This is a rain team that I may be using for the VGC this year. Wondering who can use taunt.
;291;Ninjask@Focus Sash
Speed Boost
Lonely (+Atk -Def)
6 hp/252 atk/252 spd
-Protect
-Baton pass
-Swords Dance
-X scissor
Since its only 4 vs 4 I don't see any suicide leads, so all I can see leading are: a battler, a phazer, priority user. Since I have protect it's easy to scout priority users/phazers (there aren't many phazers in ubers anyway) and switch if needed. If I'm facing a plain battler/sweeper then I can easily pass +3 spd and +2 atk. X-scissor is useful because of all the psychics in ubers. (such as mewtwo) This set can make short work of them and then baton pass.
;382;Kyogre@Choice scarf
Drizzle
Modest (+sp.atk -atk)
252sp.atk/252 spd./6hp
-Water spout
-Ancient power
-Thunder
-Ice beam
Actually, now that I look at it, isn't this kyogre the same as Skarmbliss' kyogre? Well anyway, kyogre brings in the rain, and is a fast attacker/revenger. Until I meet an advanced player, this kyogre will be able to ensure wins against anyone not prepared for it.
Would having both my main offensive pokemon choiced be overkill though?
;483;Dialga@Choice Specs
Pressure
Timid (+speed -atk)
252sp.atk/252spd/6 hp
-Thunder
-Dragon pulse
-Ice Beam
-Aura Sphere
Provides grass and electric resistance for kyogre, and is good for coverage. Actually, since its timid, maybe a scarf would be better?
;376;Metagross@Shuca Berry/Life orb
Clear body
Adamant (+atk -sp.atk)
252hp/252atk/6 sp.def
-Bullet punch
-Explosion
-Meteor Mash
-Earthquake
Great baton pass reciever. If I get a full ninjask pass to this thing, its pretty scary to stop. Shuca berry makes no weakness for Metagross and will hopefully allow me to survive that extra earth power to explode.
;242;Blissey@leftovers
Natural Cure
Impish (+def -sp.atk)
252hp/252def/6 sp.def
-Protect
-Softboiled
-Toxic
-Counter/Icy wind
Counterbliss is fun. Normally this blissey could be set up bait, but in doubles where I have someone else to attack this set works out well. Counter is there to surprise any physical attacker thinking they can break blissey and toxic ensures a kill against anything that isn't steel or poison.(which is what metagross is for)
;230; Kingdra@Life orb
Swift Swim
Quirky (No changes)
76atk/180spd/252 sp.atk
-Draco Meteor
-Outrage
-Waterfall
-Hydro Pump/Surf
Another one that's scary if it receives a ninjask baton pass. It is faster than basically everything in rain except for Deoxys-S and has potential to make a very powerful sweeper.
;291;Ninjask@Focus Sash
Speed Boost
Lonely (+Atk -Def)
6 hp/252 atk/252 spd
-Protect
-Baton pass
-Swords Dance
-X scissor
Since its only 4 vs 4 I don't see any suicide leads, so all I can see leading are: a battler, a phazer, priority user. Since I have protect it's easy to scout priority users/phazers (there aren't many phazers in ubers anyway) and switch if needed. If I'm facing a plain battler/sweeper then I can easily pass +3 spd and +2 atk. X-scissor is useful because of all the psychics in ubers. (such as mewtwo) This set can make short work of them and then baton pass.
;382;Kyogre@Choice scarf
Drizzle
Modest (+sp.atk -atk)
252sp.atk/252 spd./6hp
-Water spout
-Ancient power
-Thunder
-Ice beam
Actually, now that I look at it, isn't this kyogre the same as Skarmbliss' kyogre? Well anyway, kyogre brings in the rain, and is a fast attacker/revenger. Until I meet an advanced player, this kyogre will be able to ensure wins against anyone not prepared for it.
Would having both my main offensive pokemon choiced be overkill though?
;483;Dialga@Choice Specs
Pressure
Timid (+speed -atk)
252sp.atk/252spd/6 hp
-Thunder
-Dragon pulse
-Ice Beam
-Aura Sphere
Provides grass and electric resistance for kyogre, and is good for coverage. Actually, since its timid, maybe a scarf would be better?
;376;Metagross@Shuca Berry/Life orb
Clear body
Adamant (+atk -sp.atk)
252hp/252atk/6 sp.def
-Bullet punch
-Explosion
-Meteor Mash
-Earthquake
Great baton pass reciever. If I get a full ninjask pass to this thing, its pretty scary to stop. Shuca berry makes no weakness for Metagross and will hopefully allow me to survive that extra earth power to explode.
;242;Blissey@leftovers
Natural Cure
Impish (+def -sp.atk)
252hp/252def/6 sp.def
-Protect
-Softboiled
-Toxic
-Counter/Icy wind
Counterbliss is fun. Normally this blissey could be set up bait, but in doubles where I have someone else to attack this set works out well. Counter is there to surprise any physical attacker thinking they can break blissey and toxic ensures a kill against anything that isn't steel or poison.(which is what metagross is for)
;230; Kingdra@Life orb
Swift Swim
Quirky (No changes)
76atk/180spd/252 sp.atk
-Draco Meteor
-Outrage
-Waterfall
-Hydro Pump/Surf
Another one that's scary if it receives a ninjask baton pass. It is faster than basically everything in rain except for Deoxys-S and has potential to make a very powerful sweeper.
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