I think dw swoobat Is underrated it is capable off Swyping whole teams with the simple ability
Eh, Not really true.Swoobat does jack **** in OU. 77 Special Attack is simply not enough, and it has no answer to priority, making it total Scizor bait.
Ubers is right about one thing: Swoobat doesn't have immediate power. Granted it has one flipping good ability in the form of Simple, which essentially turns its Calm Mind into a Nasty Plot/Amnesia combo, it needs a ridiculous amount of team support to give it the time and the opportunity to set up. After a Calm Mind, Swoobat has 506 Special Attack.
That's a lot of jack****, isn't it?
Swoobat@Life Orb
Simple/Timid
4 HP/252 Sp. Att./252 Spe
- Calm Mind
- Stored Power
- Hidden Power Fire
- A
Here are some calcs regarding the amount of damage it can put out:
- 252SpAtk Life Orb +2 Swoobat (Neutral) Hidden Power (Fire) vs 252HP/0188SpDef Leftovers Ferrothorn (Neutral): 119% - 140% (420 - 496 HP). Guaranteed OHKO.
- 252SpAtk Life Orb +2 Swoobat (Neutral) Hidden Power (Fire) vs 252HP/252SpDef Leftovers Jirachi (+SpDef): 50% - 58% (202 - 238 HP). Guaranteed 2HKO.
- 252SpAtk Life Orb +2 Swoobat (Neutral) Air Slash vs 252HP/232SpDef Leftovers Celebi (+SpDef): 81% - 96% (330 - 390 HP). Guaranteed 2HKO.
- 252SpAtk Life Orb +2 Swoobat (Neutral) Stored Power vs 248HP/232SpDef Leftovers Levitate Rotom (+SpDef): 68% - 81% (208 - 247 HP). Guaranteed 2HKO.
- 252SpAtk Life Orb +4 Swoobat (Neutral) Stored Power vs 252HP/0SpDef Leftovers Blissey (Neutral): 87% - 102% (624 - 735 HP). Guaranteed 2HKO. 18% chance to OHKO.
- 252SpAtk Life Orb +2 Swoobat (Neutral) Stored Power vs 252HP/224SpDef Leftovers Water Absorb Jellicent (+SpDef): 52% - 62% (214 - 253 HP). Guaranteed 2HKO.
As you can see, after a Calm Mind boost, Swoobat can 2HKO most of the the tier's most prevalent Special Walls bar Blissey (which is a OHKO after CMs with Hazards support). With that kind of power and a speed of 114, it can easily sweep teams with ease.
I'm not advocating building a team around Swoobat, because it is extremely outclassed as a Psychic-type sweeper. I'm just proving that Swoobat is certainly viable in OU with the right team support.
It think one underrated pokemon personally is Lanturn, its only weakness is grass and ground, but the good thing is that you can use water attacks against ground. isn't the strongest water pokemon, but you can have a good moveset with it.
Lanturn is an interesting case. It can run a very strong tank set with it that can sponge hits while at the same time keeping the offensive momentum going. However, it's biggest competitor is Rotom-W, which has the same typing but has a Ground immunity. Granted that Lanturn can chug down Volt-Turn cores with Volt Absorb, a lot of the things it does can be done better by Rotom-W. Volt Switching, offensive pressure, and providing status can all be done by Rotom-W in a more efficient manner. However, Lanturn does have Heal Bell, which is very useful if your team suffers heavily from Status, especially Burns or Paralysis, though I'm not too sure that advantage can evenly weigh out Rotom-W's advantages in a general sense. So it does have an extremely small niche as a Rotom-W replacement if your team hates stati with a burning passion.
Although currently underused, I'm predicting that Cresselia may see a rise in usage due to the nerfs to Rain and Offense teams. Cresselia is a flipping good wall/pivot for offensive teams that can sit there and tank hits for days while still providing offensive pressure.
Cresselia@Leftovers
Levitate/Bold
252 HP/196 Def/60 Sp. Att.
- Moonlight
- Thunder Wave/Lunar Dance
- Psychic
- Ice Beam
Literally, this is the **** under the sun. Moonlight gives it strong recovery under sun (67% under sun iirc). Thunder Wave slows down C-Scarfers and Lunar Dance literally gives you an "extra sweeper", completely healing a weak sweeper to full health. The other two moves shuts down most of the Standard offense in OU. Psychic kills Fighting type such as Kelds or Teriyaki and Ice Beam kills Dargons such as Chomptons and Dragoknight.