30" etc... above are default. Look on last page (or a couple pages before depending how far the type has fallen behind) to see what the current numbers for each type are. "Eliminated" means they are permanently done and cannot be brought back up anymore for the remainder of the round.
    Round 3:
    I will start out:

    My prediction: Grass


    Round 4

    I will start out:

    My prediction: Water

    Bug: 50
    Dark: 50
    Dragon: 50
    Electric: 50
    Fighting: 50
    Fairy: 48 -2
    Fire: 50
    Flying: 50
    Ghost: 50
    Grass: 50
    Ground: 50
    Ice: 50
    Normal: 50
    Poison: 50
    Psychic: 53 +3
    Rock: 50
    Steel: 50
    Water: 50

    User predictions:

    BNator92: Water
    Ib4: Flying
    Raijingeki: Psychic
    Dramatic Melody: Water
    shy_taillow: Fairy

    User lifelines used:

    shy_taillow: Fairy
    epicdrill: Dragon

    Turbo Points Used:

    Bowserboy129
    BNator92
    shy_taillow
    epicdrill

    Round 5

    I will start out:

    My prediction: Fairy

    Bug: 50
    Dark: 50
    Dragon: 50
    Electric: 55 (+5)
    Fighting: 50
    Fairy: 50
    Fire: 50
    Flying: 50
    Ghost: 50
    Grass: 50
    Ground: 50
    Ice: 50
    Normal: 50
    Poison: 50
    Psychic: 50
    Rock: 50
    Steel: 50
    Water: 50

    User predictions:

    BNator92: Fairy
    Ib4: Flying
    shy_taillow: Psychic

    User lifelines used:

    shy_taillow: Fairy

    Turbo Points Used:

    shy_taillow
    BNator92


    Welcome to the new and improved Type Elimination, one and all! We have a whole new set of stipulations and rules! These new additions are sure to make this game that much more exciting! Let me list them for you:

    1. Predictions:
    This new feature allows to make a prediction at the very beginning of the round. You may pick one type you think will win. Predictions will be disabled once the first elimination has taken place. This will play a very important rule later on (see stipulation 3). Oh, and you must place your prediction on your first post of the round.

    2. Lifeline:
    This is probably my favorite feature out of the three. This allows you to resurrect any type that has been eliminated, up to half health. Each user gets one resurrection each per round, and one same type can't be resurrected more than once. Lifelines cannot be used once a type has officially won the round.

    3. Steal or No Steal:
    This is where predictions come into play. If your predicted type wins, you have the choice to replace the winner with any type that has not yet been resurrected. You have 24 hours to post your decision. If you fail, then the winner is unchanged. If more than one person predicted correctly, then the person who posts their decision first is the one that will be official. If all Pokemon have already been resurrected at least once, then same applies.

    4. Turbo Points:
    This feature was new to Round 4. From here on out, every participant will have 20 points they can use at anytime, but only once per round, and you have to use them all at once. So, if you cashed them in on a post, you would have 20 points to deal with instead of the usual 5. Again, you can only do this once per round. Use them wisely.

    5. (NEW):Four for Three:
    If a user eliminated a type three consecutive times in a row (e.g. eliminated Grass, then Poison, then Fire), they will be granted a free, instant elimination, regardless of how many points the type they want to eliminate has. This doesn't mean three consecutive posts, just three consecutive times in general. Just make sure you keep track, if you want the free elimination.
    This feature may only be performed once per round per user.

    The point system:
    This round, each type will have 50 default points, and each user gets 5 points per post. You can do whatever you want with them. You could +5 to your favorite type, -5 to your least favorite type, or you can mix and match by adding some points to certain types, and subtracting from others. When a Pokemon has reached 0 points, it is gone, but can be resurrected once up to half life (25 points).
    Here are the types:

    Round 6

    I will start out:

    My prediction: Dragon

    Bug: 50
    Dark: 50
    Dragon: 50
    Electric: 50
    Fighting: 50
    Fairy: 50
    Fire: 50
    Flying: 50
    Ghost: 50
    Grass: 45 (-5)
    Ground: 50
    Ice: 50
    Normal: 50
    Poison: 50
    Psychic: 50
    Rock: 50
    Steel: 50
    Water: 50

    User predictions:

    BNator92: Dragon
    shy_taillow: Electric
    Ib4: Fairy

    User lifelines used:

    Turbo Points Used:

    443s used:
     
    Last edited: Dec 7, 2013
  2. Aegon

    Aegon _

    + Water 11
    - Poison 9
     
  3. Stereotypical Nerd

    Stereotypical Nerd Well-Known Member

    + Dark 11
    - Water 10
     
  4. jakovu

    jakovu Well-Known Member

    + Ghost 11
    - Rock 9
     
  5. Matoro

    Matoro Toa of Ice

    + Steel 11
    - Fire 9
     
  6. Skarm™

    Skarm™ Light It Up

    Fire +11
    Water -9
     
  7. Spacial

    Spacial procrastination

    + Flying 11
    - Water 9
     
  8. Chrysaries

    Chrysaries Former shiny trader

    + Fighting
    - Ground
     
  9. Armando Payne

    Armando Payne Well-Known Member

    + Normal
    - Dragon
     
  10. Indigoodra

    Indigoodra Well-Known Member

    +Ghost 12

    -Rock 8
     
  11. shy_taillow

    shy_taillow party hat rikachu

    + Flying
    - Normal
     
  12. Shymain

    Shymain Shaymin Lover

    Bug: 10
    Dark: 11
    Dragon: 9
    Electric: 10
    Fighting: 11
    Fire: 10
    Flying: 13
    Ghost: 11
    Grass: 11 +
    Ground: 9
    Ice: 10
    Normal: 10
    Poison: 9
    Psychic: 10
    Rock: 7 -
    Steel: 11
    Water: 8
     
  13. Stereotypical Nerd

    Stereotypical Nerd Well-Known Member

    Dark +

    Flying -

    Flying is at 12 not 13 o.o
     
  14. SteelKing 2012

    SteelKing 2012 An Iron Fist

    +Steel 12
    -Flying 11
     
  15. Shymain

    Shymain Shaymin Lover

    Bug: 10
    Dark: 12
    Dragon: 9
    Electric: 10
    Fighting: 11
    Fire: 10
    Flying: 11
    Ghost: 11
    Grass: 12 +
    Ground: 9
    Ice: 10
    Normal: 10
    Poison: 9
    Psychic: 10
    Rock: 6 -
    Steel: 12
    Water: 8
     
  16. Zhanton

    Zhanton le quant-à-soi

    + Poison, - Steel

    Bug: 10
    Dark: 12
    Dragon: 9
    Electric: 10
    Fighting: 11
    Fire: 10
    Flying: 11
    Ghost: 11
    Grass: 12
    Ground: 9
    Ice: 10
    Normal: 10
    Poison: 10
    Psychic: 10
    Rock: 6
    Steel: 11
    Water: 8
     
  17. Shymain

    Shymain Shaymin Lover

    Bug: 10
    Dark: 12
    Dragon: 9
    Electric: 10
    Fighting: 11
    Fire: 10
    Flying: 11
    Ghost: 11
    Grass: 13 +
    Ground: 9
    Ice: 10
    Normal: 10
    Poison: 10
    Psychic: 10
    Rock: 5 -
    Steel: 11
    Water: 8
     
  18. shy_taillow

    shy_taillow party hat rikachu

    + Flying
    - Normal
     
  19. Shymain

    Shymain Shaymin Lover

    Bug: 10
    Dark: 12
    Dragon: 9
    Electric: 10
    Fighting: 11
    Fire: 10
    Flying: 12
    Ghost: 11
    Grass: 14 +
    Ground: 9
    Ice: 10
    Normal: 9
    Poison: 10
    Psychic: 10
    Rock: 4 -
    Steel: 11
    Water: 8
     
  20. Zhanton

    Zhanton le quant-à-soi

    + Poison, - Steel

    Bug: 10
    Dark: 12
    Dragon: 9
    Electric: 10
    Fighting: 11
    Fire: 10
    Flying: 12
    Ghost: 11
    Grass: 14
    Ground: 9
    Ice: 10
    Normal: 9
    Poison: 11
    Psychic: 10
    Rock: 4
    Steel: 10
    Water: 8
     

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