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UnderUsed overachievers

G

Grymyrk

Guest
this team [with a sandslash in the sixth slot] just beat an admittedly inexperienced team that consisted of moltres, zapdos, zam, maggie, sceptile and skarm. which admittedly isn't exactly a balanced team but statswise you can't argue that they're all individually pretty good. EVs look a bit wierd because i'm compensating in some cases for less-than-perfect IVs. sandslash was dropped because he made half of my team weak to leafblade.

so yeah. don't bother telling me that my pokemon suck, for example i'm well aware that hariyama is a competent bellydrummer and subpuncher, but that's quite obviously not what i want to use it for. if i wanted a subpuncher i'd put rhydon in or something. try to be constructive instead of telling me i've got it all wrong when only one of my team actually has a glaringly non-standard moveset.


Cacturne@Leftovers
Trait:Sand Veil
EVs: N/A
Nature:Timid [i know i need a modest one]
-Spikes
-Leech Seed
-Needle Arm
-Faint Attack

spiker, seeder, and a general nuisance.


Muk@Leftovers
Trait:Stench
EVs: 248 HP[enough to give me 401 at Lv100], 160 Sp.Att [enough for 182 at Lv100] 100 Sp.Def
Nature:Sassy
-Curse
-Sludge Bomb
-Fire Blast
-Explosion

my favouritest puddle of filth ever. put him in the squad to counter sceptile and just realised that he's just gernally great. the EV spread allowed me to survive a zam psychic in order to blow up in its face which was fun. and yes i know he should have sticky hold but it took me forever to get the right nature and half-decent ivs so i was prepared to accept that.


Lanturn@Leftovers
Trait:Volt Absorb
EVs: 252 HP, 128 Sp.Att, 128 Sp.Def
Nature:Calm
-Thunderbolt
-Ice Beam
-Surf
-Thunder Wave

standardish.

Lunatone@Leftovers
Trait:Levitate
EVs: N/A
Nature:Modest
-Psychic
-Ice Beam
-Hypnosis
-Cosmic Power [will be calm mind when i get the TM to spare]

tries to be kinda tank-like with cosmic power and the normal/ground resist


Hariyama@Leftovers
Trait:Thick Fat
EVs: 128 HP, 52 Att, 200 Def, 128 Sp.Def
Nature:Careful
-Cross Chop
-Counter
-Knock Off
-Whirlwind

oh my this thing is fun to use. took less than 25% from a moltres flamethrower, whirlwinded it out to face zapdos. then countered the drill peck for an ohko. CH cross chop won the match for me at the death. i'm aware i'm screwed if i come up against a ghost user especially if he's my last pokemon.

basically i'm just wondering if there are any glaring weaknesses so far, and what sixth member would compliment this team. i guess i might have problems with nidoking for one...
 
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