Well Guys, this team took me to a top 8 finish at Atlanta and a top 16 finish at Indy in the 2011 VGC, so with all pokes being out, i decided to keep my old team, just revise it a little bit Spoiler: Team Buliding Process Well, This is a Trick Room Team, so i need a poke with Trick Room. Musharna has Telepathy(An ability that makes it immune to my partners moves) and amazing bulk so i had to use it. Though Cress has better defensive stats, an 85 base speed makes it iffy,musharna's 30 is ideal for TR Scizor is risky, espically with moves like heat wave common in doubles, but this more defensive scizor works really well, and patches some holes my hitting bulky psychics like cress, taking pressure of scafty. 45 base speed, 120 base attack, and intimidate, makes granbull worthy of at least getting tested. Really great especially with the one weakness and the great HP stat, crippling many physical treats. I was thinking conkeldurr, but scarfty, with 2 Great STAB for VGC + Fake Out, its helps my team more than Conkeldurr, tho its a BIG drop in power. I was thinking a Physical one at first, but the special set im using has great coverage. No weaknesses, and a great 105 base special attack. Did i say no weaknesses. Electric STAB is for Water types used in rain, which causes problems to my team(Scarfed ones, not so much) Well, with no sleep clause at VGC, great bulk and Rage Powder, i had to use ammonguss. Musharna (M) @ Mental Herb Trait: Telepathy EVs: 252 HP / 220 Def / 36 SDef Relaxed Nature (+Def, -Spd) - Trick Room - Helping Hand - Protect - Psychic This is my custom set, it's a 2-3HKO w/ Volcarona Bug Buzz and Life Orb, 2-3HKO w/ Chandelure Scarfed, 2-3KO on Hydregion Crunch/Dark Pulse and Life Orb. Well, you get where thats going. Trick Room is Standard(Its a Trick Room Team) Helping Hand is for boosting my allies moves. Psychic is for STAB so if the oppo is close to dying, i can finish it off. Scizor (M) @ Occa Berry Trait: Technician EVs: 40 HP / 252 Atk / 216 SDef Brave Nature (+Atk, -Spd) - Bullet Punch - Bug Bite - Night Slash/Brick Break - Protect Scizor is really powerful, as anyone who plays OU will tell you. Bullet Punch is great for killing t-tar/ obamasnow/ ice types, and since its priority, useful in and out of TR. Bug Bite is Boosted by the ability, killing cress and other bulky psychics, like reunclus. Granbull (M) @ Sitrus Berry Trait: Intimidate EVs: 252 HP / 252 Atk / 4 SDef Brave Nature (+Atk, -Spd) - Return - Crunch - Rock Slide - Protect Intimidate is crucial thanks to more physical pokes being used now, and granbull is great for my team. Rock slide is for dual hits, return is STAB, crunch for cress and CO. I may use hitmontop, but so far granbull is working Scrafty (M) @ Chople Berry Trait: Shed Skin EVs: 252 HP / 252 Atk / 4 SDef Brave Nature (+Atk, -Spd) - Crunch - Drain Punch - Fake Out - Protect This could be Conkeldurr come VGC time. Crunch is for Bulky Psychics, Drain Punch is for Dark Types and Terrkion. Fake Out can help out when i send it out, Flinching my opponent and giving me time to set up TR if needed. Eelektross (M) @ Choice Specs Trait: Levitate EVs: 252 HP / 252 SAtk / 4 SDef Quiet Nature (+SAtk, -Spd) - Thuderbolt/Discharge - Flamethrower - Grass Knot - Hidden Power [Ice] I tried Electric Gem and Life Orb, but This Set can devastate teams. Thunderbolt is STAB and w/ specs, deals HEAVY damage if not resistant. Flamethrower is for Grass Types, Grass Knot for Grounds, and Hidden Power Ice for Dragons. Great Coverage all in all for this set. Amoonguss (M) @ Black Sludge Trait: Effect Spore EVs: 144 HP / 132 Def / 52 SAtk / 180 SDef Relaxed Nature (+Def, -Spd) - Spore - Giga Drain - Rage Powder - Protect Standard Ammonguss for VGC. Spore and Rage Powder are standard, as he allows me to disrupt my opponent team and Giga Drain is to get HP back and to deal damage when needed.