Shrifty @ Salac Berry
Ability: Early Bird
Nature: Jolly
EVs: 252Attk, 252Spd, 6Def
- Explosion
- X-Scissor
- Sucker Punch
- Seed Bomb
[Anti-Azelf/Mespirit lead, as well as a nice counter to swampert leads. X-Scissor on the Stealth Rock set up, Sucker Punch for the KO. Cloyster switches in on a physical attacker.]
Cloyster @ Leftovers
Ability: Shell Armor
Nature: Adamant
EVs: 252 attk/ 252 HP/ 6 def
- Explosion
- Toxic Spikes
- Rapid Spin
- Avalanche
[Destroys Gyarados, can set up toxic spikes against physical attackers, and rapid spins away SR.]
Medicham @ Choice Specs
Ability: Pure Power
Nature: Adament
EVs: 252 attk/ 216 speed/ 40 def
-Drain Punch
-Fire Punch
-Rock Slide
-Psycho Cut
[For type advantage and a lot of damage. I'm using drain punch.]
Ninetales @ Wide Lens
Ability: Flash Fire
Nature: Timid
EVs: 252 Sp.Attk/ 216 speed/ 40 Sp.Def
-Nasty Plot
-Flamethrower
-Hypnosis
-Extrasensory
[Also for hitting many types. Extrasensory beats Gengar. Special attacker, but twisted from the Smogon set.]
Slowking @ Leftovers
Ability: Oblivious
Nature: Calm
EVs: 252 HP/ 252 Sp.Def/ 6 Sp.Attk
-Nasty Plot
-Slack Off
-Light Screen
-Surf
[Screwed over if the opponent has a physical-oriented pokemon and it's last up, but is powerful against opponent special attackers. After a few Nasty Plots, Surf tears through.]
Weezing @ Black Sludge
Ability: Oblivious
Nature: Bold
EVs: 252 Def/ 252 HP/ 6 spd
-Will-o-wisp
-Pain Split
-Flamethrower
-Hyper Beam
[A defensive wall, used for hitting random opponents and such. Really, it's just a Lucario counter, but Hyper Beam dents counters and allows for a pain split after recharge.]
It works as a UU team, but I always use it on the OU tier. I rarely win, but I hold my own. Any suggestions as to how to make this team more OU compatible?
Ability: Early Bird
Nature: Jolly
EVs: 252Attk, 252Spd, 6Def
- Explosion
- X-Scissor
- Sucker Punch
- Seed Bomb
[Anti-Azelf/Mespirit lead, as well as a nice counter to swampert leads. X-Scissor on the Stealth Rock set up, Sucker Punch for the KO. Cloyster switches in on a physical attacker.]
Cloyster @ Leftovers
Ability: Shell Armor
Nature: Adamant
EVs: 252 attk/ 252 HP/ 6 def
- Explosion
- Toxic Spikes
- Rapid Spin
- Avalanche
[Destroys Gyarados, can set up toxic spikes against physical attackers, and rapid spins away SR.]
Medicham @ Choice Specs
Ability: Pure Power
Nature: Adament
EVs: 252 attk/ 216 speed/ 40 def
-Drain Punch
-Fire Punch
-Rock Slide
-Psycho Cut
[For type advantage and a lot of damage. I'm using drain punch.]
Ninetales @ Wide Lens
Ability: Flash Fire
Nature: Timid
EVs: 252 Sp.Attk/ 216 speed/ 40 Sp.Def
-Nasty Plot
-Flamethrower
-Hypnosis
-Extrasensory
[Also for hitting many types. Extrasensory beats Gengar. Special attacker, but twisted from the Smogon set.]
Slowking @ Leftovers
Ability: Oblivious
Nature: Calm
EVs: 252 HP/ 252 Sp.Def/ 6 Sp.Attk
-Nasty Plot
-Slack Off
-Light Screen
-Surf
[Screwed over if the opponent has a physical-oriented pokemon and it's last up, but is powerful against opponent special attackers. After a few Nasty Plots, Surf tears through.]
Weezing @ Black Sludge
Ability: Oblivious
Nature: Bold
EVs: 252 Def/ 252 HP/ 6 spd
-Will-o-wisp
-Pain Split
-Flamethrower
-Hyper Beam
[A defensive wall, used for hitting random opponents and such. Really, it's just a Lucario counter, but Hyper Beam dents counters and allows for a pain split after recharge.]
It works as a UU team, but I always use it on the OU tier. I rarely win, but I hold my own. Any suggestions as to how to make this team more OU compatible?
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