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Veneno Oscuridad

Status
Not open for further replies.

Lugia-sama

Sagacity
Nominating

Mimikyu @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Shadow Claw
- Shadow Sneak

Mimikyu may not be that common, but it has good offensive synergy with MTtar and can act as a wallbreaker. With SD and Never-Ending Nightmare it can lure several of MTtar's checks such as Tapu Fini, Tangrowth, Celesteela, and Toxapex. Mimikyu can also help to muscle past bulkier teams that have mons like Chansey and MSableye. Disguise and Shadow Sneak make it a reliable revenge killer even if the opposing mon is faster. 96 base speed outspeeds other wallbreakers that our team might struggle with such as SD Lando and Choice Specs/Z Tapu Lele.
 

Rocxidi

The Jim Reaper
Nominating

Mimikyu @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Shadow Claw
- Shadow Sneak

Mimikyu may not be that common, but it has good offensive synergy with MTtar and can act as a wallbreaker. With SD and Never-Ending Nightmare it can lure several of MTtar's checks such as Tapu Fini, Tangrowth, Celesteela, and Toxapex. Mimikyu can also help to muscle past bulkier teams that have mons like Chansey and MSableye. Disguise and Shadow Sneak make it a reliable revenge killer even if the opposing mon is faster. 96 base speed outspeeds other wallbreakers that our team might struggle with such as SD Lando and Choice Specs/Z Tapu Lele.

how does mimikyu lure anything when it literally has one set
 

chess-z

campy vampire
Mimikyu can have two sets. It either has a Life Orb or it doesn't. Ha.
 

MetalSonic

Orderan' Defendan'
Why suggest somethin else when Mimikyu is already an EXCELLENT all around check to offensive but frail mons!

I just hate when they're sash. I'll write it up l8r tonight. I also wanna get a chall up and runnin. A regular elo chall or somethin special? It's makin me think......

~~~


VO OU SuMo CCAT
Last Mon Nominatin


pqBOUv6.gif

Tyranitar @ Tyranitarite
Ability: Sandstreamer
EVs: 252 Atk / 252 Spd / 4 SpDef
Jolliest Nature
- Dancing Dragon
- Ice Punchies
- Fire Punchies
- Stone'd Edges

The king of the Pocket Monsters has arrived! This "hit DD now" mon plows through unexpecting teams at early stages in the match or even late game. Hitting those fairy types that are expecting a Munchies (Crunch) with a powerful Stoned Edge :L And let's not forget. After one DD, this Godzilla look-a-like, wreaks havoc on the citizens of Tokyo mons of the Pokiverse. Fire and Ice Punchies make good coverage for the spammable Steel types and Lando users.

So what do ya say? How about voting for Team Zilla uh I mean Tyranitar!

tangrowth.gif

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 30 Atk
- Giga Drain
- Hidden Power [Ice]
- Knock Off
- Earthquake

Tangrowth got a lot more viable this generation because of its ability to check common threats like Tapu Koko, non Fly Lando, Zygarde, and most water types such as Ash Ninja, Keldeo, and Tapu Fini; many of which are especially threatening to MTtar and can prevent it from sweeping. It's special defensive is rather low but an AV and max investment makes up for that somewhat, at least enough for it to check what it needs to check. Regenerator keeps it healthy and is a major factor in making it viable. Giga Drain is mandatory STAB while providing some recovery on the side. HP Ice is needed in order to get some nice supereffective damage off on Lando, Garchomp, and Zygarde. Knock Off helps against bulkier teams by getting rid of items like Lefties and Eviolite. EQ is useful for its ability to hit Steel types like Magnezone, Heatran, and Magearna.

mew.gif

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 144 Def / 112 Spe
Timid Nature
- Psychic
- Will-O-Wisp
- Soft-Boiled
- Stealth Rock

Landorus will still give us trouble since most run Supersonic Skystrike, so here's a check. EVs to outspeed Landorus and burn it. Psychic for consistent damage, Softboiled for ez recovery and Stealth Rock to net those KO's with Tyranitar.

celesteela.gif

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 132 Def / 128 SpD
Relaxed Nature
- Heavy Slam
- Flamethrower
- Protect
- Leech Seed

Rounds out the defensive backbone by providing our team with a ground immunity, a Tapu Lele check, and a Flying spam check. It has good synergy with Tangrowth by taking on Flying type moves while Tangrowth takes on Electric type moves and Thousand Arrows. Leech Seed is for semi-reliable recovery and being a general annoyance. Protect helps rack up Lefties and Leech Seed recovery while also scouting for moves. Heavy Slam does a reasonable amount of damage even without Attack EVs because of STAB and Celesteela's more than ladylike weight. Flamethrower hits Steel types such as Skarmory, opposing Celesteela, Ferrothorn, and Scizor. The EV spread avoids the 2HKO from Specs Lele's HP Fire and Psychic Terrain boosted Psychic.

mimikyu.gif

Mimikyu @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Shadow Claw
- Shadow Sneak

Mimikyu may not be that common, but it has good offensive synergy with MTtar and can act as a wallbreaker. With SD and Never-Ending Nightmare it can lure several of MTtar's checks such as Tapu Fini, Tangrowth, Celesteela, and Toxapex. Mimikyu can also help to muscle past bulkier teams that have mons like Chansey and MSableye. Disguise and Shadow Sneak make it a reliable revenge killer even if the opposing mon is faster. 96 base speed outspeeds other wallbreakers that our team might struggle with such as SD Lando and Choice Specs/Z Tapu Lele.

And here we have Mimikyu die, yo. A breaker that appreciates giving our team another win condition on top of T-Tar. It's Disguise allows it to set up at least one SD quite easily as well as act as an emergency check to certain offensive mons that would like to break through our teams defensive measures. It's not hard to use Mimikyu at all and it's definitely easy to see why you would use it! Just dont get carried away and lose your Disguise so easily. A +2 N-Nightmare can't feel too good for most mons, but it'll be hard to live a hit and get to that level if you lose that Disguise to a lil ol U-Turn or somethin. Using it in pivotal situations to do away with a particular mon that may be burdening our teams defensive backbone would be the best way to go about it. Bulkier steels like Skarm, Ferro, and Zor all find themselves either roasted by our Celesteela or roasted by our T-Tar, thus paving the way for Mimiks late game sweep. Mimikyu on the other hand can nuke an offensive threats, specifically offensive Lando, Lele, Garchomp, Greninja, Koko, Volc, these are all mons that would be hard pressed to live an SE Move/Z-Move+Sneak and all love to eat bulkier teams like ours, so this ghost is very appreciated in that regard as well!

Aaaannd, would you look at that! We're at our last mon, boy was that fast. We're here though, we gotta see it through one last mon! For all the marbles! What's it gonna be? Another offensive mon, another set up sweeper, or maybe a scarfer? Offense is fun, I say, but perhaps you've got a different thing in mind?

AS ALWAYS;
if you're stressin about how "viable" a mon is, go ahead and check here!

OU Viability Rankings

ANDAND dont think too hard in regards to just what the mon you're thinking about is capable of, check here! It's a good reference point to as to what a mon is usually doin in the tier. Thinkin too hards for the birds, leave thinkin alone cause you got this!

OU Pokemon Roles

Oh its great to see another CCAT about to be wrapped up, I just hope you're all takin somethin from this. ^^;
YOU BETTER

Last Mon Nominatin shall end on
August 27'rd 12:00 PM UTC -6
 
Last edited:

Rocxidi

The Jim Reaper
tapu koko eats us for breakfast and i have a headache

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin

we have sand so lets try to abuse it. excadrill is the only good mon with sand rush zzz. hits pretty hard and offers wallbreaking and revenge killing capabilities along w mimikyu. can also clean up late game if we manage to keep ttar alive. we have no hazzard control i guess we can run rapid spin

zzz
 

BLUES.

Something else
3p64ft.jpg

Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Transform
THAT'S
RIGHT.

You might think, but BLUES., that's a really intimidating pokemon..our opponents are going to soil themselves...and you're right. It might be pink but it's stained pink because

it bathes
in the
BLOOD
of its
ENEMIES.

When your opponent has his sweeper set up and tells you to switch in your last pathetic pokemon so he can end this, you hit em with the
"My team doesn't have pathetic pokemon, scrub. But what it does have, is the unstoppable ditto."

While Prof. Oak yells at your opponent that now isn't that time to use that, you throw in Blissey's adorable first once removed cousin and send your opponent back to Pallet Town like the scrub they are.

Having trouble imagining it? CLICK HERE for a small video demonstration as to what happens next.

But what if your opponent can check your block your sweep?

Then,
IT'S
THEIR
FUNERAL
r.i.p
ribbon_black.jpg

Beacuase...

tumblr_ncx8naChC11rpr5lvo1_500.gif

We'll just absorb another mon's forme and CRUSH them.

FEAR
THE
GOD.


Ok, seriously though:
Ditto is a pretty versatile wildcard that differs from gimmick sets because you're guaranteed to get the team slot's worth out of him in one form or another *ba ton pass*

We can send this in on SD/CM/Ekiller Arceus,
Get it in on Darkrai after sleep clause and sleep their mon
We can bring it in on soul dew lati@s and abuse the same stats but with higher speed.

If they've got something set up, we can hijack their sweep.
If they have your favorite pokemon and you want to use it for a bit, send in Ditto.

You're not sure what coverage moves your opponent has on a threat to your team, send in Ditto to scout.
They took out your hazards? Hijack their hazards.
They have a support mon and you need a support mon? Hijack their support.

WHATEVER YOU WANT. YOU'VE GOT IT.

PROOF:

9Y6rPc.jpg


WARNING:
Subs will prevent us from transforming into our opponent,
CM Arceus is troublesome (according to the losers at Smogon...aka TDK<3)

Also, the IV's we give ditto are important in the event that we clone an opponent's pokemon that runs Hidden Power. Smogon recomends "0 Speed IVs lower Speed even more and give the IVs for Hidden Power Ice so Ditto can hit Rayquaza and similar foes super effectively, in the case Ditto transforms into a foe that has Hidden Power. The IVs for Hidden Power Ground, 30 Def / 30 SpA / 1 Spe, are an option if you aim to copy a weakened Xerneas and beat its checks." Although the latter assumes a non-scarf set so I nominate ditto with HP Ice IV's


 
Last edited:

MetalSonic

Orderan' Defendan'
Ahh, the classic that started it all!

Now i DO wanna accept it, but I can't accept it tho, even though Ditto is an extremely easy Pokemon to grasp in a competitive sense. You just gotta edit it a little according to this tier; SM OU! Just give it a lil edit in the main explanation place and ur good to go. Oh also, good to see u again, blues! ^^

Just "transform" the post. Haha, get it! Transform???? Haha, yes.
 

Ðew™

Definition of insanity
Upcoming duggy suspect seems interesting. It really looks like it'll actually get banned this time around after the whole undefeated spl duggy stall team.
 

Rocxidi

The Jim Reaper
I've never played with Dugtrio, is he really that broken competitively?

2 things: Arena Trap preventing switches means that, by technicality, Dugtrio has no counters.

Also, being able to guarantee a KO on the opponent's best answer to one of your threats and then being able to dismantle the enemy team with whatever mon Dugtrio is supporting is rly dumb, especially with strats like fat eject button mons to bring in Dugtrio for free. There's been alot of Dugtrio Char Y going around, and my personal favorite, Dugtrio Magearna. Cores like this basically guarantee that mons like Chansey and Heatran die so that Magearna can just 6-0 the enture team with BoltBeam + Z Fleur Cannon

also entrainment durant plus hone claws dugtrio can 6-0 teams

counterplay for dugtrio is really dumb because dugtrio prevents you from actually doing sh*t with mons like heatran or diancie because if u kill something you lose that mon forever. you also have to be wary of eject button holders like toxapex paired with duggy, because if you touch them you die. stealth rock pressure is also really important.

wehns new challl
 

MetalSonic

Orderan' Defendan'

VO OU SuMo CCAT
F I N I S H E D O


pqBOUv6.gif

Tyranitar @ Tyranitarite
Ability: Sandstreamer
EVs: 252 Atk / 252 Spd / 4 SpDef
Jolliest Nature
- Dancing Dragon
- Ice Punchies
- Fire Punchies
- Stone'd Edges

The king of the Pocket Monsters has arrived! This "hit DD now" mon plows through unexpecting teams at early stages in the match or even late game. Hitting those fairy types that are expecting a Munchies (Crunch) with a powerful Stoned Edge :L And let's not forget. After one DD, this Godzilla look-a-like, wreaks havoc on the citizens of Tokyo mons of the Pokiverse. Fire and Ice Punchies make good coverage for the spammable Steel types and Lando users.

So what do ya say? How about voting for Team Zilla uh I mean Tyranitar!

tangrowth.gif

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 30 Atk
- Giga Drain
- Hidden Power [Ice]
- Knock Off
- Earthquake

Tangrowth got a lot more viable this generation because of its ability to check common threats like Tapu Koko, non Fly Lando, Zygarde, and most water types such as Ash Ninja, Keldeo, and Tapu Fini; many of which are especially threatening to MTtar and can prevent it from sweeping. It's special defensive is rather low but an AV and max investment makes up for that somewhat, at least enough for it to check what it needs to check. Regenerator keeps it healthy and is a major factor in making it viable. Giga Drain is mandatory STAB while providing some recovery on the side. HP Ice is needed in order to get some nice supereffective damage off on Lando, Garchomp, and Zygarde. Knock Off helps against bulkier teams by getting rid of items like Lefties and Eviolite. EQ is useful for its ability to hit Steel types like Magnezone, Heatran, and Magearna.

mew.gif

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 144 Def / 112 Spe
Timid Nature
- Psychic
- Will-O-Wisp
- Soft-Boiled
- Stealth Rock

Landorus will still give us trouble since most run Supersonic Skystrike, so here's a check. EVs to outspeed Landorus and burn it. Psychic for consistent damage, Softboiled for ez recovery and Stealth Rock to net those KO's with Tyranitar.

celesteela.gif

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 132 Def / 128 SpD
Relaxed Nature
- Heavy Slam
- Flamethrower
- Protect
- Leech Seed

Rounds out the defensive backbone by providing our team with a ground immunity, a Tapu Lele check, and a Flying spam check. It has good synergy with Tangrowth by taking on Flying type moves while Tangrowth takes on Electric type moves and Thousand Arrows. Leech Seed is for semi-reliable recovery and being a general annoyance. Protect helps rack up Lefties and Leech Seed recovery while also scouting for moves. Heavy Slam does a reasonable amount of damage even without Attack EVs because of STAB and Celesteela's more than ladylike weight. Flamethrower hits Steel types such as Skarmory, opposing Celesteela, Ferrothorn, and Scizor. The EV spread avoids the 2HKO from Specs Lele's HP Fire and Psychic Terrain boosted Psychic.

mimikyu.gif

Mimikyu @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Shadow Claw
- Shadow Sneak

Mimikyu may not be that common, but it has good offensive synergy with MTtar and can act as a wallbreaker. With SD and Never-Ending Nightmare it can lure several of MTtar's checks such as Tapu Fini, Tangrowth, Celesteela, and Toxapex. Mimikyu can also help to muscle past bulkier teams that have mons like Chansey and MSableye. Disguise and Shadow Sneak make it a reliable revenge killer even if the opposing mon is faster. 96 base speed outspeeds other wallbreakers that our team might struggle with such as SD Lando and Choice Specs/Z Tapu Lele.

excadrill.gif

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin

we have sand so lets try to abuse it. excadrill is the only good mon with sand rush zzz. hits pretty hard and offers wallbreaking and revenge killing capabilities along w mimikyu. can also clean up late game if we manage to keep ttar alive. we have no hazzard control i guess we can run rapid spin

Eat your donuts cause this CCAT is whole! Lastly, is Excadrill. An absolute monster under sand and can tear apart offensive teams even if only, for a short time. If T-Tars sweep should fall short, you can bet on Excadrill to take it up under sand. Excadrills offensive checks like Greninjas Water Shuriken, Landorus-T, are dealt with accordingly. Bulkier ones like Celesteela and Zapdos all love to give Exca a headache, but we have the tools to break them down on our teams such as T-Tar and Mimikyu, which is lovely. Also, Rapid Spin is fantastic for ridding T-Spikes which deff hinder our grounded defensive ons. And let's not forget those defensive mons! We have our core that gives us the option to play a safer game with the pivots and whatnot. Just be careful not to get overwhelmed in this hard hittin meta.

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Fire Punch
- Ice Punch

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 30 Atk
- Giga Drain
- Hidden Power [Ice]
- Knock Off
- Earthquake

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 144 Def / 112 Spe
Timid Nature
- Psychic
- Will-O-Wisp
- Soft-Boiled
- Stealth Rock

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 132 Def / 128 SpD
Relaxed Nature
- Heavy Slam
- Flamethrower
- Protect
- Leech Seed

Mimikyu @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Shadow Claw
- Shadow Sneak

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin

Thanks everyone who participated again! OU's a competitive tier for sure and building is just as important as playing. You can't call yourself a true master if you cant master both! So that's why we must keep building. Building not just teams, but our skills and confidence. Don't shirk in the presence of the enemy, VO. The only thing to fear is fear itself!

CHALLENGE

As always, there's a challenge! Bring back 3 replays of you winnin 3 battles with this team above 1500 ELO and you're gonna fancy yourself 3 battle points! Easy, right??

Dont worry, this isnt the chall im plannin, this is just the CCAT chall!

 

Lugia-sama

Sagacity
Upcoming duggy suspect seems interesting. It really looks like it'll actually get banned this time around after the whole undefeated spl duggy stall team.

I wouldn't mind if it got banned but I'm not entirely sure its broken
 

Erron Black

The Outlaw
I wouldn't mind if it got banned but I'm not entirely sure its broken

Considering it outspeeds a lot of Mons and can trap key Pokemon and KO them with ease makes it really troublesome imo.

Though Pokemon like Kartana, Greninja, and Celesteela don't have a problem with it.

It's really a toss up imo, I wouldn't mind seeing it banned bc of how annoying it can be, but then again there are Pokemon that deal with it too.
 

MetalSonic

Orderan' Defendan'
It just nullifies a lot of counterplay due to its very presence. Duggy itself isn't known to be too bad in the past, but the Z-moves that have come in as well as its attack boosts has made it extremely effective at OHKO'n very good stallbreakers in Lele and even Koko with its scarf. Back in the day, duggy had speed, of course, but if it wanted immediate power it had to run band. Which has its drawback and that helped to curb its effectiveness as being locked in at the wrong time isn't very ideal, of course. But now since pretty much the only move that Duggy would use to gets its OHKO's, EQ, gets a one time banded boost without the band itself via Z-Move it now doesnt have to worry about being locked. This enhanced Duggy. Trap-ability mons don't have counters. Part of the many attribute to duggys current status.

You could say; "well just predict around" but when you're essentially down one or two mons since you dont want to make, what should be a safe switch in in most circumstance, now automatically isn't, well what can you do? You could play the long game and try and try to get them to proc those Eject buttons early that stall's been incorporating, this leads to a lot of 50/50's right off the bat and I don't feel 50's are very conducive to a healthy metagame. You could say; "well i'll just break AROUND Dugtrio" but these stall teams have been running eject buttons. So if your mon fires off what should be a safe move because of the momentum on your side, now suddenly isn't as you have to factor in what could be an Eject Button Toxapex, Clefable, or Alolmomola. Slapping one offensive stallbreaker on a team to deal with stall is manageable, but slapping two becomes almost a detriment as vs offense, these stallbreakers suddenly lose a lot of their viability. It's very constrictive to teambuilding. Even things like SD Lando have lost their effectiveness since stall has adapted their Zapdos'. It's these factors that Duggy allows for stall that I think are very suspect, at the least. At the least. Duggy I dont think is too bad itself, its fast, stronger, but still suffers paltry power outside of its Z-Move. However, even this has been mitigated due to duggys +20 atk boost. On offense, its much more manageable, I feel. You don't need to rely on your breaker as much vs duggy offense as those sorts of teams are a lot less stall-ish. On stall, however, it brings the game to a whole other level. There's really just a whole lot of variable from how duggys enhancements this gen enhance stall as well, to how it constricts teambuilding, and the multitude of variables that could honestly fill a book if your really want to get down to it that keeps people feeling very conflicted to the topic of Duggy. The entirety of the community is definitely conflicted on the matter. It did come very close to being banned! However, when a lot of the people who made the reqs to qualify for that suspect votin, or most suspects in general use stall itself, guess what mon they're usin to keep that stall together?? That's right....its a conspiracy! They never believe me when I say this, but it's true! Right now, they have smogbots implanted in our eggs that help us feel more neutral to stall. That's also why people are so conflicted! Once they form an opinion to the contrary of duggy stall, these bots set off to work in your head and make you feel confused on the matter. This is why I don't eat eggs, or if I do, I make sure to dissect them thourougly. I know they use them in Cap'n'Crunch as well, so if they do do a survey on smogon about people fave cereals, don't be surprised if you see top ladder names votin Cap'n'Crunch as their fave. See it's not about who you know, it's about WHAT you know. One misstep and the BOTS'll be in you like that....so just buy your own chickens if you want eggs, ok?

I hope I worded this right! Also, new chall soon. Just gotta do some testin.
 
Last edited:

Rocxidi

The Jim Reaper
It just nullifies a lot of counterplay due to its very presence. Duggy itself isn't known to be too bad in the past, but the Z-moves that have come in as well as its attack boosts has made it extremely effective at OHKO'n very good stallbreakers in Lele and even Koko with its scarf. Back in the day, duggy had speed, of course, but if it wanted immediate power it had to run band. Which has its drawback and that helped to curb its effectiveness as being locked in at the wrong time isn't very ideal, of course. But now since pretty much the only move that Duggy would use to gets its OHKO's, EQ, gets a one time banded boost without the band itself via Z-Move it now doesnt have to worry about being locked. This enhanced Duggy. Trap-ability mons don't have counters. Part of the many attribute to duggys current status.

You could say; "well just predict around" but when you're essentially down one or two mons since you dont want to make, what should be a safe switch in in most circumstance, now automatically isn't, well what can you do? You could play the long game and try and try to get them to proc those Eject buttons early that stall's been incorporating, this leads to a lot of 50/50's right off the bat and I don't feel 50's are very conducive to a healthy metagame. You could say; "well i'll just break AROUND Dugtrio" but these stall teams have been running eject buttons. So if your mon fires off what should be a safe move because of the momentum on your side, now suddenly isn't as you have to factor in what could be an Eject Button Toxapex, Clefable, or Alolmomola. Slapping one offensive stallbreaker on a team to deal with stall is manageable, but slapping two becomes almost a detriment as vs offense, these stallbreakers suddenly lose a lot of their viability. It's very constrictive to teambuilding. Even things like SD Lando have lost their effectiveness since stall has adapted their Zapdos'. It's these factors that Duggy allows for stall that I think are very suspect, at the least. At the least. Duggy I dont think is too bad itself, its fast, stronger, but still suffers paltry power outside of its Z-Move. However, even this has been mitigated due to duggys +20 atk boost. On offense, its much more manageable, I feel. You don't need to rely on your breaker as much vs duggy offense as those sorts of teams are a lot less stall-ish. On stall, however, it brings the game to a whole other level. There's really just a whole lot of variable from how duggys enhancements this gen enhance stall as well, to how it constricts teambuilding, and the multitude of variables that could honestly fill a book if your really want to get down to it that keeps people feeling very conflicted to the topic of Duggy. The entirety of the community is definitely conflicted on the matter. It did come very close to being banned! However, when a lot of the people who made the reqs to qualify for that suspect votin, or most suspects in general use stall itself, guess what mon they're usin to keep that stall together?? That's right....its a conspiracy! They never believe me when I say this, but it's true! Right now, they have smogbots implanted in our eggs that help us feel more neutral to stall. That's also why people are so conflicted! Once they form an opinion to the contrary of duggy stall, these bots set off to work in your head and make you feel confused on the matter. This is why I don't eat eggs, or if I do, I make sure to dissect them thourougly. I know they use them in Cap'n'Crunch as well, so if they do do a survey on smogon about people fave cereals, don't be surprised if you see top ladder names votin Cap'n'Crunch as their fave. See it's not about who you know, it's about WHAT you know. One misstep and the BOTS'll be in you like that....so just buy your own chickens if you want eggs, ok?

I hope I worded this right! Also, new chall soon. Just gotta do some testin.

tldr this game sucks

also meta check ur pms. ive linked you to several mental health facilities and proper medication. we at vo worry about you

also done with chal:
http://replay.pokemonshowdown.com/gen7ou-624418413
http://replay.pokemonshowdown.com/gen7ou-624420780
http://replay.pokemonshowdown.com/gen7ou-624421679

quitting Mons
 

Erron Black

The Outlaw
That's right....its a conspiracy! They never believe me when I say this, but it's true! Right now, they have smogbots implanted in our eggs that help us feel more neutral to stall. That's also why people are so conflicted! Once they form an opinion to the contrary of duggy stall, these bots set off to work in your head and make you feel confused on the matter. This is why I don't eat eggs, or if I do, I make sure to dissect them thourougly. I know they use them in Cap'n'Crunch as well, so if they do do a survey on smogon about people fave cereals, don't be surprised if you see top ladder names votin Cap'n'Crunch as their fave. See it's not about who you know, it's about WHAT you know. One misstep and the BOTS'll be in you like that....so just buy your own chickens if you want eggs, ok?

meta I think you should get some sleep or do some yoga, something to clear your mind because jeebus ketamine
 

Arcos

Umbreon Master
Hiya everyone!! I'm sorry for the inactivity, I was on vacation for 2 weeks with very little access to good internet and then when I came back College started up again. But I'm back and will be active!! Welcome to all the new members that have joined!! Also that CCAT lookin good :)
 

windwakemeup

Bee Prince

VO OU SuMo CCAT
F I N I S H E D O














Eat your donuts cause this CCAT is whole! Lastly, is Excadrill. An absolute monster under sand and can tear apart offensive teams even if only, for a short time. If T-Tars sweep should fall short, you can bet on Excadrill to take it up under sand. Excadrills offensive checks like Greninjas Water Shuriken, Landorus-T, are dealt with accordingly. Bulkier ones like Celesteela and Zapdos all love to give Exca a headache, but we have the tools to break them down on our teams such as T-Tar and Mimikyu, which is lovely. Also, Rapid Spin is fantastic for ridding T-Spikes which deff hinder our grounded defensive ons. And let's not forget those defensive mons! We have our core that gives us the option to play a safer game with the pivots and whatnot. Just be careful not to get overwhelmed in this hard hittin meta.

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Fire Punch
- Ice Punch

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 30 Atk
- Giga Drain
- Hidden Power [Ice]
- Knock Off
- Earthquake

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 144 Def / 112 Spe
Timid Nature
- Psychic
- Will-O-Wisp
- Soft-Boiled
- Stealth Rock

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 132 Def / 128 SpD
Relaxed Nature
- Heavy Slam
- Flamethrower
- Protect
- Leech Seed

Mimikyu @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Shadow Claw
- Shadow Sneak

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin

Thanks everyone who participated again! OU's a competitive tier for sure and building is just as important as playing. You can't call yourself a true master if you cant master both! So that's why we must keep building. Building not just teams, but our skills and confidence. Don't shirk in the presence of the enemy, VO. The only thing to fear is fear itself!

CHALLENGE

As always, there's a challenge! Bring back 3 replays of you winnin 3 battles with this team above 1500 ELO and you're gonna fancy yourself 3 battle points! Easy, right??

Dont worry, this isnt the chall im plannin, this is just the CCAT chall!


This is a really nice team, Looking forward to giving it a whirl!
 

MetalSonic

Orderan' Defendan'
Alrighty yall, two things; ONE

Reuniclus is banned in NU. So we wont be doin the chall, that is, unless you all wanna change that reuni right quick?? In which case we can go back to that CCAT and do a quick revision, that'd be pretty cool. -w-

TWO; I might be a bit for the OU chall, currently am a lil strapped but ill kick it into gear for a chall once things clear up eithr tomorrow or next.

REMEMBER
NEVER GIVE UP
NEVER SURRENDER
 
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