I have figured out the EVs for my Kanto team
pokemon. I hope I get good comments on this team. Well, here goes...
ELECTRODE@Magnet
Ability: Soundproof
Nature: Timid
HP: 16/Def: 140/SpAttk: 40/SpDef: 60/Spd: 252
Moveset:
Magnet Rise
Thunder
Rain Dance
Explosion
~Ok First off your Electrode...I dont know if your thinking about competing with this team or w.e But whats the point of this pokemon? With all due Respect...Electrode is very Fragile and Many leads can take it out...Leads from metagross to Swampert. I suggest you atleast change this.
With Magnet Rise, Electrode loses all weaknesses and nothing is super effective. Thunder Wave slows down the other pokemon for the rest of my team. Explosion gives me a last resort option when my HP gets low.
CLEFABLE@Life Orb
Ability: Magic Guard
Nature: Modest
HP: 48/Def: 172/SpAttk: 252/SpDef:36
Moveset:
Rest
Snore
Cosmic Power
Shadow Ball
With Magic Guard, Life orb doesn't take any of clef's health away while still raising damage x1.3. With rest it allows me to replenish my HP when it gets low and with this UU bliss it'll take alot to do even that. Cosmic Power raises defense and special defense while the enemy is trying hard to lower my HP. Shadow ball will take care of any ghost type that gets in the way since even a gengar would have trouble with clefable.
~Everything is Ok with this set..But Im not a real fan of Rest or Snore...Change rest with Softboiled and change Snore with flamethower...Btw why are you investing so much special attacking Evs when you have 1 Special move? It really Dont make sense if you ask me. And it dont affects blissey..Which outstalls This Clefable.
NIDOKING@Choice Scarf
Ability: Rivalry
Nature: Naive
Attk: 40/Def: 100/SpAttk: 252/ Spd: 116
Moveset:
Flamethrower
Megahorn
Ice Punch
Earth Power
My prized possession. For this pokemon I will not be taking any suggestions and/or critiques about this selection. With Choice scarf nidoking has enough speed to outrun a max speed ninjask (Without any boosts). When sent out against a male pokemon this is a terror to be terrored. Flamethrower takes care of all pesky grass walls along with annoying bug sweepers. Ice punch takes out any dragon other than kingdra, and sends pokemon like gliscor, swellow, honchkrow, and hippowdon crying back to their mommies. Megahorn is a quick kill for psychics like espion, jynx, and mr. mime. low accuracy but doable. Earth power pwns the big steel walls like steelix, bastiodon, heatproof bronzong, aggron, and other tanks like ttar, rhyperior, golem, and relicanth. It also takes care of lucarios and magnezones along with probopasses and solrock.
~
Nidoking Dont even Belong in the OU Envioroment...He gets smashed...And then you say stuff like "Sends Hippowdon Crying Back to there Mommies" Uhhh Last time i checked Hippowdon Murders Nidoking..As Ice Punch Dont do much Beacuse of Hippo Good D.
WEEZING@Leftovers
Ability: Levitate
Nature: Bold
HP: 252/Def: 252/SpAttk: 4
Moveset:
Pain Split
Will-o-wisp
Thunderbolt
Flamethrower
The annoying big ball. Levitate makes it impervious to ground types which are always the big fail in defensive walls. Will-o-wisp cutting the enemy's attack in half adds more to your enemy's demise. Sludge bomb is a strong move combined with STAB for a hard hit even if its not super effective. Thunderbolt takes care of those little birdies that peck at weezing like pidgeot, swellow, fearow, chatot, pelliper, gyarados, bird trio. plus pesky waterwalls like blastoise, vaporeon, wailord, gyarados (again), seaking, lapras, and starmie.
~ Everythings ok...But Fearow huh? Last time i checked not that many people Use Seaking/Fearow/Pelliper.
VAPOREON@Leftovers
Ability: Water Absorb
Nature: Calm
HP: 60/Def: 176/SpAttk: 20/SpDef: 252
Moveset:
Wish
Protect
Surf
Ice Beam
Wish and aqua ring allow vaporeon to last in a battle while dishing out some nasty special moves. Surf at 142 base power (including STAB) does quite a bit of damage to those without water absorb or resistance to water. Ice beam allows vaporeon to have a chance at freezing its foes for a standing chance against sweepers and annoying stallers.
~ Lol dont put aqua ring on vaporeon....Sets are either Wish,Protect,surf,Icebeam...Or toxic somewhere inplace.
Dragonite@Metronome
Ability: Inner Focus
Nature: Adamant
Attk: 252/Def: 96/SpDef: 56/Spd: 104
Moveset:
Dragon Dance
Thunderpunch
Earthquake
Outrage
After one DD dragonite has enough attk to OHKO sala, garchamp, mamo, wailord, gyara, rhy and many others. Thunderpunch after two DDs is a sure kill for skarmory and zapdos. Thunderpunch also covers most water types along with flying (as long as its not also ground). Earthquake OHKOs pkmn like lucario and empoleon. along with ttar, metagross, electivire, and relicanth after 1 DD. And then regirock, registeel, steelix, golem, bastiodon, and others after 2 DDs. Outrage kills all others. Metronome ensures no more than 2HKOs.
~ You say after 1 DD Dragonite is going to be able to OHKO mamo? hmm...Ever heard of ice shard? I suggest you replace ThunderPunch With Roost...Besides Dragonite wont be able to get up 2 DD All the time....OHMyGOD....YOu have a Metronome on your Dragonite....No that's a No-No. Put Lum Berry on it or Leftovers.
That was my team. If you have any suggestions please do say so. I do not object to others opinions unless the concede my own. Please comment very much.
NO INSULTS. NO PUTDOWNS. AND NO P'ING ME OFF
~Im not trying to insult your team...But with all due respect it needs a grip of work on...I suggest you read some of our Guides...It helps alot.
Thankyou