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Reading ADWD
Volcarona
Hello there trainers. Remember those pathetic Bug pokemon back in the RBY days? It's time for revenge. For four generations we have been scoffed at, but Unova is home to the best collection of Bug pokemon hands down, and I am their king. I'm so boss I have to evolve at lv. 59. I feature a unique STAB combo: Fire and Bug. Offensively I'm a threat to everything not a Fire, Water, or Rock type. Defensively my -Bug typing resists Ground and -Fire resists Fire, s I take neutral damage from those types, unlike some of my colleagues. I also sport a Fighting resistance, which is kinda nifty. However, I do have a kinda problematic 4X Rock weakness that means a) I lose half my health when I got to switch into Stealth Rocks and b) Most Rock attacks are OHKOs. However, did I mention I have not one, but two signature moves? I have Quiver Dance, which offers three stat boost to my Special Attack, Special Defense, and Speed. One-move boosting for a special sweeper. And then there's Fiery Dance: an 80 BP Fire move with a 50% chance of an SA boost. Yes, I am that good.
Stats
85/60/65/135/105/100
Volcarona's stats scream special sweeper. Placed in the respectable but crowded 100 base speed tier. However it does have some decent bulk, improved through SD boosts from QD and burning your opponent. 85/60/65/135/105/100
Abilities
Flame Body: 30% chance of burning an opponent who makes contact. Not a bad one, considering burning an opponent will half its attack, helping you take physical hits better and staying alive longer.
Swarm: It's unreleased DW ability. 1.5X boost to Bug attacks when it's health is under 33%. Not bad, but I like the passive burn chance better (and I don't think DW Larvesta will be out soon).
Pros and Cons
Pro:Flame Body: 30% chance of burning an opponent who makes contact. Not a bad one, considering burning an opponent will half its attack, helping you take physical hits better and staying alive longer.
Swarm: It's unreleased DW ability. 1.5X boost to Bug attacks when it's health is under 33%. Not bad, but I like the passive burn chance better (and I don't think DW Larvesta will be out soon).
Pros and Cons
- The statistically best pokemon with Quiver Dance. Incredibly hard to take down if it can get 2 or more in.
- Flame Body improves physical bulk by subtraction
- Access to a recovery move in Morning Sun
- Typing provides a wide range of coverage with its STABs. Defensively they complement each other well (hey there's worse combos)
Con:
- 4X Rock weakness. Spin support is mandatory.
- Shallow movepool beyond its STABs with basically Hurricane/Solar Beam/Psychic/Hidden Power left
- Many sets are predictable with Quiver Dance/[Fire STAB]/[Bug STAB]/Filler
Sets
Generic Special Sweeper
Volcarona @ Life Orb/Leftovers/Wise GlassesTimid/Modest, Flame Body
252 SA/252 Speed/4 SD
- Quiver Dance
- Bug Buzz
- Flamethrower/Fiery Dance/Heat Wave/Fire Blast
- Psychic/Hurricane/Hidden Power (Ground/Rock/Ice/Grass/Electric)
Pretty straightforward. QD to boost, then attack your opponent's weak spot. You have a wide choice for Fire moves; go for reliability (Flamethrower), boosting (Fiery Dance), double trouble (Heat Wave), or risk/reward (Fire Blast). Your last spot is a toss-up. Psychic can hunt Fighting types reliably. Hurricane hits Fighting hard too, but is a lot more risky. HP Ground stops Fire types, notably Heatran (who walls to death otherwise). Rock stops other Fire types and Flying. Ice stops Ground, Dragon, and Flying. Electric stops Flying and Water. Grass handles Water/Grounds handily.
ChestoRest (courtesy of d0nut)
Volcarona @ Chesto BerryFlame Body
Modest
160 HP / 252 SpA / 96 Spe
-Fiery Dance
-Bug Buzz
-Quiver Dance
-Rest
Its offensive Quiver Dance set shouldn't really have so many slashes on its Fire STAB or its last move. Flamethrower and Heat Wave are both inferior options, and Hurricane and Psychic are both horrid on Volcarona. Hidden Power Rock and Ground should be its main options since they allow it to take on some of its best checks with the correct typing. Rock helps with Salamence, Gyarados, and Dragonite, while Ground hits Heatran and Terrakion. They both also provide it with important coverage against other Fires.
Bulky Set
Volcarona @ LeftoversBold, Flame Body
248 HP/252 D/8 Speed (or SD)
- Quiver Dance
- Bug Buzz
- Fiery Dance/[insert Fire move]
- Morning Sun.
This set is designed to reliably get multiple Quiver Dances, then own. Maxed-out defenses try to get some survivability on the weaker side. Flame Body helps out a lot by providing a chance to cut your opponent's attack, making you last longer and some residual damage while you boost/heal. Morning Sun is a risky healing move, depending on the weather wars: it provides 2/3 when Sun's up but only 1/3 for anything else. After boosting and healing, rely on your STABs to do damage. Even if they resist a STAB, after several SA boosts it's not that big of a deal, especially since your defenses are pretty high too. This set requires smart play; opponents like Heatran need to be eliminated, as well as SR. Also while it might be tempting to come in on a FIghting attack, Fighting pokemon often carry a Rock attack, so be warned.
Moths in the rain? lolwut
Volcarona @ Life Orb/Leftovers/Wise GlassesTimid/Modest, Flame Body
252 SA/252 Speed/4 SD
- Quiver Dance
- Bug Buzz
- Hurricane
- HP Grass/Electric
Gimmick set I saw once on Smogon that I'm adding for lols. Hurricane gets perfect accuracy in the rain. HP Grass or Electric can stop other Water pokemon.
"I might not always use Bug pokemon, but when I do, I prefer Volcarona."
-- The Most Interesting Man in the World
-- The Most Interesting Man in the World