boymeetusername
Huzzah.
Help. With. This. Team.
<img src="http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa452.png">
w/adamant nature
holding:choice scarf
Ability:sniper
Atk 252/ spd 252/ sp def 6
-Earthquake
-Ariel ace
-Cross poison
-Thunder fang/rock slide/stone edge
My starter not the strongest but designed to kill common leads or atleast force a switch not many things are gonna be beating him in speed with choice scarf. STAB cross poison with sniper and only one real weakness to ground.
<img src="http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa474.png">
w/ modest nature
holding:lefties or salac berry
Ability:download
spd 252/ HP 252 / sp atk 6
-Trick room
-Thunder bolt
-Ice beam/ flamethrower
-psychic
My teams special sweeper. Switched in right after drapion to counter any walls or sp attkers they might be sending out. Good type coverage if things go bad go to my back up plan. Trick room and switch.
<img src="http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa354.png">
w/ jolly nature
holding:leftovers
Ability:insomnia
hp 252/ atk 142/ spd 116
-Knock off
-Shadow claw
-Thunder wave
-Skill swap
Banette has a decent attk stat and okay speed. He'll most likely benifit from trick room but I'll use him more for knocking hold items of tanks who are trying to steal some benifits from trick room. Also skill swap and insomnia to stop any stalker milotics or resting snorlaxs.
<img src="http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa009.png">
w/calm nature
holding: lefties
sp def 252/ def 252/ hp 6
-Surf
-Ice beam
-Mirror coat / rest
-Counter
My wall and dragon counter. Blastoise could do some serious damage to dragons after trick room and be a decent wall before it. Mirror coat and counter for sending back attks.
<img src="http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa212.png">
w/ carful nature
holding:lefties
hp 252/ sp def 252/ def 6
-Sub
-Baton pass
-Agility
-Reversal
Baton passer for my team incase trick room doesn't work. Also another tank with a weakness only against fire. Reversal for when hp gets low.
<img src="http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa105.png">
w/adamant nature
holding:thick club
Ability: rock head
Atk 252/??????
-Double edge
-Brick break
-Bonerang
-rock slide/ stone edge
The pokemon that benifits the most from trick room. Free switch into eq's if I decide not to go with trick room. and with thick bone and maxed out attk over 500.
Kay so plz tell me whatchu think.
<img src="http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa452.png">
w/adamant nature
holding:choice scarf
Ability:sniper
Atk 252/ spd 252/ sp def 6
-Earthquake
-Ariel ace
-Cross poison
-Thunder fang/rock slide/stone edge
My starter not the strongest but designed to kill common leads or atleast force a switch not many things are gonna be beating him in speed with choice scarf. STAB cross poison with sniper and only one real weakness to ground.
<img src="http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa474.png">
w/ modest nature
holding:lefties or salac berry
Ability:download
spd 252/ HP 252 / sp atk 6
-Trick room
-Thunder bolt
-Ice beam/ flamethrower
-psychic
My teams special sweeper. Switched in right after drapion to counter any walls or sp attkers they might be sending out. Good type coverage if things go bad go to my back up plan. Trick room and switch.
<img src="http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa354.png">
w/ jolly nature
holding:leftovers
Ability:insomnia
hp 252/ atk 142/ spd 116
-Knock off
-Shadow claw
-Thunder wave
-Skill swap
Banette has a decent attk stat and okay speed. He'll most likely benifit from trick room but I'll use him more for knocking hold items of tanks who are trying to steal some benifits from trick room. Also skill swap and insomnia to stop any stalker milotics or resting snorlaxs.
<img src="http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa009.png">
w/calm nature
holding: lefties
sp def 252/ def 252/ hp 6
-Surf
-Ice beam
-Mirror coat / rest
-Counter
My wall and dragon counter. Blastoise could do some serious damage to dragons after trick room and be a decent wall before it. Mirror coat and counter for sending back attks.
<img src="http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa212.png">
w/ carful nature
holding:lefties
hp 252/ sp def 252/ def 6
-Sub
-Baton pass
-Agility
-Reversal
Baton passer for my team incase trick room doesn't work. Also another tank with a weakness only against fire. Reversal for when hp gets low.
<img src="http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa105.png">
w/adamant nature
holding:thick club
Ability: rock head
Atk 252/??????
-Double edge
-Brick break
-Bonerang
-rock slide/ stone edge
The pokemon that benifits the most from trick room. Free switch into eq's if I decide not to go with trick room. and with thick bone and maxed out attk over 500.
Kay so plz tell me whatchu think.