Right guys, so I took a break for a little while but now I've decided to get back into competitive. Using a lot of pokemon from my old team earlier this season, with a few new additions. Any comments will be helpful.
Venusaur @ Venusaurite
Ability: Chlorophyll (Thick Fat)
EVs: 240 HP/ 76 Def/ 60 SpAtk/ 132 SpDef
Calm
-Giga Drain
-Sludge Bomb
-Protect
-Leech Seed
Venusaur is one of my key players in this current bulky metagame. It's quite simple really, set up leech seed if best play (say giga won't do much and sludge bomb isn't a good option), chip away at the opponents health while stalling with protect if necessary. Sludge Bomb is great fairy coverage and even Mega Charizard Y finds it hard to scratch this thing with its thick fat. Overall it's a great pokemon to stall and sometimes force switches with leech seed.
Azumarill @ Assault Vest
Huge Power
252 HP / 252 Atk / 4 Spe
Adamant
-Aqua Jet
-Superpower
-Waterfall
-Play Rough
Azumarill is my bulky attacker, providing me physical water type coverage to take on those pesky Landorus, Superpower works great for those Kanga's while Aqua jet allows me to get those priority hits in... and of course, play rough for all those dragons. Pretty simple physical set. I go with Assault Vest as the added special bulk works quite nicely.
Arcanine @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 196 Def / 60 SpA
Bold
- Protect
- Flamethrower
- Will-O-Wisp
- Snarl
Arcanine is another valuable player, with intimidate shaking down the physical fighters, will-o-wisp rendering them even more useless with another attack drop (also great when chipping away at leech seed health). Snarl helps to deal with most special attackers, once again, rendering them pretty useless or forcing the switch.
While Arcanine doesn't hit hard, it does a good job of controlling the opponent. He also takes quite a few punches.
Rotom W @ Leftovers
Ability: Levitate
EVs: 252 HP / 44 Def / 60 SpAtk / 148 SpDef / 4 Spe
Calm
- Thunderbolt
- Volt Switch
- Will-O-Wisp
- Hydro Pump
Rotom, my faithful Landorus counter. Pretty basic Rotom-W, I've opted for WoW for those battles I can't take Arcanine but want to keep the attack control. Overall adding bulk to the team while still hitting hard.
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 116 Def / 44 SpAtk / 68 SpDef / 28 Spe
Calm
Thunder Bolt
Thunder Wave
Taunt
Dark Pulse
Speed control, taunt control with T-Bolt for amazing STAB and Dark pulse (I couldn't get HP Ice). Dark Pulse helps out with psychic types who try to take down Mega Venusaur and flying types. It hits hard and fast, while providing basic speed control (and stopping the opponent setting up any kind of controls)
Garchomp @ Focus Sash
Ability: Rough Skin
Evs: 4 HP / 252 Atk / 252 Spe
- Dragon Claw
- Rock Slide
- Earthquake
- Protect
Hate to admit, but Garchomp was kind of thrown in to fill the 6th spot. He hits hard and is great for landing clutch flinches with Rock Slide. Dragon Claw and EQ hit hard with STAB (Most of my team either aren't effected by EQ or have protect).
And that's my team. Issue I have is, I seem to be getting 50/50 W/L ratio with this team. It's not dreadful, but it's never pulling me out of the 1500s rank. Any advice and constructive criticism welcome, I'm willing to change anything from EV spreads to an entire Pokemon
Thanks in advance.
Edit: Forgot to mention, I play VGC standard rules.
Venusaur @ Venusaurite
Ability: Chlorophyll (Thick Fat)
EVs: 240 HP/ 76 Def/ 60 SpAtk/ 132 SpDef
Calm
-Giga Drain
-Sludge Bomb
-Protect
-Leech Seed
Venusaur is one of my key players in this current bulky metagame. It's quite simple really, set up leech seed if best play (say giga won't do much and sludge bomb isn't a good option), chip away at the opponents health while stalling with protect if necessary. Sludge Bomb is great fairy coverage and even Mega Charizard Y finds it hard to scratch this thing with its thick fat. Overall it's a great pokemon to stall and sometimes force switches with leech seed.
Azumarill @ Assault Vest
Huge Power
252 HP / 252 Atk / 4 Spe
Adamant
-Aqua Jet
-Superpower
-Waterfall
-Play Rough
Azumarill is my bulky attacker, providing me physical water type coverage to take on those pesky Landorus, Superpower works great for those Kanga's while Aqua jet allows me to get those priority hits in... and of course, play rough for all those dragons. Pretty simple physical set. I go with Assault Vest as the added special bulk works quite nicely.
Arcanine @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 196 Def / 60 SpA
Bold
- Protect
- Flamethrower
- Will-O-Wisp
- Snarl
Arcanine is another valuable player, with intimidate shaking down the physical fighters, will-o-wisp rendering them even more useless with another attack drop (also great when chipping away at leech seed health). Snarl helps to deal with most special attackers, once again, rendering them pretty useless or forcing the switch.
While Arcanine doesn't hit hard, it does a good job of controlling the opponent. He also takes quite a few punches.
Rotom W @ Leftovers
Ability: Levitate
EVs: 252 HP / 44 Def / 60 SpAtk / 148 SpDef / 4 Spe
Calm
- Thunderbolt
- Volt Switch
- Will-O-Wisp
- Hydro Pump
Rotom, my faithful Landorus counter. Pretty basic Rotom-W, I've opted for WoW for those battles I can't take Arcanine but want to keep the attack control. Overall adding bulk to the team while still hitting hard.
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 116 Def / 44 SpAtk / 68 SpDef / 28 Spe
Calm
Thunder Bolt
Thunder Wave
Taunt
Dark Pulse
Speed control, taunt control with T-Bolt for amazing STAB and Dark pulse (I couldn't get HP Ice). Dark Pulse helps out with psychic types who try to take down Mega Venusaur and flying types. It hits hard and fast, while providing basic speed control (and stopping the opponent setting up any kind of controls)
Garchomp @ Focus Sash
Ability: Rough Skin
Evs: 4 HP / 252 Atk / 252 Spe
- Dragon Claw
- Rock Slide
- Earthquake
- Protect
Hate to admit, but Garchomp was kind of thrown in to fill the 6th spot. He hits hard and is great for landing clutch flinches with Rock Slide. Dragon Claw and EQ hit hard with STAB (Most of my team either aren't effected by EQ or have protect).
And that's my team. Issue I have is, I seem to be getting 50/50 W/L ratio with this team. It's not dreadful, but it's never pulling me out of the 1500s rank. Any advice and constructive criticism welcome, I'm willing to change anything from EV spreads to an entire Pokemon
Thanks in advance.
Edit: Forgot to mention, I play VGC standard rules.