Collosoil
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voting suicune
Aurumoth @ Leftovers
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Quiver Dance
- Blizzard
- Thunder
- Psyshock/Focus Blast/Will-O-Wisp
Been a long time since I've played CAP so the EVs will probably need to be tweaked. Quiver Dance Aurumoth is a monster of a Pokemon, able to spam 100% accurate Blizzards and Thunders. The last moveset is kind of a toss-up. Psyshock is a good STAB that hits Blissey and stuff hard, but it's only marginally more powerful than Blizzard/Thunder. Focus Blast wrecks some of the few things that resist BoltBeam, like Magnezone. Will-O-Wisp can cripple common switch-ins and helps him take physical hits.
Auromoth's Smogon page
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 40 Def / 220 SDef
Bold Nature
- Lava Plume
- Stealth Rock
- Toxic
- Roar
My first instinct when Aurumoth was picked was to add Defensive Heatran to the team.
First off, having Rocks on the field helps any offensive position to pull off a quicker sweep. Toxic also helps our sweepers, and Steel types that resist poisoning don't want to take a Lava Plume even if unboosted.
Secondly, Aurumoth hates Fire and Rock moves, which Heatran can take if you can't take the sweep.
Additionally, because Aurumoth has Blizzard, it can take Colossoil, a major threat to Heatran in that it can bounce back Rocks.
This set allows Heatran to survive both physical hits (mainly Pursuit from Colossoil because we don't want to be 1v1 with it) and special moves from opposing Special Aurumoth and Tomohawk.
Tomohawk @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Substitute
- Roost
- Baton Pass
- Aura Sphere/Air Slash
Tomohawk is too good not to have. It provides nice synergy will Heatran (Tran resists bird spam, Tomo is immune to Ground and resists fighting) and works as a pivot with Baton Pass. It can also pass along Substitutes to facilitate setting up opportunities for Aurumoth or any other Pokemon is general.
Tomohawk's Smogon page
Colossoil @ Assault Vest
Ability: Rebound
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Rapid Spin
- Pursuit/Sucker Punch
- Knock Off
- Earthquake
Probably one of the best bulky offensive spinners in the game (access to dark typing and Rebound for spin blockers is ****ing godly), it spins away rocks and other hazards that chip away at Aurumoth's health. It also provides nice synergy withHawluchaTomahawk, being immune to Psychic and Electric andHawluchaTomahawk resisting Fighting. They share a Fairy weakness that's covered by Heatran.
What Rebound Is
Rebound
Precisely the following moves will not affect this Pokémon on the turn it switches in, but rather, are bounced back at their user:
All moves that induce status as their only effect (including Yawn), except Teeter Dance
All moves that do no damage but alter the target's stats (including Flatter and Swagger), except Defog and Memento
Attract
Block
Gastro Acid
Leech Seed
Mean Look
Spider Web
Worry Seed
Collosoil's Smogon page
OK, my current issue with the CCAT is that as it stands, Azumarill demolishes the team, and most Fairies have a field day once Heatran's gone. Might want to look into that?
Since we currently don't have a Mega, I am torn whether I should nominate Mega-Scizor or Mega-Metagross.
I'm actually thinking of Wish Cleric Clefable w/Unaware. Clef is always p cool
I feel like we need some more offensive pressure tho
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Roost
- Swords Dance
Simple set. BPunch terrifies most all fairies, while Bug Bite threatens a good few other pokemon. Roost gives you the self-healing that you don't get from most of Scizor's competition, and SD lets it reach crazy levels of attack stupidly quickly.
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Hammer Arm
Even with no evs invested in bulk Mega-Metagross can take physical hits pretty decently and adds some nice offensive pressure to the team. It works as a pretty good wallbreaker, Ice Punch rekts Lando-T and Gliscor, Hammer Arm rekts Heatran and Ferrothorn, and ofc its STAB for fairies. You can even opt for Thunderpunch (for Skarmory) if you really want to.
Voting for Mick's set since gross is so good right now
Oh I made this team and I was wondering if someone could check it for me
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Meteor Mash
- Ice Punch
- Earthquake
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Focus Blast
- Sludge Bomb
- Thunderbolt
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Pursuit
- Crunch
- Earthquake
- Stone Edge
Azumarill @ Leftovers
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Knock Off
- Play Rough
- Aqua Jet
- Toxic
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
Thundurus-Therian (M) @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Grass Knot
Rank?: 1
Opponents Serebii name?: Conquer Phoenix
Win or Lose?:Win
Score?:2-0
Your current won battle total? 2
How did u feel about it?: GG. It was a randbat. I got lucky with my Minun and Scarfed Rotom-W.
Voting for Mick's set since gross is so good right now
Oh I made this team and I was wondering if someone could check it for me
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Meteor Mash
- Ice Punch
- Earthquake
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Focus Blast
- Sludge Bomb
- Thunderbolt
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Pursuit
- Crunch
- Earthquake
- Stone Edge
Azumarill @ Leftovers
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Knock Off
- Play Rough
- Aqua Jet
- Toxic
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
Thundurus-Therian (M) @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Grass Knot
Can randomly encountering guild mates on the ladder count towards battles? C: