EDITS AND CHANGES MADE IN RED!
The Introduction:
Hello Serebii forums! I've been a Pokemon player since Gen 1, when it was cool to play Pokemon Blue/Red during lunch!
Lots of things have changed since then, all except my infatuation with Pokemon battles.
The Play Style:
I've never enjoyed sweep teams; not in gold and silver, not in ruby and saphire, not in diamond/pearl and certainly not in Black and White.
I love long battles where patience is key and in the end it's the sum of all the choices made and all the predicted moves taken that matter. I play with tank and stall Pokemon, and while others may cringe at the thought of a 50-round battle, that's just the way I like it!
Lets Get Intimate:
Temperance (M) (Sableye) @ Lagging Tail
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpDef
Nature: Bold (+Def, -Atk)
Moveset:
~Trick
~Night Shade
~Will-o-Wisp
~Recover
Moveset and Contribution: This spawn from the vowels of treasure filled caves from 3rd gen is usually my opener or my mid-game MVP. If from team preview I notice they have a poke that can set-up hazards, or prepare to baton pass,TAUNT ruins that possibility. It allows me to switch out to another poke and gives me two to three turns to K.O. said poke before it sets up. TRICK this is to completely cripple my opponents Cleric/Physical sweeper/ Eviolite Holder (I'm looking at you Gligar!). Will-o-Wisp Is to further cripple physical sweepers and walls. RECOVER lets me heal wall a physical sweeper or an opposing wall after the trick, while letting will-o-wisp eat away at their health. I use him to nullify Rapid-Spins and Fight-Type moves.
Evs and Nature: Survivability is the key here. 304 HP Makes it so I'm not 3 H.K.O. by Night-Shade. Bold is needed to have 205 Def, combined with the 229 SDef, it allows me to take moderate hits from Sweepers.
Humility (F) (Nidoqueen) @ LifeOrb
Ability: Sheer Force
EVs: 204 HP / 252 SpAtk / 52 Spe
Nature: Modest (+SpAtk, - Atk)
Moveset:
~Earth Power
~Ice Beam
~Focus Blast
~Stealth Rocks
Moveset and Contribution: Nidoqueen is just wonderful, she is the embodiment of a tank Pokemon. With her solid SpAtk and broad move pool, High defensive stats and resistances, she is a force to be reckoned with! Depending on team preview I will either Lead with Sableye and taunt, then switch to Nidoqueen, or open up with Nidoqueen all-together.
STAB Earth Power Generally 1 H.K.O. anything that it's super effective against, and 2 - 3 H.K.O on neutral damage. Ice beam is for opposing Ground-types, also giving me a 1 H.K.O to those paraflinching Togekiss after Stealth-Rock damage. Focus Blast 3 H.K.O Umbreons and 1 H.K.O. Bisharp and Sharpeedo.
Evs and Nature: Hp over speed because I don't want to lose Bulk. Modest nature for added power.
Vindication(Rotom-Heat) @ Choice Specs
Ability: Levitate
EVs: 252 SpAtk / 4 SpDef/ 252 Spe
Nature: Modest (+SpAtk, - Atk)
Moveset:
~Volt Switch
~Overheat
~Hidden Power Grass
~Trick
Moveset and Contribution: Those are not oven-mitts, those are boxing gloves! Rotom-H provides much needed type coverage to the team, being able to take out Bulky water types like Slowbro and Milotic. The massive damage he would take from Stealth Rock makes me play him with caution as a revenge killer.
A master of gorilla tactics, Rotom-H goes in for the kill with STAB + Super-Effective Volt Switch, if I don't get the kill I switch to one of my walls and Toxic / Will-o-Wisp stall till I do. Overheat is sadly the only STAB Fire move available to this WW2 Oven of death, which further emphasises the hit and run tactic. HP Grass Gives me good coverage on Ground Types, usually giving me a 2 H.K.O. it's also my "Safe-go-to" move in case I predict my opponent of switching to a ground type to eat up an expected volt-switch. Trick is to hinder Clerics and Eviolite holders (again, I'm looking at you Gligar my bane). Nearing the end of the match Trick also provides a safety-net in the means of Locking my opponent into a move while liberating Rotom-H to freely use his moveset to my greater benefit.
Evs and Nature: Typical sweeper EVs, Speed and SpAtk optimized. Modest for more powerful hits, I found that the lost of dmg from being Timid was not worth it.
Grace (F) (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpDef
Nature: Calm (+SpDef, - Atk)
Moveset:
~Toxic
~Wish
~Heal Bell
~Protect
Moveset and Contribution: The first rule of Umbreon is: You do not underestimate Umbreon. The second rule of Umbreon is: YOU. DO. NOT. UNDERESTIMATE Umbreon. This beautiful creature has been my favorite Pokemon, along side Suicune, since Crystal and I have to say it has never disappointed me. As a mix wall and cleric Umbreon proves to be the most versatile of them all. I can't count the times where it was only Umbreon pitted against 3 of my opponents pokemon and she won me the match. Hands down, Umbreon and Suicune are the stars of this show. So much so the team is named after her unexpected destructive power.
Evs and Nature: I've concentrated on making her a mixed wall, allowing me to switch in to oncoming attacks such as Stone Edge with minimal damage intake. Bold is a necessity for that.
Templar (M)(Hitmontop) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 56 Def / 200 SpDef
Nature: Impish (+Def, -SpAtk)
Moveset:
~Rapid Spin
~Toxic
~Close Combat
~Foresight
Moveset and Contribution: With all the love and high-esteem I hold the entire team, Hitmontop is the bastard child I never wanted but am forced to have. Considering my matches are very long, entry hazards would ravage my team so Rapid Spin is a must. There are other rapid spinners in the tier, such as Blastoise (but I allready have Suicune) and Sandslash (I have Nidoqueen), but then I wouldn't have a balanced Type structure for the team.
With that said, He's not half bad. He can take a hit and drain away with Toxic and Sucker Punch and after the entry hazard pokemons have been taken out I always death slaughter him for a safe switch in.
Evs and Nature: The 56 evs into defense let me take an arial ace from Mienshao to allow me to use toxic or rapid spin before dying, also makes it a mix wall. Impish is to intensify the defense boost.
Agnos (Suicune) @ Chesto Berry
Ability: Pressure
EVs: 252 HP / 248 Def / 8 SpDef
Nature: Bold (+Def, - Atk)
Moveset:
~Scald
~Hidden Power Electric
~Calm Mind
~Rest
Contribution, EVs, Nature and Moveset: The bulwark of the team... I can't find words to describe my love for this pokemon. Its pure Water typing is amazing, as it gives it few weaknesses and a very wide range of neutral coverage with its STAB moves.
You MIGHT think, Oh easily killed by Rioku, Roserade or Zapdos, but to you I say think again! EVs: I've sacrificed SpAtk evs for resilience, and after two calm minds those thunderbolts and megadrains are a lot less threatening than you might think. I've set up 4x Calm Minds to a Zapdos, and laughed as Thunderbolts did 8% hp dmg while the LifeOrb hit Zapdos for 10%. The HP evs are necessary for the bulk.
Modest gives me some added SpAtk.
Moveset: Generally I do atleast 1 Calm Mind before I start attacking, Blastoise does out run me and he usually carries Roar (priority -6) so that's why I carry HP Electric which hits it for 40% HP before he gets the Roar out.
Rest Allows me to set up Calm Mind worry free against a wall that would see me die to Toxic. After I've set up 6x Calm Minds I don't fear anything, and will freely rest even with out Chesto Berry. Scald Is the obvious move for STAB, because of 30% of burn which can hinder physical sweepers like noisy DD Kingdras.
Last thoughts:
I'm open to all suggestions of improvement, my biggest draw backs have been:
+:Hitmontop, I just don't feel like he carries his weight of occupying a slot well enough. Anything to improve him, or a different rapid-spinner are greatly appreciated.
+:Victini, this thing just tares through me. I normally lose one or two of my pokes before I can take him out. So tips on how to handle him with this team would be great.
+:Sigilyph with Magic Guard, if I've lost my Rotom-H and Sableye this poke will humiliate me and ravage my team as if it were wet cloth.
I do hope you enjoy my team and looking foward to reading your comments and suggestions. Thank you!
The Introduction:
Hello Serebii forums! I've been a Pokemon player since Gen 1, when it was cool to play Pokemon Blue/Red during lunch!
Lots of things have changed since then, all except my infatuation with Pokemon battles.
The Play Style:
I've never enjoyed sweep teams; not in gold and silver, not in ruby and saphire, not in diamond/pearl and certainly not in Black and White.
I love long battles where patience is key and in the end it's the sum of all the choices made and all the predicted moves taken that matter. I play with tank and stall Pokemon, and while others may cringe at the thought of a 50-round battle, that's just the way I like it!
Lets Get Intimate:

Temperance (M) (Sableye) @ Lagging Tail
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpDef
Nature: Bold (+Def, -Atk)
Moveset:
~Trick
~Night Shade
~Will-o-Wisp
~Recover
Moveset and Contribution: This spawn from the vowels of treasure filled caves from 3rd gen is usually my opener or my mid-game MVP. If from team preview I notice they have a poke that can set-up hazards, or prepare to baton pass,TAUNT ruins that possibility. It allows me to switch out to another poke and gives me two to three turns to K.O. said poke before it sets up. TRICK this is to completely cripple my opponents Cleric/Physical sweeper/ Eviolite Holder (I'm looking at you Gligar!). Will-o-Wisp Is to further cripple physical sweepers and walls. RECOVER lets me heal wall a physical sweeper or an opposing wall after the trick, while letting will-o-wisp eat away at their health. I use him to nullify Rapid-Spins and Fight-Type moves.
Evs and Nature: Survivability is the key here. 304 HP Makes it so I'm not 3 H.K.O. by Night-Shade. Bold is needed to have 205 Def, combined with the 229 SDef, it allows me to take moderate hits from Sweepers.

Humility (F) (Nidoqueen) @ LifeOrb
Ability: Sheer Force
EVs: 204 HP / 252 SpAtk / 52 Spe
Nature: Modest (+SpAtk, - Atk)
Moveset:
~Earth Power
~Ice Beam
~Focus Blast
~Stealth Rocks
Moveset and Contribution: Nidoqueen is just wonderful, she is the embodiment of a tank Pokemon. With her solid SpAtk and broad move pool, High defensive stats and resistances, she is a force to be reckoned with! Depending on team preview I will either Lead with Sableye and taunt, then switch to Nidoqueen, or open up with Nidoqueen all-together.
STAB Earth Power Generally 1 H.K.O. anything that it's super effective against, and 2 - 3 H.K.O on neutral damage. Ice beam is for opposing Ground-types, also giving me a 1 H.K.O to those paraflinching Togekiss after Stealth-Rock damage. Focus Blast 3 H.K.O Umbreons and 1 H.K.O. Bisharp and Sharpeedo.
Evs and Nature: Hp over speed because I don't want to lose Bulk. Modest nature for added power.

Vindication(Rotom-Heat) @ Choice Specs
Ability: Levitate
EVs: 252 SpAtk / 4 SpDef/ 252 Spe
Nature: Modest (+SpAtk, - Atk)
Moveset:
~Volt Switch
~Overheat
~Hidden Power Grass
~Trick
Moveset and Contribution: Those are not oven-mitts, those are boxing gloves! Rotom-H provides much needed type coverage to the team, being able to take out Bulky water types like Slowbro and Milotic. The massive damage he would take from Stealth Rock makes me play him with caution as a revenge killer.
A master of gorilla tactics, Rotom-H goes in for the kill with STAB + Super-Effective Volt Switch, if I don't get the kill I switch to one of my walls and Toxic / Will-o-Wisp stall till I do. Overheat is sadly the only STAB Fire move available to this WW2 Oven of death, which further emphasises the hit and run tactic. HP Grass Gives me good coverage on Ground Types, usually giving me a 2 H.K.O. it's also my "Safe-go-to" move in case I predict my opponent of switching to a ground type to eat up an expected volt-switch. Trick is to hinder Clerics and Eviolite holders (again, I'm looking at you Gligar my bane). Nearing the end of the match Trick also provides a safety-net in the means of Locking my opponent into a move while liberating Rotom-H to freely use his moveset to my greater benefit.
Evs and Nature: Typical sweeper EVs, Speed and SpAtk optimized. Modest for more powerful hits, I found that the lost of dmg from being Timid was not worth it.

Grace (F) (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpDef
Nature: Calm (+SpDef, - Atk)
Moveset:
~Toxic
~Wish
~Heal Bell
~Protect
Moveset and Contribution: The first rule of Umbreon is: You do not underestimate Umbreon. The second rule of Umbreon is: YOU. DO. NOT. UNDERESTIMATE Umbreon. This beautiful creature has been my favorite Pokemon, along side Suicune, since Crystal and I have to say it has never disappointed me. As a mix wall and cleric Umbreon proves to be the most versatile of them all. I can't count the times where it was only Umbreon pitted against 3 of my opponents pokemon and she won me the match. Hands down, Umbreon and Suicune are the stars of this show. So much so the team is named after her unexpected destructive power.
Evs and Nature: I've concentrated on making her a mixed wall, allowing me to switch in to oncoming attacks such as Stone Edge with minimal damage intake. Bold is a necessity for that.

Templar (M)(Hitmontop) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 56 Def / 200 SpDef
Nature: Impish (+Def, -SpAtk)
Moveset:
~Rapid Spin
~Toxic
~Close Combat
~Foresight
Moveset and Contribution: With all the love and high-esteem I hold the entire team, Hitmontop is the bastard child I never wanted but am forced to have. Considering my matches are very long, entry hazards would ravage my team so Rapid Spin is a must. There are other rapid spinners in the tier, such as Blastoise (but I allready have Suicune) and Sandslash (I have Nidoqueen), but then I wouldn't have a balanced Type structure for the team.
With that said, He's not half bad. He can take a hit and drain away with Toxic and Sucker Punch and after the entry hazard pokemons have been taken out I always death slaughter him for a safe switch in.
Evs and Nature: The 56 evs into defense let me take an arial ace from Mienshao to allow me to use toxic or rapid spin before dying, also makes it a mix wall. Impish is to intensify the defense boost.

Agnos (Suicune) @ Chesto Berry
Ability: Pressure
EVs: 252 HP / 248 Def / 8 SpDef
Nature: Bold (+Def, - Atk)
Moveset:
~Scald
~Hidden Power Electric
~Calm Mind
~Rest
Contribution, EVs, Nature and Moveset: The bulwark of the team... I can't find words to describe my love for this pokemon. Its pure Water typing is amazing, as it gives it few weaknesses and a very wide range of neutral coverage with its STAB moves.
You MIGHT think, Oh easily killed by Rioku, Roserade or Zapdos, but to you I say think again! EVs: I've sacrificed SpAtk evs for resilience, and after two calm minds those thunderbolts and megadrains are a lot less threatening than you might think. I've set up 4x Calm Minds to a Zapdos, and laughed as Thunderbolts did 8% hp dmg while the LifeOrb hit Zapdos for 10%. The HP evs are necessary for the bulk.
Modest gives me some added SpAtk.
Moveset: Generally I do atleast 1 Calm Mind before I start attacking, Blastoise does out run me and he usually carries Roar (priority -6) so that's why I carry HP Electric which hits it for 40% HP before he gets the Roar out.
Rest Allows me to set up Calm Mind worry free against a wall that would see me die to Toxic. After I've set up 6x Calm Minds I don't fear anything, and will freely rest even with out Chesto Berry. Scald Is the obvious move for STAB, because of 30% of burn which can hinder physical sweepers like noisy DD Kingdras.
Last thoughts:
I'm open to all suggestions of improvement, my biggest draw backs have been:
+:Hitmontop, I just don't feel like he carries his weight of occupying a slot well enough. Anything to improve him, or a different rapid-spinner are greatly appreciated.
+:Victini, this thing just tares through me. I normally lose one or two of my pokes before I can take him out. So tips on how to handle him with this team would be great.
+:Sigilyph with Magic Guard, if I've lost my Rotom-H and Sableye this poke will humiliate me and ravage my team as if it were wet cloth.
I do hope you enjoy my team and looking foward to reading your comments and suggestions. Thank you!
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