after trying and failing at making a VGC good stuff team i decided to make a middle ground sand team which can work really well with or without the Storm are they're currently doing quiet well atm
;376;;248;;272;;485;;145;;445;
;376;
Metagross @ Occa Berry
Trait: Clear Body
EVs: 232 HP / 252 Atk / 24 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Bullet Punch
- Meteor Mash
- Protect
metagross is my anti hail and sand summoners, bullet punch is for prioity, MM is for a harder slower version, and EQ is for other metas which i can out speed with my 24 speed ev's
;248;
Tyranitar (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 252 Atk / 6 Spd
Adamant Nature (+Atk, -SAtk)
- Crunch
- Outrage
- Earthquake
- Protect
My Storm bringer, outrage gets rid of dragons, crunch is for psychic and ghost types, EQ is for other T-tars, and protect is for extra storm damage. might change chople berry for Focus Sash and give tran choice scarf
;272;
Ludicolo (M) @ Leftovers
Trait: Swift Swim
EVs: 6 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fake Out
- Protect
- Ice Beam
- Giga Drain
since my team is has a big rain weakness i decided to add in my most hated rain mon, since fake out is big this year i decided to add it to ludic, I-beam is for flying/dragon/ground mon, giga is for water/ other sand teams as well as keeping ludic alive for a bit, wasn't to sure about abillites as whether to go for Swift Swim or Rain Dish, and leftovers is to recover residual sand damage.
;485;
Heatran (M) @ Focus Sash
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Heat Wave
- Dragon Pulse
- Earth Power
- Protect
heatran is in to take meta's fire damage, since i'm running a slow tran i gave him focus sash so as to survive hitmontops mach punch or other fast hiting fighting type moves, EP is for chanlures. Dragon pulse is for when i switch into a dragon attack and survive
;145;
Zapdos @ Yache Berry
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Discharge
- Heat Wave
- Hidden Power [Ice]
- Signal Beam
Zapdos is my utility user with discharge is for stab while not affecting many of my team, heatwave for hail teams and sun abusers, HP ice to remove dragons and rock/ground/grass. signal beam is to get rid of Ludicolo's and psychic types
;445;
Garchomp (M) @ Life Orb
Trait: Sand Veil
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Rock Slide
- Protect
Chomp is my resident dragon type and sand abuser, being able to have a hightened evasion in a storm, i went for the basic set that does it's job with most of his moves explaining them sleves
was think of going for Mence over Chomp with this set:
;373;
Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Rock Slide
- Brick Break
with brick break for ice types that get in the way of mence's sweep
;376;;248;;272;;485;;145;;445;
;376;
Metagross @ Occa Berry
Trait: Clear Body
EVs: 232 HP / 252 Atk / 24 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Bullet Punch
- Meteor Mash
- Protect
metagross is my anti hail and sand summoners, bullet punch is for prioity, MM is for a harder slower version, and EQ is for other metas which i can out speed with my 24 speed ev's
;248;
Tyranitar (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 252 Atk / 6 Spd
Adamant Nature (+Atk, -SAtk)
- Crunch
- Outrage
- Earthquake
- Protect
My Storm bringer, outrage gets rid of dragons, crunch is for psychic and ghost types, EQ is for other T-tars, and protect is for extra storm damage. might change chople berry for Focus Sash and give tran choice scarf
;272;
Ludicolo (M) @ Leftovers
Trait: Swift Swim
EVs: 6 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fake Out
- Protect
- Ice Beam
- Giga Drain
since my team is has a big rain weakness i decided to add in my most hated rain mon, since fake out is big this year i decided to add it to ludic, I-beam is for flying/dragon/ground mon, giga is for water/ other sand teams as well as keeping ludic alive for a bit, wasn't to sure about abillites as whether to go for Swift Swim or Rain Dish, and leftovers is to recover residual sand damage.
;485;
Heatran (M) @ Focus Sash
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Heat Wave
- Dragon Pulse
- Earth Power
- Protect
heatran is in to take meta's fire damage, since i'm running a slow tran i gave him focus sash so as to survive hitmontops mach punch or other fast hiting fighting type moves, EP is for chanlures. Dragon pulse is for when i switch into a dragon attack and survive
;145;
Zapdos @ Yache Berry
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Discharge
- Heat Wave
- Hidden Power [Ice]
- Signal Beam
Zapdos is my utility user with discharge is for stab while not affecting many of my team, heatwave for hail teams and sun abusers, HP ice to remove dragons and rock/ground/grass. signal beam is to get rid of Ludicolo's and psychic types
;445;
Garchomp (M) @ Life Orb
Trait: Sand Veil
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Rock Slide
- Protect
Chomp is my resident dragon type and sand abuser, being able to have a hightened evasion in a storm, i went for the basic set that does it's job with most of his moves explaining them sleves
was think of going for Mence over Chomp with this set:
;373;
Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Rock Slide
- Brick Break
with brick break for ice types that get in the way of mence's sweep