ayye!!! how you guys doing?!
Wait, how do these "run" challenges work? Is it just a race to beat the game first? Or do we all just play the game at the same time just for the lolz of it all?
Are there any sort of rules to it?
It's about time I gave up. I'm still stuck in generation 5, and I just don't know what I'm doing anymore.
I've been stuck in my glory days. My days of Gen 5 were I scored #102 on the PO ladder with a Zoroark...when I could make a unique move set without it being outclassed or a gimmick...when I had a reputation in both the Serebii competitive discussion and in my old clan...I'm just not what I once was, and it's about time I acknowledge that.
I'm going to revive an old favorite Gen 5 team of mine, fix it up for gen 6, and that will be my only team for battling and laddering from now on. I just don't have the motivation or gen 6 experience to handle more then one team anymore.
This isn't self pity. It's just me acknowledging how I changed and telling myself how to deal with it.
...Sorry for ranting, I just need to get that out of my system, and I really needed to make that promise to myself.
I'm not quitting. I'm here to stay. It's just about time that I took it down a notch.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
- Swords Dance
- Brave Bird
- Flare Blitz
I've taken a look at the CAP threat list, and a lot of pokes such as Necturna, Aurumoth, Tomohawk, Arghonaut, Malaconda, Syclant don't want to take a priority Brave Bird. It serves as a revenger killer (revenging stuff like Shell Smash Necturna and DDance/ QDance Aurumoth) and wallbreaker (being able to set up Sword Dances on will-o users like Pyroak). Drawbacks include a glaring rock weakness in conjunction with Aurumoth.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 40 Def / 220 SDef
- Lava Plume
- Stealth Rock
My first instinct when Aurumoth was picked was to add Defensive Heatran to the team.
First off, having Rocks on the field helps any offensive position to pull off a quicker sweep. Toxic also helps our sweepers, and Steel types that resist poisoning don't want to take a Lava Plume even if unboosted.
Secondly, Aurumoth hates Fire and Rock moves, which Heatran can take if you can't take the sweep.
Additionally, because Aurumoth has Blizzard, it can take Colossoil, a major threat to Heatran in that it can bounce back Rocks.
This set allows Heatran to survive both physical hits (mainly Pursuit from Colossoil because we don't want to be 1v1 with it) and special moves from opposing Special Aurumoth and Tomohawk.
Aurumoth @ Leftovers
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
- Quiver Dance
- Psyshock/Focus Blast/Will-O-Wisp
Been a long time since I've played CAP so the EVs will probably need to be tweaked. Quiver Dance Aurumoth is a monster of a Pokemon, able to spam 100% accurate Blizzards and Thunders. The last moveset is kind of a toss-up. Psyshock is a good STAB that hits Blissey and stuff hard, but it's only marginally more powerful than Blizzard/Thunder. Focus Blast wrecks some of the few things that resist BoltBeam, like Magnezone. Will-O-Wisp can cripple common switch-ins and helps him take physical hits.
Auromoth's Smogon page