VGC Doubles Team III
After a lot more testing with more team member suchas the likes of Froslass, gengar, hydreigon, electivire, vaporeon and Chomp, Blaziken, Rotom-W i found it to be very weak to some of the more competive teams out there so heres my new and updated one, this one is a little better.
overview
;237; ;145; ;376; ;380; ;157; ;373;
;237;
Hitmontop (M) @ Leftovers
Trait: Technician
EVs: 252 Atk / 252 HP/ 6 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Sucker Punch
- Protect
since fakeout users are in this year i've gone for one of the common ones Hitmontop since most of it's moves are pirority i decided to invest in it's attack and SP defence (although hp might a be better investment). with Technician mach punch and fake out get a power boost, sucker punch is for those annoying psychic/ghost types who can wipe hitmon out and set up trick room.
;145;
Zapdos @ Yache Berry
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Signal Beam
my anti rain team killer, signal beam is for pesky lucludio's as zap's flying moves are poor, HP ice is for the kami trio, and other mon suseptable to ice, heatwave is for ice type's like abomasnow who can run amock through my team with 3 of my members having a weakness to it which is why Zap has Yache Berry equiped.
;376;
Metagross @ Occa Berry
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Protect
- Meteor Mash
- Bullet Punch
- Earthquake
metagross is a counter to sand teams and resident hard hitter with meteor mash for when trick room is up, or EQ for when chanty's is out. gave meta Occa Berry so that when the sun is out meta can survive to deal out a powerful EQ
;380;
Latias (F) @ Leftovers
Trait: Levitate
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Heal Pulse
- Recover
- Draco Meteor
- Energy Ball
this is my team supporter with heal pulse and recover for trick room stalling so that the team has longtivity in long games, Draco Meteor is for the one time hit kill if but it's knock on effect could reduce latias's fighting power if left still standing. i didn't really know what to use for the last move so i throught i'd through energy ball into the mix.
;157;
Typhlosion (M) @ Fire Gem
Trait: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Eruption
- Heat Wave
- Hidden Power [Grass]
- Focus Blast
After being missing from my MKII team i decided to bring typhlosion back due to his powerfull eruption and heatwave combo, would of prefered him to have flash fire so that i could switch him in on meta's incoming fire moves (but the abillity isn't out yet ) focus blast is for rock/ground/steel types, while HP grass covers covers typhlosion's water weakness
;373;
Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Rock Slide
- Brick Break
my team's resident revenge killer with his fast speed and high attack, mence is there for end game sweeping with a high powered 3 turn outrage increasing on every kill, brick break is in there for ice types that can ruin mences team rampage so common scarfed hailer abomasnow doesn't wreck my team, rock slide is for zapdos's but they normally run HP ice so it can become a risky move if they have focus sash on them, EQ is for Fire, electrics, Rocks, and steels
After a lot more testing with more team member suchas the likes of Froslass, gengar, hydreigon, electivire, vaporeon and Chomp, Blaziken, Rotom-W i found it to be very weak to some of the more competive teams out there so heres my new and updated one, this one is a little better.
overview
;237; ;145; ;376; ;380; ;157; ;373;
;237;
Hitmontop (M) @ Leftovers
Trait: Technician
EVs: 252 Atk / 252 HP/ 6 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Sucker Punch
- Protect
since fakeout users are in this year i've gone for one of the common ones Hitmontop since most of it's moves are pirority i decided to invest in it's attack and SP defence (although hp might a be better investment). with Technician mach punch and fake out get a power boost, sucker punch is for those annoying psychic/ghost types who can wipe hitmon out and set up trick room.
;145;
Zapdos @ Yache Berry
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Signal Beam
my anti rain team killer, signal beam is for pesky lucludio's as zap's flying moves are poor, HP ice is for the kami trio, and other mon suseptable to ice, heatwave is for ice type's like abomasnow who can run amock through my team with 3 of my members having a weakness to it which is why Zap has Yache Berry equiped.
;376;
Metagross @ Occa Berry
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Protect
- Meteor Mash
- Bullet Punch
- Earthquake
metagross is a counter to sand teams and resident hard hitter with meteor mash for when trick room is up, or EQ for when chanty's is out. gave meta Occa Berry so that when the sun is out meta can survive to deal out a powerful EQ
;380;
Latias (F) @ Leftovers
Trait: Levitate
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Heal Pulse
- Recover
- Draco Meteor
- Energy Ball
this is my team supporter with heal pulse and recover for trick room stalling so that the team has longtivity in long games, Draco Meteor is for the one time hit kill if but it's knock on effect could reduce latias's fighting power if left still standing. i didn't really know what to use for the last move so i throught i'd through energy ball into the mix.
;157;
Typhlosion (M) @ Fire Gem
Trait: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Eruption
- Heat Wave
- Hidden Power [Grass]
- Focus Blast
After being missing from my MKII team i decided to bring typhlosion back due to his powerfull eruption and heatwave combo, would of prefered him to have flash fire so that i could switch him in on meta's incoming fire moves (but the abillity isn't out yet ) focus blast is for rock/ground/steel types, while HP grass covers covers typhlosion's water weakness
;373;
Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Rock Slide
- Brick Break
my team's resident revenge killer with his fast speed and high attack, mence is there for end game sweeping with a high powered 3 turn outrage increasing on every kill, brick break is in there for ice types that can ruin mences team rampage so common scarfed hailer abomasnow doesn't wreck my team, rock slide is for zapdos's but they normally run HP ice so it can become a risky move if they have focus sash on them, EQ is for Fire, electrics, Rocks, and steels
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