MetalSonic
Orderan' Defendan'
THE CREATOR IS HERE
Ubers CCAT

![]()
Salamence @ Salamencite
Ability: Intimidate ---> Aerilate
EVs: 248 HP / 136 Def / 124 Spe
Impish Nature
- Dragon Dance
- Roost
- Frustration
- Refresh
Intimidate allows us to come in and scare off physical attackers that Espeed. Bulk allows us to get in 1-16 DD's and we can refresh to heal burns from groudons, ghosts, etc. and we can roost to heal HP to be healthy and tank Epeed users we scared off earlier. Fairies? LOL Aerilate Frustration for a based STABED 102 Flying type move will be based 153 no recoil drawback will help send the tooth fairies back to nonexistence.
THIS IS A MONSTER. Can also be paired off with a lot of other stuff such as soul dew latios (a slightly lesser monster in its own right and/OR primal Groudon with paralisis to help set up and remove steels.)
Resuggesting Xerneas until it gets in!
![]()
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 56 HP / 156 Def / 252 SpA / 44 Spe
Modest Nature
- Geomancy
- Moonblast
- Focus Blast
- Aromatherapy / Psyshock
So basic Xerneas is basic. Except Shiny. Geomancy + Power Herb is what makes Xerneas so good. With full SpAtk and split Spd and HP, with the teeny tiny SpDef EVs you'll have enough bulk to get that Geomancy in and then you can prepare to sweep the floor with this beautiful beast. Moonblast is standard STAB move for Xerneas, you can't pick any other Fairy move for it. Focus Blast gets rid of them nasty Steel types like Dialga and M-Luca, while dealing with other threats like M-Kanga. Psyshock is for M-Gengar who likes to try and keep you in to Perish Song or kill you swiftly. Or you can go with Aromatherapy to get rid of any status that may be inflicted upon you by the likes of Klefki or M-Eye.
![]()
Arceus @ Life Orb / Silk Scarf
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extreme Speed
- Shadow Claw / Stone Edge
- Earthquake / Magic Coat
- Swords Dance
Already explained why I want this on the team. Meta had a nice little tweak to the set that I quite liked, so I also included Magic Coat. It allows Arceus to act as an anti lead for stuff like Darkrai, Smeargle, and hazard setters in general. Can also bounce back status from Lugia, Groudon, Giratina, etc. Silk Scarf is slashed with Life Orb to provide longevity at the cost of some power.
She also had Shadow Claw over Stone Edge, which is perfectly viable especially if you decide to forgo Earthquake. However, I think luring Yveltal is still pretty nice though less of a need with Xerneas.
Salamence @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 248 HP / 136 Def / 124 Spe
Impish Nature
- Dragon Dance
- Roost
- Frustration
- Refresh
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 56 HP / 156 Def / 252 SpA / 44 Spe
Modest Nature
- Geomancy
- Moonblast
- Focus Blast
- Psyshock / Aromatherapy
Arceus @ Life Orb / Silk Scarf
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extreme Speed
- Shadow Claw / Stone Edge
- Magic Coat / Earthquake
- Swords Dance
Ability: Intimidate
Happiness: 0
EVs: 248 HP / 136 Def / 124 Spe
Impish Nature
- Dragon Dance
- Roost
- Frustration
- Refresh
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 56 HP / 156 Def / 252 SpA / 44 Spe
Modest Nature
- Geomancy
- Moonblast
- Focus Blast
- Psyshock / Aromatherapy
Arceus @ Life Orb / Silk Scarf
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extreme Speed
- Shadow Claw / Stone Edge
- Magic Coat / Earthquake
- Swords Dance
Arceus is anythin but Normal. Remember the pokegod rumors? Well, here it is! In the flesh and on the team! Arceus-Normal brings to us an even more offensive presence in the form of its tried and true SD+E-Speed set. Jolly Nature is to e-speedtie other Arceus, but the toss ups are the movesets. Magic Coat can and will throw off an opponents status/hazards and helps to make Arceus an effective anti-lead but Earthquake+LO can send things such as Groudon-Prime/Klefki unto an early demise, two mons who can annoy Xern and Sala. Shadow Claw hits Giratina-O hard and Lugia consistently, but Stone Edge can also be an option to take out Ho-Oh and Yveltal, two equally annoying mons. In the end, you can either go with Claw/Coat utility, EdgeQuake offense, or mix em up. Just remember though, Arceus' priority can be crucial sometimes to weaken or pick off enemy teammates. LO+EQ gives +2 Arceus a shot at OHKO'ing standard bulky Groudon-Prime after rocks, and in general powers up Arceus, but Silk Scarf is there in case you want Arceus to take a hit or two and still have a bit of extra power in the prio pick-offs. Arceus is pretty dang flexible, all in all. It can outright sweep, weaken teams, and act as a revenge killer and takes a hit with its 120 defenses. Play it right and it'll be like playin god.
Ubers Viability Rankings
Fourth teammate suggesting time!
So good it had no contest.
Teammate suggestions end on
June 7'th 12:00 PM CMT
As always, be sure to explain well; the reasoning for your mon being on the team. This is important so we understand more what your mon's bringin to the team!
Last edited: