After a gruesome 0-5 victory slate, and various testing I finally have it for you the most haxor deck in the format, it's basic's make's everyone cry (the c stand's for people crying at the hands of lilligant).
3-3 lilligant ep
3 zekrom/reshiram/kyurem
2-2-2 reuniclus
2-1-2 vileplume
1 cleffa
1 victini (a.k.a.) fliptini.
(since I play in a reshi heavy format with gothi, I'm thinking of teching in 1-1-1 samurott for 1 dragon and a 1-1 lilligant, If I don't get kyurem in time, it better be a tin)
energy
6 grass
3 dce
1 rescue
T/S/S
2 PONT
3 rare candy
4 copycat
4 communication's - (minus 1 for a shaymin if smoochum)
2 juniper
2 twins
2 prof elms training method
2 dual ball
2 great ball
3 seeker
1 flower shop lady
1 burnt tower
How does this work? Well I thought you'd never ask. Before you even think of running trainer lock you need 3 cards to operate this deck at t1 shut down, petilil, fliptini, and grass energy/cleffa (sure it doesn't need cleffa, but if you have a bad hand, you have a bad hand). A majority of reshidecks always spam reshi out first, as long as you're constantly paralyzing they're active reshi you're fine, gothi always usually start's off with cleffa so cleffa versus cleffa, if not paralyze. then setup into lilligant with trainer lock, burnt tower is for retreating lilligant, shaymin is for smochum's, why 3 seeker, I don't have a blissey prime, in theory it's an okay idea, but once this deck get's rolling with lilli, vile, runi and a dragon you're not going to have to worry about a late game setup, just to decimate with what you have so you'll have tons of chance's to play supporter's, juniper deals with trainer's after trainer lock (if not just keep the trainer' in hand to deal with jirachi, even though everyone here plays reshi and gothi, not a worry).
3-3 lilligant ep
3 zekrom/reshiram/kyurem
2-2-2 reuniclus
2-1-2 vileplume
1 cleffa
1 victini (a.k.a.) fliptini.
(since I play in a reshi heavy format with gothi, I'm thinking of teching in 1-1-1 samurott for 1 dragon and a 1-1 lilligant, If I don't get kyurem in time, it better be a tin)
energy
6 grass
3 dce
1 rescue
T/S/S
2 PONT
3 rare candy
4 copycat
4 communication's - (minus 1 for a shaymin if smoochum)
2 juniper
2 twins
2 prof elms training method
2 dual ball
2 great ball
3 seeker
1 flower shop lady
1 burnt tower
How does this work? Well I thought you'd never ask. Before you even think of running trainer lock you need 3 cards to operate this deck at t1 shut down, petilil, fliptini, and grass energy/cleffa (sure it doesn't need cleffa, but if you have a bad hand, you have a bad hand). A majority of reshidecks always spam reshi out first, as long as you're constantly paralyzing they're active reshi you're fine, gothi always usually start's off with cleffa so cleffa versus cleffa, if not paralyze. then setup into lilligant with trainer lock, burnt tower is for retreating lilligant, shaymin is for smochum's, why 3 seeker, I don't have a blissey prime, in theory it's an okay idea, but once this deck get's rolling with lilli, vile, runi and a dragon you're not going to have to worry about a late game setup, just to decimate with what you have so you'll have tons of chance's to play supporter's, juniper deals with trainer's after trainer lock (if not just keep the trainer' in hand to deal with jirachi, even though everyone here plays reshi and gothi, not a worry).
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