To Boldly Go Where No One Has Gone Before.
Definitely. Haven't played Shield yet, but going from what I've seen gameplay wise, it could have used what you mentioned above.This game needed More - More time, More money, More staff, whatever it was. So much is fundamentally great in concept, but the overwhelming impression is of multiple features being tragically cut short.
Imagine how great the story could be with three More interactions with Rose, setting out his motivations? How neat it would have been to actually see Leon take on the rampaging Dynamaxed Pokemon?
Think how colossal the region and Wild Area would feel with an extra 30% More physical geography across the board. How much More beautiful it would be with reeds and other aquatic plants in the blank lakes?
How cool would the cities be with More meaningful buildings? A ride on the Ferris wheel, or some generic animation for the trains and taxis?
I very recently started up another Heartgold run-through - yes, the development requirements are of a different magnitude, but there's a game that feels like it's oozing detail out of every pore.