Noheart
The Abysswalker
No one posts in UU RMT's anymore.
( I use this team in Standard AND UU play. )
Electrode @ Focus Sash
252 Atk, 252 Spe, 6 SpD | Hasty | Static
-Rain Dance
-Taunt
-Mirror Coat
-Explosion
Yeah, I decided mess up Smogon's set. Mirror Coat over Thunder. Takes care of those lovely SpecsMence and ScarfPhlosion leads, which have been my pet peeves lately. I Mirror Coat, and either Rain Dance or Explode, depending on the situation.
Lapras @ Damp Rock
192 Def, 160 SpA, 156 SpD | Modest | Water Absorb
-Rain Dance
-Thunder
-Ice Beam
-Surf
My back-up Rain Dancer. Nothing much to say here, Thunder+Ice Beam for coverage, Surf for STAB, etc.
Toxicroak @ Choice Band
252 Atk, 252 Speed, 6 HP | Adamant | Dry Skin
-Sucker Punch
-EQ
-Cross Chop
-Poison Jab
My hit-and-run basher. What else is there to say?
Omastar @ Life Orb
252 SpA, 252 Speed, 6 Def | Modest | Swift Swim
-Wring Out
-Surf
-Ice Beam
-Ancient Power
This guy would NOT have a good HP Grass, so I put in Wring Out as a filler for the likes of Gastrodon and Quagsire. This guy is a beast in the rain, and has been proving it the day I made this team.
Drapion @ Scope Lens
252 Atk, 252 Speed, 6 HP | Jolly | Sniper
-Cross Poison
-EQ
-Night Slash
-Swords Dance
Switches in on those pesky grass types, SD's, then starts sending the opponent to hell with lovely crit hax. My second Phys attacker, just incase Toxicroak goes bye-bye.
Claydol @ Shell Bell
252 HP, 108 Def, 148 SpA | Bold | Levitate
-Calm Mind
-Ice Beam
-Grass Knot
-Earth Power
Gets rid of my EQ weakness, trapping BandLee who can be a great annoyance to this team. What's even more useful, it Calm Mind's when the other person switches. I have Shell Bell over Leftovers because Shell Bell can heal loads more HP then Lefties can.
~Credit to Arkeis.com for the images.
( I use this team in Standard AND UU play. )
Electrode @ Focus Sash
252 Atk, 252 Spe, 6 SpD | Hasty | Static
-Rain Dance
-Taunt
-Mirror Coat
-Explosion
Yeah, I decided mess up Smogon's set. Mirror Coat over Thunder. Takes care of those lovely SpecsMence and ScarfPhlosion leads, which have been my pet peeves lately. I Mirror Coat, and either Rain Dance or Explode, depending on the situation.
Lapras @ Damp Rock
192 Def, 160 SpA, 156 SpD | Modest | Water Absorb
-Rain Dance
-Thunder
-Ice Beam
-Surf
My back-up Rain Dancer. Nothing much to say here, Thunder+Ice Beam for coverage, Surf for STAB, etc.
Toxicroak @ Choice Band
252 Atk, 252 Speed, 6 HP | Adamant | Dry Skin
-Sucker Punch
-EQ
-Cross Chop
-Poison Jab
My hit-and-run basher. What else is there to say?
Omastar @ Life Orb
252 SpA, 252 Speed, 6 Def | Modest | Swift Swim
-Wring Out
-Surf
-Ice Beam
-Ancient Power
This guy would NOT have a good HP Grass, so I put in Wring Out as a filler for the likes of Gastrodon and Quagsire. This guy is a beast in the rain, and has been proving it the day I made this team.
Drapion @ Scope Lens
252 Atk, 252 Speed, 6 HP | Jolly | Sniper
-Cross Poison
-EQ
-Night Slash
-Swords Dance
Switches in on those pesky grass types, SD's, then starts sending the opponent to hell with lovely crit hax. My second Phys attacker, just incase Toxicroak goes bye-bye.
Claydol @ Shell Bell
252 HP, 108 Def, 148 SpA | Bold | Levitate
-Calm Mind
-Ice Beam
-Grass Knot
-Earth Power
Gets rid of my EQ weakness, trapping BandLee who can be a great annoyance to this team. What's even more useful, it Calm Mind's when the other person switches. I have Shell Bell over Leftovers because Shell Bell can heal loads more HP then Lefties can.
~Credit to Arkeis.com for the images.