![]()
Manectric w/Manectite
Ability: Lightning Rod > Intimidate
EVs: 252 SpAtk 252 Spe 4 Def
Timid Nature
-Volt Switch
-Hidden Power (Ice)
-Flamethrower
-Thunder
Mega Manectric is one of the biggest threats in OU due to it's insane speed tier, it's ability being intimidate, and it's sheer power. Few things can switch into a M-Mane safely, but Manaphy usually takes care of the biggest offensive threats like Sand Rush Excadrill and Tyranitar. M-Mane is also one of the best Volcanion counters, which our Manaphy has nothing to hit it with. Seeing as how we'll have Rain Dance on the team, Thunder over Thunderbolt seems logical, it deals a bunch of damage and has 100% accuracy in rain. Lightning Rod Mane is perfect for expecting Pokemon like Rotom-W or Magnezone to Volt Switch on Manaphy in order to grab that great 1.5x SpAtk boost. Volt Switch is for switching out on Pokemon we can't do much to, or just to finish off a Poke and switch in safely to a different Pokemon. Flamethrower is the usual coverage move on M-Mane that destroys defensive threats like Skarm, Scizor, and Ferrothorn. HP Ice allows M-Mane to take care of most of it's own threats itself like Lando-T, Garchomp, and Gliscor.
[B]Username:[/B]
[B]Registered PS/PO Name:[/B]
[B]Timezone:[/B]
you had me at randoms
Username: sanae
Registered PS/PO Name: sohei
Timezone: us est
quick note, but i'll probably be traveling during some of this so my internet access may be spotty
Please post this in the tournament thread until then. Rejected
Hey EK what tier is tourny?
![]()
Manaphy w/ Leftovers
Ability: Hydration
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Calm Mind
- Scald
- Rain Dance
- Rest
OK so why Calm Mind over Tail Glow?
The +1 SpDef coupled with physdef investment allows Manaphy to beat these Pokemon after 1 Calm Mind:
252 SpA Life Orb Latios Draco Meteor vs. +1 252 HP / 0 SpD Manaphy: 185-218 (45.7 - 53.9%) -- 2.7% chance to 2HKO after Leftovers recovery
252 SpA Life Orb Latios Psyshock vs. 252 HP / 240+ Def Manaphy: 125-148 (30.9 - 36.6%) -- guaranteed 4HKO after Leftovers recovery
252 SpA Mega Charizard Y Solar Beam vs. +1 252 HP / 0 SpD Manaphy: 204-240 (50.4 - 59.4%) -- 78.5% chance to 2HKO after Leftovers recovery Rain Dance prevents a second before you can recover, forces the switch
252 SpA Pixilate Mega Gardevoir Hyper Voice vs. +1 252 HP / 0 SpD Manaphy: 153-181 (37.8 - 44.8%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Life Orb Gengar Sludge Wave vs. +1 252 HP / 0 SpD Manaphy: 134-160 (33.1 - 39.6%) -- 15.1% chance to 3HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Secret Sword vs. 252 HP / 240+ Def Manaphy: 151-178 (37.3 - 44%) -- 100% chance to 3HKO after Leftovers recovery
252 SpA Raikou Thunderbolt vs. +1 252 HP / 0 SpD Manaphy: 182-216 (45 - 53.4%) -- 0.4% chance to 2HKO after Leftovers recovery Meh
0 SpA Rotom-W Volt Switch vs. +1 252 HP / 0 SpD Manaphy: 104-126 (25.7 - 31.1%) -- 4.6% chance to 4HKO after Leftovers recovery
252 SpA Life Orb Starmie Thunderbolt vs. +1 252 HP / 0 SpD Manaphy: 143-169 (35.3 - 41.8%) -- 79.5% chance to 3HKO after Leftovers recovery
180 SpA Life Orb Tornadus-T Hurricane vs. +1 252 HP / 0 SpD Manaphy: 133-156 (32.9 - 38.6%) -- 2.7% chance to 3HKO after Leftovers recovery
68 SpA Zapdos Thunderbolt vs. +1 252 HP / 0 SpD Manaphy: 168-198 (41.5 - 49%) -- guaranteed 3HKO after Leftovers recovery
You get the point. Manaphy has the opportunity to switch in and set up on a lot of mons such as Hippowdon, Lando-T (physdef), Tyranitar, Scizor, Heatran, etc. Once it gets up a Calm Mind it can only be stalled or beaten by Serperior, Electric Types, Volcanion, Unaware Clef, Chansey hax, and it will die if you play it poorly. Fortunately, teams have more than one Pokemon. Scald in the Rain with a chance to burn becomes frustrating, especially because Calm Mind also grants a SpAtt boost. Rain Dance is also frustrating for sand teams, because they won't be able to keep their sand up for long. This set works well with sand against opposing rain teams. 16 Speed outspeeds Adamant Bisharp. Other mons should be able to beat water-resists (Dragon, Grass, Water, Water Absorb) A good option is Ferrothorn because it resists those three types and can live longer under rain with weakened Fire attacks, Tornadus-T can use rain and power through M-Venusaur, Amoonguss, Celebi, and Serperior. If you use sand, Hippo+Drill is good for Electric types such as Manectric.
This loses to Volcanion 1v1![]()
![]()
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power Fire
Suggesting Amoongus as it is the only partner Manaphy will ever really need. An electric type came in to volt switch out on Manaphy before it boosted? Amoongus eats that for breakfast and comes out healthier than ever switching out of their switch in. Opposing Serperior thinks they can set up? Clear smog them and laugh. Afraid a Mega Bro might set up with you? Swap 4 hp evs to speed, spore, clear smog, giga, and have a giggle m8 as they complain about losing every speed tie. Amoongus also beats the strongest pokemon in the tier, Clefable. And you can never have enough Clefable checks or counters.
![]()
Manectric w/Manectite
Ability: Lightning Rod > Intimidate
EVs: 252 SpAtk 252 Spe 4 Def
Timid Nature
-Volt Switch
-Hidden Power (Ice)
-Flamethrower
-Thunder
Mega Manectric is one of the biggest threats in OU due to it's insane speed tier, it's ability being intimidate, and it's sheer power. Few things can switch into a M-Mane safely, but Manaphy usually takes care of the biggest offensive threats like Sand Rush Excadrill and Tyranitar. M-Mane is also one of the best Volcanion counters, which our Manaphy has nothing to hit it with. Seeing as how we'll have Rain Dance on the team, Thunder over Thunderbolt seems logical, it deals a bunch of damage and has 100% accuracy in rain. Lightning Rod Mane is perfect for expecting Pokemon like Rotom-W or Magnezone to Volt Switch on Manaphy in order to grab that great 1.5x SpAtk boost. Volt Switch is for switching out on Pokemon we can't do much to, or just to finish off a Poke and switch in safely to a different Pokemon. Flamethrower is the usual coverage move on M-Mane that destroys defensive threats like Skarm, Scizor, and Ferrothorn. HP Ice allows M-Mane to take care of most of it's own threats itself like Lando-T, Garchomp, and Gliscor.
Hey EK what tier is tourny?
Voting for mewtwo
Man, you guys are riots. I'm dying rn lmao
Tyranitar w/ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch
It goes without saying that the current members lose to the Lati twins. Ttar has been a god for a long time, It can take Dracos and only its many weaknesses keep it from being Uber. This traps the Lati twins (obviously) and also provides a backup plan against other weather teams. This is really standard, Pursuit for trapping, Crunch/Stone Edge for powerful STAB and Superpower for the extra coverage which can revenge kill Bisharp etc. Checks M-Pinsir, Talonflame, ZardY and Thundurus. Very good Revenge Killer in general.
Considering how standard this is you should all be familiar with common calcs, so I'll omit them here.
![]()
Tyranitar w/ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch
It goes without saying that the current members lose to the Lati twins. Ttar has been a god for a long time, It can take Dracos and only its many weaknesses keep it from being Uber. This traps the Lati twins (obviously) and also provides a backup plan against other weather teams. This is really standard, Pursuit for trapping, Crunch/Stone Edge for powerful STAB and Superpower for the extra coverage which can revenge kill Bisharp etc. Checks M-Pinsir, Talonflame, ZardY and Thundurus. Very good Revenge Killer in general.
Considering how standard this is you should all be familiar with common calcs, so I'll omit them here.
![]()
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Swords Dance / U-Turn
- Stone Edge
A ground immune and rocks right quick is somethin that'd be good for the team, I think. Soooo here's OU's finest; Landorus-T!
Forms a nice little intimidate core with mega mane as well as just being a nice part of the defensive core. Only thing that appreciates intimi cores are Bisharp so we should watch out for that. If need be, this lando can take Knock at +1 though. Rocky Helmet punishes things that would hate to make contact with it like U-Turn/Fake Out but if you'd like a bit of longevity Leftovers could be more your style. I like SD to help power through bulkier teams which is muy appreciated for things like Chansey, Clef, Ferro, Tangrowth, Amoongus, all things that can potentially give our team some trouble as well as giving us another powerful answer to bulky teams with EdgeQuake coverage making opponents hard pressed to switch into anything. However, depending on how things go from here, we can just go the standard U-Turn route to help preserve momentum as per usual.