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Unpopular Gaming Opinions

Italianbaptist

Informed Casual
I searched far and wide before creating this thread, but I don't see one of these in the Video Game Discussion forum. Post your unpopular opinions specifically related to Video Games :)

I'll start: One-Winged Angel is overrated. The Latin choir is cool, but the dissonant clarinets are more annoying than anything.
 

Teravolt

cilan lives forever in my heart
Animal Crossing is dull. I got bored with it within a month.
 

Orphalesion

Well-Known Member
Bathesda games are overrated and ugly. Their main quests suck and their worlds are fairly hollow. And "you can just forget about the main quest" should never be a selling point.
 

Italianbaptist

Informed Casual
Animal Crossing is dull. I got bored with it within a month.
I had the first one for the Gamecube, but quickly realized investing in the rest of the series wouldn't be sustainable. Come to think of it, even with the first one I think I spent more time playing the included NES games rather than the game itself. Character designs are adorable though :)
 

Captain Jigglypuff

*On Vacation. Go Away!*
Animal Crossing is dull. I got bored with it within a month.
Wild World is pretty boring other than creating constellations. The graphics are really bad and I get that hardware limitations was a thing but New Leaf looks way better in comparison and there were games for the DS that had 3D graphics out at the same time that looked really good such as Super Mario 64 DS.
 

Auraninja

Eh, ragazzo!
Mega Man Battle Network 4 is alright. It introduced some cool mechanics such as the souls.
To be fair though, there are some typographical errors, and some of the worst glitches are in the game.
Other than that, it's fine. The difficulty increase to collect everything is a bit mixed on me.

Fire Emblem Fates is not a bad Fire Emblem.
Say whatever you want about the story, which I have my own mixed feelings on, but they did make some really good choices.
Having classes regardless of gender (before they switched back), and having different classes depending on path were good ideas.

Dragon Quest 11 music isn't bad when it's orchestrated (I know about the composer issue).
The boss theme, for example, sounds kind of gurgled when it's in MIDI format, but it's good enough when orchestrated.
Some emotional themes, and the extended regular battle theme are really good in the game.

Mortal Kombat got way too violent. I'm not opposed to violence in video games, but they took it a bit too far.
I remember getting impaled in one of the first ones because I sucked at it, and that was fine, but then it became torture porn at this point.

Mario Kart Wii had the last good unlocking system that actually makes you want to do all cups/all difficulties.
The new Mario Karts focus way too much on coin collecting.

Crash never had a good chance for Smash.
The only Western Third Party (W3P) that had any representation with characters was Microsoft.
Bethesda and Ubisoft had some special priviledges with costumes, and you had some indie representation here and there.
Other than that, I never saw Crash as anybody who just had to be in the game, and I think his chances were slim anyway.
 

PrinceOfFacade

Ghost-Type Master
This is gonna be good:

1. Pokémon Red & Blue are trash.
2. Mario games tend to be pretty overrated.
3. First Person Shooters are dumb.
- My one exception is Turok 2: Seeds of Evil. That game is lit.
4. The Nintendo Switch is better than any console could ever be, simply by being a hybrid.
5. Playstation 3 was far better than Playstation 2.
6. All Xbox consoles suck.
7. Pokémon fans are far too easily pleased, myself included.
8. Fighting game fans are impossible to please, myself included.
9. The Legend of Zelda series was boring as s*** before Breath of the Wild.
10. Console is better than PC. I said what I said.

Mortal Kombat got way too violent. I'm not opposed to violence in video games, but they took it a bit too far.
I remember getting impaled in one of the first ones because I sucked at it, and that was fine, but then it became torture porn at this point.

Fun fact, Ed Boon has noted the reason Mortal Kombat games are so outrageous is because it places them in the "Fantasy Violence" category, which keeps them from being banned in the US, Canada and Europe. They've had to edit out certain fatalities because they were too realistic.
 

Bolt the Cat

Bringing the Thunder
I have a lot, mainly Nintendo focused.

1. The SNES first party lineup is overrated. A lot of people act like their games are some of the best games of all time (Super Metroid, ALttP, SMW2: Yoshi's Island especially) for their IPs. I will say they're very foundational games that established many of the formulas for some of the biggest Nintendo IPs, but there's been other games that have built on those formulas that are better games.
2. The Wii U's platformers are far too rehashy. Almost all of them (NSMBU, 3D World, Tropical Freeze, Woolly World all feel like rehashes. Super Mario Maker is okay, but that's about it). They don't really add much of anything meaningful to the gameplay and mainly just feel like level pack sequels (a common theme for the Wii U platformers seems to be that they rely on various level gimmicks to try and shake things up instead of actually creating new mechanics that could improve the entire game). Really felt like the genre was in a creative slump until Mario Odyssey.
3. Super Mario Sunshine is underrated, it's really fun to use F.L.U.D.D. to perform crazy acrobatic tricks that can sequence break the game or come up with insane shortcuts through the levels. It's sort of like the Super Metroid of Mario games in that sense.
4. I see little issue with Yoshi's Island DS whereas Yoshi fans seem to feel like the game is mediocre/terrible. I don't really see it. It just feels like Yoshi, but expanded because of extra characters. I'm not as bothered by switching babies in Stork Stops like many other people are (except in 1-7, which was intentionally designed for you to constantly swap between it, that was certainly excessive), and other than that my only issue is that it's slightly on the difficult side but that could be a plus for some people.
5. Expanding on my point about Wii U platformers, Crafted World > Woolly World. Woolly World is somewhat of a ripoff of Kirby's Epic Yarn, just with Yoshi mechanics instead of Kirby mechanics, and while it has some unique levels, it was mainly same old Yoshi and I wasn't impressed. Crafted World, on the other hand, takes some legitimate steps to push the Yoshi formula forward, such as having 2.5D level design, flip side levels, and the ability to free aim and shoot objects in the background. I feel like if Crafted World had better level gimmicks it would blow Woolly World out of the water and this shouldn't even be a debate.
6. I'm not excited for the MK8D DLC and I'm actually crushed that we got that and we're probably not getting an original Mario Kart this gen. I'm sick of playing old courses and I want new Mario Kart content to play around with, it's been 5 years since I played 8D, I'm ready for the next big thing. God help anyone who played the original on Wii U because it's been even longer for those people, but 5 years since 8D is bad enough.
7. Skyrim is a mediocre open world game. The main issue with it is that there's no real incentive to explore the overworld, most of the game content happens in towns and dungeons, rendering the bulk of the massive open world largely pointless filler. Skyrim really needs a Korok Seed-esque collectible or more treasure at random spots in the overworld to really encourage you to explore every nook and cranny of its open world.
8. I don't think Nintendo needs to bring back F-Zero. Mario Kart 8 and its DLC tracks largely satisfy anything F-Zero would bring to the table and mechanically it just feels too similar to other kart racers and car sims. I do think Nintendo needs another racing series, but we need ones that involve different actions other than the typical drive/brake/boost/drift mechanics, those are oversaturated in the genre and there's far more to racing than that. Bringing back IPs like Wave Race, 1080 Snowboarding, or Excitebike or making a new footracing IP similar to Sonic R would be much better complements to Mario Kart than F-Zero.
9. Klonoa kind of feels like a budget Kirby in terms of mechanics (especially a budget Kirby 64). Klonoa can absorb enemies with wind bullets like how Kirby can swallow enemies... but he can't absorb their abilities, just use them for a double jump. And Kirby can jump infinitely without needing enemies to help him.
10. The Sonic Adventure games are overrated and I get sick of people asking for Sonic Adventure 3. There's far too much of the Sonic Adventure games that don't feel like they belong in Sonic games, and in fact it's easier to count which playstyles do feel like they belong in a Sonic game (Sonic/Shadow, SA1 Tails, arguably Amy and Gamma) than which ones don't. I think the games are mainly viewed through rose colored glasses because they're the first 3D Sonic games but they've done Sonic more harm than good.
11. I like the boost Sonic games (particularly the 360/PS3 version of Unleashed and Generations) more than the classic games. The problem with the Classic games is that the level design is typically designed to stop you and you probably won't be able to speed through them until you've memorized the level. Whereas with the boost games, you can speed through them no problem and the skill and challenge comes from maintaining your speed. The latter is just so much more accessible and encouraging. Also, I think 3D works better than 2D for speed because 3D allows you to see further ahead in the course and better react to obstacles.
12. Super Mario Galaxy is better than Super Mario Galaxy 2. Super Mario Galaxy 2 falls into the same trap as many of the Wii U platformers in that it relies a lot of individual level gimmicks. They're very good level gimmicks, but the game regresses in other ways, primarily by making the game more linear, both by reverting from hubs to map screens and making the levels more linear.

Might think of more later.
 

Auraninja

Eh, ragazzo!
The appeal for F-Zero GX, at least for me, were the myriad of different characters with interconnected stories. As for the racing, it was a high speed thrill where vehicles controlled very differently and their stats lead to some hefty differences.

Also, GX is notoriously difficult, but I had the gratification of unlocking all the characters, making it one of my biggest accomplishments in video games. I like Mario Kart and all, but I don't see those qualities.
 

beanDude

Reviewer
SEGA was legitimately as good as Nintendo in the 90's. Obviously Sonic was their golden boy but they had SO MANY great games just on the Genesis alone. There are things they did back then that I've never seen another publisher nail the feel of. Ristar is one of my all time favorite games, period. I have replayed that one game dozens upon dozens of times. Even during the Saturn era (and I will readily admit I have never played a Saturn), they put out Nights Into Dreams, a game that people still talk about to this day because of how crazy experimental it was. I die a little bit inside every time I see people bash SEGA because of their mistakes that led to them exiting the hardware business. They dared to experiment and innovate just like Nintendo. They just had some internal conflicts and bad luck. Please respect SEGA.
 

TheCharredDragon

Tis the Hour to Reload
Fire Emblem Fates is not a bad Fire Emblem.
Say whatever you want about the story, which I have my own mixed feelings on, but they did make some really good choices.
Having classes regardless of gender (before they switched back), and having different classes depending on path were good ideas.

Oh hey didn't think I'd see this.
My opinion is kinda similar...actually kinda going to the extreme end of that.
while I understand why people would hate it (I mean the story is a mess, partially because of scripting decisions and partially because of the more development side of the game), but Fates, more specifically Conquest, has so far, by far, one of my favorite gameplay of Fire Emblem.

I liked that I would use more variety of weapons because the way they handled the weapon triangle, weapon balance and infinite use weapons. The combination meant that I had to decide whether I took the risk of using say a Silver weapon over a Steel one just to get that one enemy or not. Most of Conquest's map design I enjoyed (most. some of the maps are...well not fun) and I much prefer the pair up system (both in battle and QoL mechanics) over Awakening. And not to mention I love the My Castle mechanics.

But then again this is coming from a person that has Radiant Dawn as her number one FE game, so that might just my thing.

Either way, I love Conquest as a game. Though, I will also add the caveat that, though I do think the story is a mess, I still like plenty of the characters from this game.

SEGA was legitimately as good as Nintendo in the 90's. [...] Please respect SEGA.

Honestly, despite all their fumbles, I still have respect for SEGA. Tho admittedly it's partially because they purchased ATLUS, aka the company responsible for Persona and SMT, but they also are the ones who made the Yakuza franchise, so I still like them for letting that exist.
 

bobjr

You ask too many questions
Staff member
Moderator
Have more games where you can turn hints off completely. I don't mind getting frustrated in a game if there is a solution at the end of the day, and it's sometimes more rewarding to beat it without any hints.
 

Auraninja

Eh, ragazzo!
Have more games where you can turn hints off completely. I don't mind getting frustrated in a game if there is a solution at the end of the day, and it's sometimes more rewarding to beat it without any hints.
This would have been very helpful in Mario and Luigi: Dream Team. The game just goes on with a tutorial acting as if you have no sense of intuition. You don't even get a "see it later" option. It's really annoying if you didn't save.
 

Bolt the Cat

Bringing the Thunder
The appeal for F-Zero GX, at least for me, were the myriad of different characters with interconnected stories. As for the racing, it was a high speed thrill where vehicles controlled very differently and their stats lead to some hefty differences.

Also, GX is notoriously difficult, but I had the gratification of unlocking all the characters, making it one of my biggest accomplishments in video games. I like Mario Kart and all, but I don't see those qualities.

That's fine, but they don't need F-Zero for those things. The interconnected stories are probably better suited for an RPG of some kind (maybe Fire Emblem could adopt this? IDK the IP that well because it's not my cup of tea, but a lot of people like bonding with the characters in FE so maybe), and Mario Kart can simply add new difficulties/modes to bring back the sense of speed and difficulty. Again I feel like a second racing IP should feel more mechanically different than Mario Kart and involve a different vehicle type than a car or carlike vehicle, there are waaaaaaay too many racers like that and the whole genre feels stale and repetitive.
 

Auraninja

Eh, ragazzo!
Other unpopular opinions:
The New Super Mario. Bros series is better than people give it credit for.
Among the different aspects of the game that people point out is that it is same-y, and fair enough, but the games IMO are really fun and allow me to enjoy the fun of 2D Mario all over again. That said, maybe a shake up would be good for the mini-series. Speaking of...

Not all game series need shake ups/redefined formulas.
You can have a game series be good a what it does and have it done over and over and be competent in that. Sometimes the best way to go is for something to work. For example, Smash Bros. had some tune ups, but nothing really redefined the series.
 

Delibird

Well-Known Member
I do like RE4 as a general game. However, I never found the game to be "scary" that much. More like intense. Much of the game is essentially a shooter with just creepy things you shoot at. But it gets to be a drag after a few hours in.

I also don't think it has much correlation with RE in general, in terms of where they took the storyline. In fact, RE5 did a better job of linking past events than 4 did. Yet a lot of people don't like RE5 nearly as much as they do 4, for whatever reason that may be.

It's kind of weird to me...
 

Hunga

Active Member
Games like Dark Soul are not really enjoyable but just there to flex.
Nothing about having fun but so you can brag about clearing boss x or so with only weapon y and so on.
 
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