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Veneno Oscuridad

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BigKCBK

Active Member
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpAtk
Bold Nature
- Boiling Water
- Sleepy Sleepy
- Sleepy Communication
- Mental Relaxation

As our team is weak to Landorus, I believe this is a reliable counter to any Z set Lando as it has more reliable recovery and STAB SE damage. it can also late game sweep if need be. Cune can come in on a non-boosted Flyium Z Lando and eat a hit then proceed to counter with burn Scalds. Scizor also seems to give us trouble and also doesn't appreciate a burn. With Calm Mind it opens up as another setup sweeper. Tangrowth also synergies well in taking all the hits from Tapu Koko / Bulu and other electric / grass type mons that othewise pressure Suicune
 
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Doctor_DraX

Active Member
Recommend small change to Lugia's set:

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 132 Def / 124 SpD
Relaxed Nature
- Heavy Slam
- Flamethrower
- Protect
- Leech Seed

Literally only took 4 EVs from SpDef and moved them to HP. Odd HP number is good but with Leftovers + Leech Seed, not really necessary.
 

Lugia-sama

Sagacity
Recommend small change to Lugia's set:

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 132 Def / 124 SpD
Relaxed Nature
- Heavy Slam
- Flamethrower
- Protect
- Leech Seed

Literally only took 4 EVs from SpDef and moved them to HP. Odd HP number is good but with Leftovers + Leech Seed, not really necessary.

Why though, does that get more recovery from Lefties/Leech Seed or something?
 

Rocxidi

The Jim Reaper
Why though, does that get more recovery from Lefties/Leech Seed or something?

nah it doesnt do anything really, except for giving it 1 more HP. That's actually the set in the smogon analysis btw.

If anything, HP EVs set to 200 will give it a leftovers number, and with just a little defense it can still manage to take two Specs Tapu Lele Psychics as it's supposed to, but that seems like too much of a hassle tbh.
 

MetalSonic

Orderan' Defendan'

VO OU SuMo CCAT
Round 4 Votin


suicune.gif

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpAtk
Bold Nature
- Scald
- Rest
- Sleep Talk
- Calm Mind

As our team is weak, I believe this is a reliable counter to any Z set Lando as it has more reliable recovery and STAB SE damage. it can also late game sweep if need be. Cune can come in on a non-boosted Flyium Z Lando and eat a hit then proceed to counter with burn Scalds. Scizor also seems to give us trouble and also doesn't appreciate a burn. With Calm Mind it opens up as another setup sweeper. Tangrowth a synergies in taking all the hits from Tapu Koko and other electric type mons that othewise pressure Suicune

celesteela.gif

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 132 Def / 128 SpD
Relaxed Nature
- Heavy Slam
- Flamethrower
- Protect
- Leech Seed

Rounds out the defensive backbone by providing our team with a ground immunity, a Tapu Lele check, and a Flying spam check. It has good synergy with Tangrowth by taking on Flying type moves while Tangrowth takes on Electric type moves and Thousand Arrows. Leech Seed is for semi-reliable recovery and being a general annoyance. Protect helps rack up Lefties and Leech Seed recovery while also scouting for moves. Heavy Slam does a reasonable amount of damage even without Attack EVs because of STAB and Celesteela's more than ladylike weight. Flamethrower hits Steel types such as Skarmory, opposing Celesteela, Ferrothorn, and Scizor. The EV spread avoids the 2HKO from Specs Lele's HP Fire and Psychic Terrain boosted Psychic.

OU Viability Rankings

OU Pokemon Roles

These are the references for teambuilding and tier viability and stuff so look em up if you're curious about something!

Ok, here they are two Pokémon that benefit our teams defensiveness in different, but appreciable ways. Suicune grants us a second win-con in the classic Crocune set that relies on its own natural bulk+burns to muscle past teams that have had their checks whittled down enough or crippled. It struggles with things like Koko, Fini, and Bulu ironically enough, but Tangrowth has those dudes on lock for the most part. Bulu could muscle past itself though, so keep keen on that. Then there's Celesteela who does helps ensure mons like Lele and non-Rockium Lando stay in line. Leech Seed can continue the whittle cycle on switch ins like Heatran and Gastro so they'll remain in range of T-Tars attacks.

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Ice Punch
- Fire Punch
- Stone Edge

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 30 Atk
- Giga Drain
- Hidden Power [Ice]
- Knock Off
- Earthquake

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 144 Def / 112 Spe
Timid Nature
- Psychic
- Will-O-Wisp
- Soft-Boiled
- Stealth Rock

And so on and so forth! They're all explained well enough in their own descripts, though, if you wanna play around with slight EV changes, you may.

Votin for fourth mon shall end on
August 19 12:00 PM UTC -6
 

BigKCBK

Active Member
Voting Celesteela! I would suggest putting 252 EVS in the Def Stat tho as we'd be better defended against Smack Down/EQ and +2 Z Stone Edge. But that just my proposal
 
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Lugia-sama

Sagacity
Voting Celesteela! I would suggest putting 252 EVS in the Def Stat tho as we'd be better defended against Smack Down/EQ and +2 Z Stone Edge. But that just my proposal

The S.Def EVs make it so that Choice Specs Tapu Lele's Psychic and HP Fire don't 2HKO

Voting for Celesteela
 

BigKCBK

Active Member
The S.Def EVs make it so that Choice Specs Tapu Lele's Psychic and HP Fire don't 2HKO

Voting for Celesteela

Tyranitar / Tangrowth especially with it's 252 SPdef investments already deal with that respectively. It'd be better not to get swept by a landorus that it would a choice'd lele

252 SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 4 SpD Celesteela in Psychic Terrain: 164-193 (41.2 - 48.4%) -- guaranteed 3HKO after Leftovers recovery

252 SpA Choice Specs Tapu Lele Hidden Power Fire vs. 252 HP / 4 SpD Celesteela: 194-230 (48.7 - 57.7%) -- 56.3% chance to 2HKO after Leftovers recovery

0 Atk Celesteela Heavy Slam (120 BP) vs. 0 HP / 0 Def Tapu Lele: 330-390 (117.4 - 138.7%) -- guaranteed OHKO

252 SpA Choice Specs Tapu Lele Psyshock vs. 248 HP / 8 Def Tangrowth in Psychic Terrain: 241-285 (59.8 - 70.7%) -- guaranteed 2HKO

As you can see low investment in SpDef, Lele already does nothing to Celesteela

252+ Atk Landorus-Therian Earthquake vs. 248 HP / 132+ Def Celesteela: 306-360 (77 - 90.6%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Landorus-Therian Earthquake vs. 252 HP / 252+ Def Celesteela: 276-326 (69.3 - 81.9%) -- guaranteed 2HKO after Leftovers recovery

+2 252+ Atk Landorus-Therian Continental Crush (180 BP) vs. 252 HP / 252+ Def Celesteela: 328-387 (82.4 - 97.2%) -- guaranteed 2HKO after Leftovers recovery

+2 252+ Atk Landorus-Therian Continental Crush (180 BP) vs. 248 HP / 132+ Def Celesteela: 364-429 (91.6 - 108%) -- 50% chance to OHKO

+2 252+ Atk Landorus-Therian Stone Edge vs. 248 HP / 8 Def Tangrowth: 213-251 (52.8 - 62.2%) -- guaranteed 2HKO
 
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Rocxidi

The Jim Reaper
Tyranitar / Tangrowth especially with it's 252 SPdef investments already deal with that respectively. It'd be better not to get swept by a landorus that it would a choice'd lele

252 SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 4 SpD Celesteela in Psychic Terrain: 164-193 (41.2 - 48.4%) -- guaranteed 3HKO after Leftovers recovery

252 SpA Choice Specs Tapu Lele Hidden Power Fire vs. 252 HP / 4 SpD Celesteela: 194-230 (48.7 - 57.7%) -- 56.3% chance to 2HKO after Leftovers recovery

0 Atk Celesteela Heavy Slam (120 BP) vs. 0 HP / 0 Def Tapu Lele: 330-390 (117.4 - 138.7%) -- guaranteed OHKO

252 SpA Choice Specs Tapu Lele Psyshock vs. 248 HP / 8 Def Tangrowth in Psychic Terrain: 241-285 (59.8 - 70.7%) -- guaranteed 2HKO

As you can see low investment in SpDef, Lele already does nothing to Celesteela

some leles run modest and we cant afford to run the risk

spdef evs also help against other mons like greninja
 

BigKCBK

Active Member
some leles run modest and we cant afford to run the risk

spdef evs also help against other mons like greninja

252+ SpA Choice Specs Tapu Lele Moonblast vs. 0 HP / 4 SpD Tyranitar-Mega in Sand: 290-344 (85 - 100.8%) -- 6.3% chance to OHKO

252+ SpA Choice Specs Tapu Lele Hidden Power Fire vs. 248 HP / 128 SpD Celesteela: 190-224 (47.8 - 56.4%) -- 28.9% chance to 2HKO after Leftovers recovery

252+ SpA Choice Specs Tapu Lele Psychic vs. 248 HP / 128 SpD Celesteela in Psychic Terrain: 159-187 (40 - 47.1%) -- guaranteed 3HKO after Leftovers recovery

252+ SpA Choice Specs Tapu Lele Hidden Power Fire vs. 252 HP / 4 SpD Celesteela: 214-252 (53.7 - 63.3%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 4 SpD Celesteela in Psychic Terrain: 179-211 (44.9 - 53%) -- 0.4% chance to 2HKO after Leftovers recovery

either way we're going to have to play the prediction game. We'd lose to Lando more efficient than Lele

we'd still get 2hko'd by Greninja anyways, both with hazards
 
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MetalSonic

Orderan' Defendan'
Hehe well they are wallbreakers for a reason! We'll just slap on some offensive mons to check them, yea?

sp43pSR.png

credits to Amercian-Pi


Adding;

Lunatone
Solrock
Phanpy (HA) (Ice Shard, Play Rough, Heavy Slam, Body Slam)
Pidgey (HA) (Air Slash, Brave Bird, Defog, Uproar)
Geodude (HA) (Curse, Hammer Arm, Autotomize, Focus Punch)
Spearow (HA) (Whirlwind, Sky Attack, Quick Attack, Feather Dance)
Poliwag (HA) (Refresh, Encore, Mud Shot, Haze)
Magnemite (HA)
Doduo (HA) (Brave Bird, Quick Attack, Flail, Natural Gift)
Seel (HA) (Entrainment, Signal Beam, Perish Song, Belch)
Rhyhorn (Curse, Crunch, Iron Tail, Dragon Rush)
Tauros (HA)
Yanma (HA) (Whirlwind, Reversal, Double-Edge, Feint)
Wobbufet (HA)
Slugma (HA) (Curse, Stockpile, Memento, Acid Armor)
Dunsparce (HA) (Magic Coat, Curse, Bite, Hex)
Friend Ball Natu (HA) (Haze, Synchronoise, Feather Dance, Simple Beam)

Heavy Ball Slugma (HA) (Curse, Stockpile, Memento, Acid Armor)
Friend Ball Natu (HA) (Haze, Synchronoise, Feather Dance, Simple Beam)
Level Ball Natu (HA) (Haze, Synchonoise, Feather Dance, Simple Beam)
Heavy Ball Ponyta (Low Kick, Morning Sun, Hypnosis, Captivate)​

Anything not in ball specified is in a Dream Ball, also, Kommo-O gets it own Z-Move? That's one way to make your generational 3 stage dragon more viable. DD+a boosting Z-Move sounds like pure h*ck on paper (pardon my language), but we'll see!
 
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Erron Black

The Outlaw
Anything not in ball specified is in a Dream Ball, also, Kommo-O gets it own Z-Move? That's one way to make your generational 3 stage dragon more viable. DD+a boosting Z-Move sounds like pure h*ck on paper (pardon my language), but we'll see!

It'll defo bring Kommo-o out of RU. Don't think it'll be in OU tho bc Tapu meta and Mimikyu.

I had a friend tell me it would go straight to ubers and I had to laugh.
 

MetalSonic

Orderan' Defendan'

VO OU SuMo CCAT
Round 5 Nominatin


pqBOUv6.gif

Tyranitar @ Tyranitarite
Ability: Sandstreamer
EVs: 252 Atk / 252 Spd / 4 SpDef
Jolliest Nature
- Dancing Dragon
- Ice Punchies
- Fire Punchies
- Stone'd Edges

The king of the Pocket Monsters has arrived! This "hit DD now" mon plows through unexpecting teams at early stages in the match or even late game. Hitting those fairy types that are expecting a Munchies (Crunch) with a powerful Stoned Edge :L And let's not forget. After one DD, this Godzilla look-a-like, wreaks havoc on the citizens of Tokyo mons of the Pokiverse. Fire and Ice Punchies make good coverage for the spammable Steel types and Lando users.

So what do ya say? How about voting for Team Zilla uh I mean Tyranitar!

tangrowth.gif

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 30 Atk
- Giga Drain
- Hidden Power [Ice]
- Knock Off
- Earthquake

Tangrowth got a lot more viable this generation because of its ability to check common threats like Tapu Koko, non Fly Lando, Zygarde, and most water types such as Ash Ninja, Keldeo, and Tapu Fini; many of which are especially threatening to MTtar and can prevent it from sweeping. It's special defensive is rather low but an AV and max investment makes up for that somewhat, at least enough for it to check what it needs to check. Regenerator keeps it healthy and is a major factor in making it viable. Giga Drain is mandatory STAB while providing some recovery on the side. HP Ice is needed in order to get some nice supereffective damage off on Lando, Garchomp, and Zygarde. Knock Off helps against bulkier teams by getting rid of items like Lefties and Eviolite. EQ is useful for its ability to hit Steel types like Magnezone, Heatran, and Magearna.

mew.gif

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 144 Def / 112 Spe
Timid Nature
- Psychic
- Will-O-Wisp
- Soft-Boiled
- Stealth Rock

Landorus will still give us trouble since most run Supersonic Skystrike, so here's a check. EVs to outspeed Landorus and burn it. Psychic for consistent damage, Softboiled for ez recovery and Stealth Rock to net those KO's with Tyranitar.

celesteela.gif

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 132 Def / 128 SpD
Relaxed Nature
- Heavy Slam
- Flamethrower
- Protect
- Leech Seed

Rounds out the defensive backbone by providing our team with a ground immunity, a Tapu Lele check, and a Flying spam check. It has good synergy with Tangrowth by taking on Flying type moves while Tangrowth takes on Electric type moves and Thousand Arrows. Leech Seed is for semi-reliable recovery and being a general annoyance. Protect helps rack up Lefties and Leech Seed recovery while also scouting for moves. Heavy Slam does a reasonable amount of damage even without Attack EVs because of STAB and Celesteela's more than ladylike weight. Flamethrower hits Steel types such as Skarmory, opposing Celesteela, Ferrothorn, and Scizor. The EV spread avoids the 2HKO from Specs Lele's HP Fire and Psychic Terrain boosted Psychic.

Luckily, Celesteelas spread is very adjustable as a defensive Pokémon without detracting too much from the team. So if you wanna more phys def spread, go right on ahead! Lugias explanation did explain it well enough, a very much so appreciated Scizor counter, fairy spam switch in, whittler with Leech Seed and is just a very nice addition to this teams defensive core! I see we've got a whole lot of very bulky things on this team, and that's normally pretty cool on paper! But we've gotta make sure we aren't too susceptible to common offenses that almost always pack ways to tear through bulkier teams! Z-Thunder Lele or just fairies that may pack Electric coverage in general, SD Fire Fang Garchomp, Kartana and the ever fearsome Volcarona. I know it's a tall order to answer all these sorts of things, so we've gotta think hard about what our team needs to round things out! It's almost unfair to list lures, of course, but they do exist so do scout accordingly at the very least if the opp seems a bit too excited with their plays. Even certain bulky mons like Sableye-Mega, Chansey, and the like might not see enough pressure from our team. Maybe some offensive checks to these things? Maybe you're more sure then I am? >.<

AS ALWAYS;

If you're still a bit unsure FOR WHATEVER REASON about how "viable" a mon is, go ahead and check here!

OU Viability Rankings

ALSO If you're rly thinkin in regards to just what the mon you're thinking about is capable of, check here! It's a good reference point to as to what a mon is usually doin in the tier.

OU Pokemon Roles

Fifth Mon Nominatin shall end on
August 23'rd 12:00 PM UTC -6
 
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