I like Pokemon (...)
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I'll just get right to it then... Artwork is official Sugimori artwork, off of Bulbapedia.
Drifblim @ Focus Sash
Ability: Unburden
Nature: Timid (-Atk/ +Spd)
EVs: 12 Def/ 252 Sp Atk/ 244 Spd
- Shadow Ball
- Hidden Power [Fighting]
- Hypnosis
- Destiny Bond
This set is explained on Smogon, most are. Basically, Hypnosis the first turn and hope I fall on Focus sash, with Unburden activated, I get a speed boost. If I think I can 0HKO with HP or SB, I try, if not, then I use Destiny Bond and take out a Pokemon. I put those extra EVs into Def because I didn't need extra EVs, and its Defense is so pathetic anyways.
Persian @ Life Orb
Ability: Technician
Nature: Jolly (-Sp Atk/ +Spd)
EVs: 4 Hp/ 252 Atk/ 252 Spd
- Fake Out
- U-Turn
- Hypnosis
- Bite
Fake out first turn, if my opponent has no sleeping Pokemon/we aren't playing by sleep clause, I use Hypnosis, then I U-turn out. Will probably first come out after Drifblim, and run amock for free hits.
Absol @ Scope Lens
Ability: Super luck
Nature: Adamant (-Sp Atk/ +Atk)
EVs: 36 HP/ 252 Atk/ 220 Spd
- Swords Dance
- Night Slash
- Psycho Cut
- Superpower
Crithax abuser numero uno. Swords dance, then sweep. Because of crit-high attacks, scope lens and super luck, I think I have a 1/4 or 1/3 chance of critical hit...
Octillery @ Scope Lens
Ability: Sniper
Nature: Modest (-Atk/ + Sp Atk)
EVs: 40 HP/ 252 Sp Atk/ 212 Spd
- Focus Energy
- Surf
- Ice Beam
- Energy Ball
Crithax abuser numero duo. Focus Energy and I have the same chance of critical hit as above iirc. With Sniper, I'm pretty sure nothing can survive...
Cloyster @ Leftovers
Ability: Shell Armour
Nature: Careful (-Sp Atk/ +Sp Def)/ Impish (-Sp Atk/ +Def)
EVs: 252 HP/ 6 Atk/ 252 Sp Def
- Spikes
- Rapid Spin
- Rest
- Sleep Talk
Not so sure about the moves.... obviously my Phys wall and rest talker/status absorber/thingy. I can restalk for either more spikes or a rapid spin, so if they try and set up while I sleep, I can blow it away, or I can do like 1 damage or something.
Probopass @ Leftovers
Ability: Magnet Pull
Nature: Calm (-Atk/ +Sp Def)
EVs: 252 HP/ 168 Sp Def/ 88 Spd
- Stealth Rock
- Thunder wave
- Toxic
- Power Gem
My r0x0rz, I have duo statuses, but I have power gem so taunters don't screw me 10 ways to Sunday. Basically it.
Suggestions with reasons, constructive criticism, and please no flaming.
Drifblim @ Focus Sash
Ability: Unburden
Nature: Timid (-Atk/ +Spd)
EVs: 12 Def/ 252 Sp Atk/ 244 Spd
- Shadow Ball
- Hidden Power [Fighting]
- Hypnosis
- Destiny Bond
This set is explained on Smogon, most are. Basically, Hypnosis the first turn and hope I fall on Focus sash, with Unburden activated, I get a speed boost. If I think I can 0HKO with HP or SB, I try, if not, then I use Destiny Bond and take out a Pokemon. I put those extra EVs into Def because I didn't need extra EVs, and its Defense is so pathetic anyways.
Persian @ Life Orb
Ability: Technician
Nature: Jolly (-Sp Atk/ +Spd)
EVs: 4 Hp/ 252 Atk/ 252 Spd
- Fake Out
- U-Turn
- Hypnosis
- Bite
Fake out first turn, if my opponent has no sleeping Pokemon/we aren't playing by sleep clause, I use Hypnosis, then I U-turn out. Will probably first come out after Drifblim, and run amock for free hits.
Absol @ Scope Lens
Ability: Super luck
Nature: Adamant (-Sp Atk/ +Atk)
EVs: 36 HP/ 252 Atk/ 220 Spd
- Swords Dance
- Night Slash
- Psycho Cut
- Superpower
Crithax abuser numero uno. Swords dance, then sweep. Because of crit-high attacks, scope lens and super luck, I think I have a 1/4 or 1/3 chance of critical hit...
Octillery @ Scope Lens
Ability: Sniper
Nature: Modest (-Atk/ + Sp Atk)
EVs: 40 HP/ 252 Sp Atk/ 212 Spd
- Focus Energy
- Surf
- Ice Beam
- Energy Ball
Crithax abuser numero duo. Focus Energy and I have the same chance of critical hit as above iirc. With Sniper, I'm pretty sure nothing can survive...
Cloyster @ Leftovers
Ability: Shell Armour
Nature: Careful (-Sp Atk/ +Sp Def)/ Impish (-Sp Atk/ +Def)
EVs: 252 HP/ 6 Atk/ 252 Sp Def
- Spikes
- Rapid Spin
- Rest
- Sleep Talk
Not so sure about the moves.... obviously my Phys wall and rest talker/status absorber/thingy. I can restalk for either more spikes or a rapid spin, so if they try and set up while I sleep, I can blow it away, or I can do like 1 damage or something.
Probopass @ Leftovers
Ability: Magnet Pull
Nature: Calm (-Atk/ +Sp Def)
EVs: 252 HP/ 168 Sp Def/ 88 Spd
- Stealth Rock
- Thunder wave
- Toxic
- Power Gem
My r0x0rz, I have duo statuses, but I have power gem so taunters don't screw me 10 ways to Sunday. Basically it.
Suggestions with reasons, constructive criticism, and please no flaming.