SilverChiko
Protect The Smiles!
With the IC being about 2 weeks away and my team now being complete, I have a rough idea of what my team struggles with but would like a bit more feedback regardless.
Arcanine @ Mago Berry
Ability: Intimidate
Level: 50
EVs: 220 HP / 164 Def / 36 SpA / 84 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Flamethrower
- Will-O-Wisp
- Roar
- Morning Sun
Somewhat standard Arcanine, EVs allow it to live hits such as 252+ SpAtk Specs Fini Muddy Water and 252+ Atk Garchomp double-target EQ. Flamethrower is stock standard special STAB, Will-O-Wisp is there for crippling physical attackers as well as possibly racking up residual damage on bulkier Pokemon. Roar and Morning Sun are somewhat standard tech moves, the former being mostly for anti-TR and the latter being purely for massive healing. Although Snarl would possibly work better. Mago Berry is an amazing 50% berry which usually procs and allows more life.
Celesteela @ Assault Vest
Ability: Beast Boost
Level: 50
EVs: 212 HP / 4 Def / 164 SpA / 116 SpD / 12 Spe
Modest Nature
- Flash Cannon
- Hidden Power [Ice]
- Fire Blast
- Giga Drain
Everything about this Celesteela is bound to raise eyebrows and for good reasons. The HP/SpDef EVs and the Assault Vest allow to live Jolly Specs Koko Thunderbolt in Electric Terrain whilst dealing a min of 53% back to zero-bulk variants. Flash Cannon is standard STAB, HP Ice is for Chomp and anything else which might take 4x damage from it. Fire Blast is for other Celesteela and other Fire weak Pokemon (such as the ever popular Kartana), lastly Giga Drain is for Gastrodon and possibly getting health off of Pokemon it hits for neutral after getting a +1 boost.
Araquanid @ Waterium Z
Ability: Water Bubble
Level: 50
EVs: 220 HP / 252 Atk / 36 Spe
Adamant Nature
- Liquidation
- Lunge
- Wide Guard
- Substitute
One of two Z-Crystal users on this team and for good reason as Araquanid isn't only surprisingly bulky but it also hits hard with Liquidation/Hydro Vortex despite coming off of a base 70 Atk. 36 Spe might look out of place but it is there to allow Araquanid to outrun 4 Spe Marowak-Alolan and get the kill before Marowak can do a thing. Lunge is for lowering the attack of opposing Pokemon and increasing the longevity of my own against the numerous physical attackers. Wide Guard to protect against multi-hit moves and sub is to simply be a nuisance to the opponent.
Garchomp @ Groundium Z
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Poison Jab
- Swords Dance
- Protect
Standard SD 'Chomp and the other Z-user, EQ is amazing STAB and makes for an even better Tectonic Rage. Poison Jab is to hit the Tapus for big damage especially after a SD or two. SD and Protect do as they always do,
Whimsicott @ Focus Sash
Ability: Prankster
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Encore
- Tailwind
- Moonblast
Whimsicott, a Pokemon which has always been fairly good for support but not necessarily the best. Access to Taunt, Encore and Tailwind allows Whimsicott to be super helpful by stopping some TRs, encoring 'mons into useless moves (like encoring into Protect) and Tailwind is amazing speed control.
Togedemaru @ Air Balloon
Ability: Lightning Rod
Level: 50
EVs: 212 HP / 92 SpD / 204 Spe
Jolly Nature
- Fake Out
- Nuzzle
- Encore
- Zing Zap
Togedemaru is another support 'mon who can hit somewhat decently with an alright attack stat (nothing amazing) combined with the ever annoying Zing Zap. Fake Out can allow Garchomp and Araquanid to potentially set up SD and Sub respectively as well as breaking potential sashes. Nuzzle is my 2nd form of speed control. Encore is something I'm debating replacing with Spiky Shield as Whimsicott also carries it.
Arcanine @ Mago Berry
Ability: Intimidate
Level: 50
EVs: 220 HP / 164 Def / 36 SpA / 84 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Flamethrower
- Will-O-Wisp
- Roar
- Morning Sun
Somewhat standard Arcanine, EVs allow it to live hits such as 252+ SpAtk Specs Fini Muddy Water and 252+ Atk Garchomp double-target EQ. Flamethrower is stock standard special STAB, Will-O-Wisp is there for crippling physical attackers as well as possibly racking up residual damage on bulkier Pokemon. Roar and Morning Sun are somewhat standard tech moves, the former being mostly for anti-TR and the latter being purely for massive healing. Although Snarl would possibly work better. Mago Berry is an amazing 50% berry which usually procs and allows more life.
Celesteela @ Assault Vest
Ability: Beast Boost
Level: 50
EVs: 212 HP / 4 Def / 164 SpA / 116 SpD / 12 Spe
Modest Nature
- Flash Cannon
- Hidden Power [Ice]
- Fire Blast
- Giga Drain
Everything about this Celesteela is bound to raise eyebrows and for good reasons. The HP/SpDef EVs and the Assault Vest allow to live Jolly Specs Koko Thunderbolt in Electric Terrain whilst dealing a min of 53% back to zero-bulk variants. Flash Cannon is standard STAB, HP Ice is for Chomp and anything else which might take 4x damage from it. Fire Blast is for other Celesteela and other Fire weak Pokemon (such as the ever popular Kartana), lastly Giga Drain is for Gastrodon and possibly getting health off of Pokemon it hits for neutral after getting a +1 boost.
Araquanid @ Waterium Z
Ability: Water Bubble
Level: 50
EVs: 220 HP / 252 Atk / 36 Spe
Adamant Nature
- Liquidation
- Lunge
- Wide Guard
- Substitute
One of two Z-Crystal users on this team and for good reason as Araquanid isn't only surprisingly bulky but it also hits hard with Liquidation/Hydro Vortex despite coming off of a base 70 Atk. 36 Spe might look out of place but it is there to allow Araquanid to outrun 4 Spe Marowak-Alolan and get the kill before Marowak can do a thing. Lunge is for lowering the attack of opposing Pokemon and increasing the longevity of my own against the numerous physical attackers. Wide Guard to protect against multi-hit moves and sub is to simply be a nuisance to the opponent.
Garchomp @ Groundium Z
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Poison Jab
- Swords Dance
- Protect
Standard SD 'Chomp and the other Z-user, EQ is amazing STAB and makes for an even better Tectonic Rage. Poison Jab is to hit the Tapus for big damage especially after a SD or two. SD and Protect do as they always do,
Whimsicott @ Focus Sash
Ability: Prankster
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Encore
- Tailwind
- Moonblast
Whimsicott, a Pokemon which has always been fairly good for support but not necessarily the best. Access to Taunt, Encore and Tailwind allows Whimsicott to be super helpful by stopping some TRs, encoring 'mons into useless moves (like encoring into Protect) and Tailwind is amazing speed control.
Togedemaru @ Air Balloon
Ability: Lightning Rod
Level: 50
EVs: 212 HP / 92 SpD / 204 Spe
Jolly Nature
- Fake Out
- Nuzzle
- Encore
- Zing Zap
Togedemaru is another support 'mon who can hit somewhat decently with an alright attack stat (nothing amazing) combined with the ever annoying Zing Zap. Fake Out can allow Garchomp and Araquanid to potentially set up SD and Sub respectively as well as breaking potential sashes. Nuzzle is my 2nd form of speed control. Encore is something I'm debating replacing with Spiky Shield as Whimsicott also carries it.