Fixed.
Super Paper Mario was a great game, by no means was it poor, and the transition to a Platformer was justified considering the direction that Nintendo was and has been taking at the time and ever since. RPGs aren't particularly easily accessible, especially to younger players, as they can scare off some people with the way they work and how to play them. SPM was an incredibly easy game, while still keeping the sort of humor from previous Paper Mario games and the style of writing as TTYD. SPM only really failed compared to the first two in terms of difficulty, character development, and a few other minor things (The humor wasn't quite as good as the first two, levels seemed a bit more linear, etc.), but it went by too quickly and didn't have as memorable of a plot or anything of the sort to keep it within as good standing as the first two.
I can go on, but I'll leave it at that.
And let me also add to this thread that Nintendo has been slowly "ruining" their games lately. Ruining is quite a harsh way to put it, but look at some of the things Nintendo has done in the past, for example. Animal Crossing: City Folk based itself more off of the GCN version than it did the DS version, which many people appreciated. Unfortunately, however, that meant that it took steps backwards in the form of downgrading your house to the same size as the ones in the GCN version. To top it off, things such as Kap'n and the Tropical Island were not present, loading screens were added, and the new addition of the City was really just taking most of the random events and shoving them into one hub so you could do them all at once, every day or week.
Or another great example in the form of the newest WiiWare Pokemon game; Melee! Pokemon Scramble! The game looked like an awesome idea, and while it still is very cool, new and interesting for the Pokemon franchise, they chopped the Pokemon in the game in half by only allowing the Kanto and Sinnoh Pokemon. They have all the Pokemon loaded in their Ranch looks on the WiiWare already, so what else is keeping them from adding them into the final product of the game?
Or look even at the Wii Menu itself. The possibilities are near endless for things to add to there. They could take after Microsoft and give themes to people, add some more customization or anything, really. While the channels we have now are all good, why not take any further steps? The Mii Channel could certainly use some new looks for download, for example. It's almost as if they're taking a great thing and either chaining it up to keep it from growing or cutting it off at the legs so it falls short.
The thing I think Nintendo is suffering from is almost like a lack of wanting to press onwards with where gaming is going. Their role in online play is there, for example, but not very big, and certainly not anything like Microsoft. While they do have DLC for some games, it's not all that impressive to say the least, and how many games honestly have it and put good use to it? It seems almost like Nintendo is trying to preserve older gaming, which is by no means a bad thing, but they've become to obsessed with it, I think. Not only that, but they think that younger or inexperienced audiences are confused or intimidated by these things, which is a fair reason for not pressing on, but does that mean they shouldn't allow any more of a direction to grow? If you're going to cater to the non-gaming crowd do so, but cater to those who have been with you from the beginning, too.
I can go on, but I'm sure this post will be overlooked due to length already.