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Veneno Oscuridad

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Arcos

Umbreon Master
Voting Krookodile
 

Nitocrys

Because I'm Happy.
voting the krook
 

MetalSonic

Orderan' Defendan'

SuMo UU CCAT
THIRD MEMBER NOMS



keldeo-resolute.gif

Keldeo-Resolute @ Normalium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Secret Sword
- Hyper Beam

Keldeo was amazing in OU and it's pretty great in UU as well. Scald and Secret Sword are standard STAB moves while Calm Mind allows Keldeo to act as both a wallbreaker and a win condition. Normalium Z boosted Hyper Beam is for luring mons that could normally check/counter Keldeo such as Amoonguss, Primarina, Mew, etc. This set was actually running around in OU at some point and it was mainly used to lure Tapu Fini for stuff like Ash Ninja. That same concept can be applied here with our other team members. Keldeo also serves as a check to several common threats such as Bisharp and Scizor.

krookodile.gif

Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Stone Edge

Krookodile can act as a revenge killer as well as a trapper of prime Keld switch ins such as Lati, Starmie, and Jellicent. Intimidate is a not a mispaste, it's just Krooks not sweeping with its STABs due to their poor coverage within the UU tier when choice locked, and also, Intimidate helps it to come in much more easily on certain mons. He also acts as an Electric deterrer so Raikou can't be cheeky against Keld. Stone Edge is particularly for flyers such as Aero, Crobat, and Togekiss especially. Knock Off spam can be pretty helpful to knock off lefties early game so that Keld can have a better shot at breaking through things that rely on them for recovery. It is for these reasons I believe Krook pairs well with Keld, Keld even helps to break through common Krook switch ins like Hippo, Gliscor, Forretress, and Swampert. Moxie can actually be used, if that's what you'd truly like, but Intimidate does help it to come in easier on certain mons as mentioned above. The main goal of this Krook is to apply offensive pressure with its scarf, item knocking capabilities, and high powered STABs as well as trap Keldeo switch ins so Keldeo can function. There is a certain risk to using a scarfed Pursuiter as you may all be aware of, so do trap only if you feel the opp is deffo gonna switch. They're a nice beginning to offensive core, to be sure.

As explained, this ones a Pursuit Trapper! An offensive check to Keldeos most common Psychic switch ins that has the ability to trap them via Pursuit or just spam Knock Off. Intimidate keeps em able to switch into weaker physical hits, but Moxie can be used if we feel as if it would benefit more. Stone Edge for the appropriate coverage against Keldeos Flying checks as well.

SM UU Viability Rankings

SM UU Teambuilding Reference


Third Teammate nominations shall end on
April 15'th 12:00 PM UTC -6

Refer to the above links if you'd like to see what's high in the viability rankings, and what Pokemon fulfills which role on the team. Just give it a think and suggest! Keep in mind the weaknesses these mons may share and what else could benefit from the roles Keldeo and Krook play in the meta! Perhaps a rocker to get things in range? Or another mon to switch into their shared type weaknesses? Both maybe? This teams got what it takes to become great and so do you. Suggest well, dudes!​
 
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Lugia-sama

Sagacity
Nominating

Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 88 Def / 152 SpD / 20 Spe
Bold Nature
- Stealth Rock
- Recover
- Giga Drain
- U-turn

Celebi provides our team with both a stealth rocker and a pivot, especially useful for getting in Keldeo. It pairs well with our team members, taking grass, electric, and psychic type attacks for Keldeo and taking fighting, grass, and water type attacks for Krookodile. Keldeo helps with threatening Scizor and Bisharp. The EV spread was stolen from Smogon although I tweaked it so Celebi has an odd HP number, dunno why they don't do that themselves. 20 Speed EVs outspeeds Timid Primarina, which our team has trouble switching into. U-turn is for switch initiative and the rest are self explanatory.
 

Lugia-sama

Sagacity
Rank?: 8
Oppnents Serebii name?: Conquer Phoenix
Win or Lose?: W
Score?: 2-0
Your current won battle total? 259
How did u feel about it?: GG

Rank?: 8
Oppnents Serebii name?: Conquer Phoenix
Win or Lose?: W
Score?: 3-0
Your current won battle total? 260
How did u feel about it?: GG, UU match

Rank?: 8
Oppnents Serebii name?: Conquer Phoenix
Win or Lose?: W
Score?: 3-0
Your current won battle total? 261
How did u feel about it?: GG, UU match
 
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Doctor_DraX

Active Member
Rank?: 1
Oppnents Serebii name?: sohei
Win or Lose?: W
Score?: 3 - 0
Your current won battle total? 11
How did u feel about it?: jynx is op

Rank?: 1
Oppnents Serebii name?: urban dew
Win or Lose?: W
Score?: 1 - 0
Your current won battle total? 12
How did u feel about it?: scarf nape is the new thing

Rank?: 1
Oppnents Serebii name?: ps = lolita's paramour
Win or Lose?: W
Score?: some - 0
Your current won battle total? 13
How did u feel about it?: sd drapion puttin in work
 
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MetalSonic

Orderan' Defendan'
^ updated all those points!


SuMo UU CCAT
FOURTH MEMBER NOMS



keldeo-resolute.gif

Keldeo-Resolute @ Normalium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Secret Sword
- Hyper Beam

Keldeo was amazing in OU and it's pretty great in UU as well. Scald and Secret Sword are standard STAB moves while Calm Mind allows Keldeo to act as both a wallbreaker and a win condition. Normalium Z boosted Hyper Beam is for luring mons that could normally check/counter Keldeo such as Amoonguss, Primarina, Mew, etc. This set was actually running around in OU at some point and it was mainly used to lure Tapu Fini for stuff like Ash Ninja. That same concept can be applied here with our other team members. Keldeo also serves as a check to several common threats such as Bisharp and Scizor.

krookodile.gif

Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Stone Edge

Krookodile can act as a revenge killer as well as a trapper of prime Keld switch ins such as Lati, Starmie, and Jellicent. Intimidate is a not a mispaste, it's just Krooks not sweeping with its STABs due to their poor coverage within the UU tier when choice locked, and also, Intimidate helps it to come in much more easily on certain mons. He also acts as an Electric deterrer so Raikou can't be cheeky against Keld. Stone Edge is particularly for flyers such as Aero, Crobat, and Togekiss especially. Knock Off spam can be pretty helpful to knock off lefties early game so that Keld can have a better shot at breaking through things that rely on them for recovery. It is for these reasons I believe Krook pairs well with Keld, Keld even helps to break through common Krook switch ins like Hippo, Gliscor, Forretress, and Swampert. Moxie can actually be used, if that's what you'd truly like, but Intimidate does help it to come in easier on certain mons as mentioned above. The main goal of this Krook is to apply offensive pressure with its scarf, item knocking capabilities, and high powered STABs as well as trap Keldeo switch ins so Keldeo can function. There is a certain risk to using a scarfed Pursuiter as you may all be aware of, so do trap only if you feel the opp is deffo gonna switch. They're a nice beginning to offensive core, to be sure.

251.gif

Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 88 Def / 152 SpD / 20 Spe
Bold Nature
- Stealth Rock
- Recover
- Giga Drain
- U-turn

Celebi provides our team with both a stealth rocker and a pivot, especially useful for getting in Keldeo. It pairs well with our team members, taking grass, electric, and psychic type attacks for Keldeo and taking fighting, grass, and water type attacks for Krookodile. Keldeo helps with threatening Scizor and Bisharp. The EV spread was stolen from Smogon although I tweaked it so Celebi has an odd HP number, dunno why they don't do that themselves. 20 Speed EVs outspeeds Timid Primarina, which our team has trouble switching into. U-turn is for switch initiative and the rest are self explanatory.

Oh lookie, a rocker and pivot! Celebi comes to us as an answer to a few of Krooks and Kelds weaknesses with her odd typing. Now we've got ourselves a nice cushion against water spam! Her utility in rocks is appreciated as is her ability to sit and comfortably take on opposing Keldeo should they not have a CM under their belt. U-Turn is an excellent move to keep her on the move from her own weaknesses and to help bring in our other mons safely. I.E.: Krook on a predicted Latias or somethin!


SM UU Viability Rankings

SM UU Teambuilding Reference


Third Teammate nominations shall end on
April 19'th 12:00 PM UTC -6

Refer to the above links if you'd like to see what's high in the viability rankings, and what Pokemon fulfills which role on the team. Just give it a think and suggest! Now we've got a rocker in Celebi, she's got quite a few weaknesses herself though but she's a nice pivot with U-Turn! Perhaps more offensive pressure? Or perhaps something to help balance out/check certain type weaknesses the team still has? Like Flying and Fairy? Look around those links and see what still lurks and how that mon you have in mind'll bounce off our current ones. Now's wheres your thinker really must clinker, after the third member! Think hard!​
 
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Lugia-sama

Sagacity
Yo someone besides me nominate something
 
Shamelessly stolen from smogon. Shoutout to donphantastic

Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Relaxed Nature
- Spikes
- Play Rough
- Hidden Power [Fire]
- Thunder Wave

With scizor and lati becoming common defoggers ,its nice to have a spiker that beats both. This set manages to do that while also beating forry. Play rough is used to break raikou subs and hit lati harder. This set supports pokemon that like having multiple layers of spikes down since it does a pretty good job of setting and keeping the hazard.
 

MetalSonic

Orderan' Defendan'
Was literally in the process of writing a Klefki suggest. ;_;

Nice tech HP Fire though.

ALSO

All you war teamers get ready! I've got the post written up, just tidying up some tidbids with m.oreo. Against TEF, we go.
 
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Lugia-sama

Sagacity
Shamelessly stolen from smogon. Shoutout to donphantastic

Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Relaxed Nature
- Spikes
- Play Rough
- Hidden Power [Fire]
- Thunder Wave

With scizor and lati becoming common defoggers ,its nice to have a spiker that beats both. This set manages to do that while also beating forry. Play rough is used to break raikou subs and hit lati harder. This set supports pokemon that like having multiple layers of spikes down since it does a pretty good job of setting and keeping the hazard.

Nice set

Was literally in the process of writing a Klefki suggest. ;_;

Nice tech HP Fire though.

ALSO

All you war teamers get ready! I've got the post written up, just tidying up some tidbids with m.oreo. Against TEF, we go.

I've been ready
 

MetalSonic

Orderan' Defendan'

SuMo UU CCAT
FIFTH MEMBER NOMS



keldeo-resolute.gif

Keldeo-Resolute @ Normalium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Secret Sword
- Hyper Beam

Keldeo was amazing in OU and it's pretty great in UU as well. Scald and Secret Sword are standard STAB moves while Calm Mind allows Keldeo to act as both a wallbreaker and a win condition. Normalium Z boosted Hyper Beam is for luring mons that could normally check/counter Keldeo such as Amoonguss, Primarina, Mew, etc. This set was actually running around in OU at some point and it was mainly used to lure Tapu Fini for stuff like Ash Ninja. That same concept can be applied here with our other team members. Keldeo also serves as a check to several common threats such as Bisharp and Scizor.

krookodile.gif

Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Stone Edge

Krookodile can act as a revenge killer as well as a trapper of prime Keld switch ins such as Lati, Starmie, and Jellicent. Intimidate is a not a mispaste, it's just Krooks not sweeping with its STABs due to their poor coverage within the UU tier when choice locked, and also, Intimidate helps it to come in much more easily on certain mons. He also acts as an Electric deterrer so Raikou can't be cheeky against Keld. Stone Edge is particularly for flyers such as Aero, Crobat, and Togekiss especially. Knock Off spam can be pretty helpful to knock off lefties early game so that Keld can have a better shot at breaking through things that rely on them for recovery. It is for these reasons I believe Krook pairs well with Keld, Keld even helps to break through common Krook switch ins like Hippo, Gliscor, Forretress, and Swampert. Moxie can actually be used, if that's what you'd truly like, but Intimidate does help it to come in easier on certain mons as mentioned above. The main goal of this Krook is to apply offensive pressure with its scarf, item knocking capabilities, and high powered STABs as well as trap Keldeo switch ins so Keldeo can function. There is a certain risk to using a scarfed Pursuiter as you may all be aware of, so do trap only if you feel the opp is deffo gonna switch. They're a nice beginning to offensive core, to be sure.

251.gif

Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 88 Def / 152 SpD / 20 Spe
Bold Nature
- Stealth Rock
- Recover
- Giga Drain
- U-turn

Celebi provides our team with both a stealth rocker and a pivot, especially useful for getting in Keldeo. It pairs well with our team members, taking grass, electric, and psychic type attacks for Keldeo and taking fighting, grass, and water type attacks for Krookodile. Keldeo helps with threatening Scizor and Bisharp. The EV spread was stolen from Smogon although I tweaked it so Celebi has an odd HP number, dunno why they don't do that themselves. 20 Speed EVs outspeeds Timid Primarina, which our team has trouble switching into. U-turn is for switch initiative and the rest are self explanatory.

707.gif

Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Relaxed Nature
- Spikes
- Play Rough
- Hidden Power [Fire]
- Thunder Wave

With scizor and lati becoming common defoggers ,its nice to have a spiker that beats both. This set manages to do that while also beating forry. Play rough is used to break raikou subs and hit lati harder. This set supports pokemon that like having multiple layers of spikes down since it does a pretty good job of setting and keeping the hazard.

Klefki may have fallen from absolute grace with the Prankster nerf, but it still has the ever respectable ability to blanket check a plethora of offensive mons with its prio T-Wave and great typing. Klefki gives us a solid fairy/flying/dark resist, giving it ample opportunities to switch into the likes of Aerodac, Crobat, Locked Prima, Latias, Hydrei, and Togekiss. All of which our current team has trouble switchin into. With the HP Fire tech as well, as melie mentioned, Keldeo won't have to bear the burden alone of weakening things like Bisharp and Scizor. Spikes are absolutely welcome in pressuring the opposition and turning 2HKOs into OHKOs for Keldeo and the team. It's easy to get carried away by how much a team benefits from Klefkis presence to be honest! Celebi especially appreciates the ability to chunk or even KO Zor and Forry, and Klefkis typing alone is enough for Keldeo/Krook to enjoy the company.

SM UU Viability Rankings

SM UU Teambuilding Reference


Fifth Teammate nominations shall end on
April 22'nd 12:00 PM UTC -6

As always, refer to the above links if you'd like to see what's high in the viability rankings, and what Pokemon fulfills which role on the team. Just give it a think and suggest! Now we've got ourselves another mon that adds to the pressure of hazards. Our team looks to be becoming a balance build. Perhaps a mon to keep the pressure on in regards to keeping our hazards on the field would be nice for next team memb? Or a bit more of a set-up edge to our team since these hazards are so appreciated by them. A mon to help take on ground attacks along with Celebi? The choices are endless!​
 

chess-z

campy vampire
We probably want something to kill fairies, like scizor or lucario, but I don't know enough about either of those 'mon to do a write up.
 

Doctor_DraX

Active Member
Rank?: 1
Oppnents Serebii name?: Conquer Phoenix
Win or Lose?: W
Score?: 1 - 0
Your current won battle total? 14
How did u feel about it?: wtf is dpp ou even
 

Ðew™

Definition of insanity
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Transform

Have you ever really needed to make an activity post and wanted to make a suggestion at the same time? Then suggest ditto! Ditto is best brought in to revenge kill threats that have set up, tho its HP stat is too low to tank hits, so it should never be switched in directly. It doesn't necessarily have to always act as a revenge killer; it can also be used to scout out movesets for a teammate. When facing offensive teams that carry setup sweepers, try to preserve Ditto if at all possible, because if it faints the opposing sweepers are free to set up. Against defensive teams, Ditto should generally be used to copy Aromatherapy or Heal Bell and use it to heal a teammate that has been crippled by status, like a burned or paralyzed Garde dog. Ditto can also copy Defog or Rapid Spin and use them to remove hazards if the team's spinner has fainted or Ditto simply has nothing better to do.
 

MetalSonic

Orderan' Defendan'
9445039_orig.gif

Crobat @ Sky Plate
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Roost
- Taunt / Defog

Crobat! Not just any Crobat, but a true bro of a bat. An excellent mon to help punch holes into the opposing team as well as another fairy/fighting resist to ease the burden on Celebi and Klefki. Infiltrator is an excellent ability to hit past subbed mons such as Nido, Chandy, and even Raikou to pivot out into Krook or Klefki. Crobat also provides us another nice check to fighting types such as Infernape, Conkeldurr, and Mienshao whom we can only shakily check atm. Brave Birds power is truly a marvel as with 1 round of rock/spike damage, it can OHKO so many things that may trouble our team such as offensive Starmie, Primarina, and another nice thing is that is 2HKO's phys def Tenta with Sky Plate after that one round of SR damage as well. U-Turn'll help keep up offensive momentum, of course. Roost is absolutely mandatory to keep bat healthy over the course of the damage it'll be taking. Last moveslot is entirely up to the last mon of our team. Taunt keeps set up a non-option against mons that may look to eat a hit and wreck us such as DD Haxorus and helps keep walls low like Hippowdon and especially Clefable so we can break past them. It also makes Crobat a very versatile lead due to its utility and Crobats powerful STAB and speed. Hazards+BB can really do a number on the tier and in tandem with Taunt really do help to accentuate Crobats ability to keep things low. Defog if our last mon is a mon that can't help control hazards and you feel as if our team can really appreciate it. ^^

Steel types that threaten Crobat like Empoleon, Bisharp, and Forrtress can be answered well enough by our main dude Keldeo, as well as Krookodile and Klefkis HP Fire. Offensive Scizor is 2HKO'd by BB whilst Cobalion takes a good chunk but we have to be wary of its Stone Edge.​
 
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