Eon Master
Born from the Flames
Introduction
Now that I've finally landed myself on the UU leaderboard completely unaided, I've set my sights on OU. I'm not nearly as experienced in OU, so I figure I'll need some help this time.
This team is interesting because it combines two of the best synergy combinations in OU into one team.
Now that I've finally landed myself on the UU leaderboard completely unaided, I've set my sights on OU. I'm not nearly as experienced in OU, so I figure I'll need some help this time.
This team is interesting because it combines two of the best synergy combinations in OU into one team.
First Look
||
||
||
||
||
The Lead
Machamp @ Lum Berry ** (Ahnold)
Nature: Adamant
EVs: 240 Hp / 244 Atk / 16 SpD / 8 Spe
Ability: No Guard
-Dynamicpunch
-Bullet Punch
-Payback
-Ice Punch
Why I Chose Machamp: Machamp has become extremely popular as an OU lead recently, and for good reason. Machamp only has problems with an extremely small number of opposing leads, and if used properly, it can continue to deal high ammounts of damage all the way into late game. It's definitely reliable on a team like mine.
EVs: I've only made a small change from the usual Lead Machamp's EV spread, and that's adding 4 EVs to Speed from Attack so I can outspeed the standard Blissey and other Lead Machamp. The small SpD investment along with the HP ensures that Machamp will not be KO'ed by a Lead Azelf's Psychic. The Attack is self-explanatory.
Synergy:
Flying: Heatran
Psychic: Celebi | Starmie | Heatran
The Sweeping Force
Special Sweeper/Revenge Killer
Heatran @ Choice Scarf ** (Sunspot)
Nature: Naive
EVs: 4 Atk / 252 SpA / 252 Spe
Ability: Flash Fire
-Fire Blast
-Earth Power
-Hidden Power (Ice)
-Explosion
Why I Chose Heatran: First part of the CeleTran combination. Heatran has fabulous typing, as well as extremely powerful offense and a solid movepool. Heatran acts as a glue for the team, covering weakneses and offering powerful offensive moves to compliment my team.
EVs: Standard for a ScarfTran, max Speed and Special Attack for the best possible sweeping, with the remaining 4 EVs in Attack to give Explosion a bit more oomph.
Synergy:
Water: Celebi | Starmie
Ground: Celebi | Gliscor
Fighting: Celebi | Starmie | Gliscor
Special Attacker/Crippler
Celebi @ Life Orb ** (Chronos)
Nature: Modest
EVs: 232 Hp / 240 SpA / 36 Spe
Ability: Natural Cure
-Leaf Storm
-Hidden Power (Fire)
-Thunder Wave
-Recover
Why I Chose Celebi: Celebi is a dangerous Pokemon when used correctly, especially the Tink set. Its high Special Attack paired with STAB Leaf Storm allows it to put serious dents in even the most hardy of Special Walls. Thunder Wave allows it to cripple its likely counters, while Recover allows it to keep going and going (like the Energizer Bunny).
EVs: Again, very similar to the standard Tink set, with only a slight modification. I took 4 EVs from Special Attack (which doesn't affect the ability to OHKO Max HP Tyranitar with SR up) and moved them to speed. Since Celebi is running HP Fire, its Speed is reduced by one point, and thus requires 4 more EVs to retain its original purpose of outspeeding Jolly Tyranitar.
Synergy:
Flying: Heatran
Fire: Heatran | Starmie
Ice: Heatran | Starmie
Poison: Heatran | Gliscor
Bug: Heatran | Gliscor | Machamp
Dark: Heatran | Machamp
Ghost: Heatran | Blissey
Special Sweeper/Rapid Spinner
Starmie @ Life Orb ** (StarStud)
Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe
Ability: Natural Cure
-Hydro Pump
-Thunderbolt
-Ice Beam
-Rapid Spin
Why I Chose Starmie: Originally, I was using a Bulky SubCune, and it worked quite well with my team. The only problem was, I had issues with Spikes, Stealth Rock , and Toxic Spikes. So, I changed Suicune to LOStarmie and threw on Rapid Spin over Recover. It worked quite well, and it stayed.
EVs: Standard spread for an LOStarmie. Max Speed and Special Attack for sweeping, and the rest thrown into SpD so Starmie gets 11 attacks with the Life Orb instead of 10.
Synergy:
Electric: Celebi | Gliscor
Grass: Heatran | Celebi
Bug: Machamp | Heatran | Gliscor
Dark: Machamp | Heatran
Ghost: Heatran | Blissey
The Defensive Force
Physical Tank/Scout/Staller
Gliscor @ Leftovers ** (Batman)
Nature: Jolly
EVs: 244 Hp / 48 Def / 216 Spe
Ability: Sand Veil
-Earthquake
-Stealth Rock
-Roost
-U-Turn
Why I Chose Gliscor: Gliscor has fantastic synergy with almost any team, boasting resistances or immunities to five common types. Combine that with 75/125/75 Base Defenses, Roost, and the ability to lay SR. That gives you one of the best Physical Tanks in the metagame. Add in its high Base 95 Speed and the ability to scout with U-Turn, and you've got Gliscor. The commonality of Tyranitar (and thus, Sandstorm) was another factor. Gliscor's Sand Veil ability is excellent for a defensive Pokemon like him.
EVs: Another slight deviation. 244 EVs in Hp hits the maximum Leftovers Recovery point, which I think is more beneficial than Max Hp. The other 8 EVs, as well as the 40 from Speed, all go into Defense for more durability.
Synergy:
Ice: Heatran | Starmie
Water: Celebi | Starmie
Special Wall/Wish Passer/Toxic Staller
Blissey @ Leftovers ** (PhatGurl)
Nature: Bold
EVs: 252 Hp / 252 Def / 4 Spe
Ability: Natural Cure
-Wish
-Protect
-Seismic Toss
-Toxic
Why I Chose Blissey: Because its the best Special Wall in the game. Its access to Wish allows me to support my team members who can't heal themselves. Toxic and Protect allow me to stall out dangerous Pokemon and cripple offensive sweepers. What more do you want?
EVs: Max Hp and Def allow Blissey to take weak Physical hits. The 4 Spe allows Blissey to outspeed its fellow Base 55's.
Synergy:
Fighting: Celebi | Starmie | Gliscor
Machamp @ Lum Berry ** (Ahnold)
Nature: Adamant
EVs: 240 Hp / 244 Atk / 16 SpD / 8 Spe
Ability: No Guard
-Dynamicpunch
-Bullet Punch
-Payback
-Ice Punch
Why I Chose Machamp: Machamp has become extremely popular as an OU lead recently, and for good reason. Machamp only has problems with an extremely small number of opposing leads, and if used properly, it can continue to deal high ammounts of damage all the way into late game. It's definitely reliable on a team like mine.
EVs: I've only made a small change from the usual Lead Machamp's EV spread, and that's adding 4 EVs to Speed from Attack so I can outspeed the standard Blissey and other Lead Machamp. The small SpD investment along with the HP ensures that Machamp will not be KO'ed by a Lead Azelf's Psychic. The Attack is self-explanatory.
Synergy:
Flying: Heatran
Psychic: Celebi | Starmie | Heatran
The Sweeping Force
Special Sweeper/Revenge Killer
Heatran @ Choice Scarf ** (Sunspot)
Nature: Naive
EVs: 4 Atk / 252 SpA / 252 Spe
Ability: Flash Fire
-Fire Blast
-Earth Power
-Hidden Power (Ice)
-Explosion
Why I Chose Heatran: First part of the CeleTran combination. Heatran has fabulous typing, as well as extremely powerful offense and a solid movepool. Heatran acts as a glue for the team, covering weakneses and offering powerful offensive moves to compliment my team.
EVs: Standard for a ScarfTran, max Speed and Special Attack for the best possible sweeping, with the remaining 4 EVs in Attack to give Explosion a bit more oomph.
Synergy:
Water: Celebi | Starmie
Ground: Celebi | Gliscor
Fighting: Celebi | Starmie | Gliscor
Special Attacker/Crippler
Celebi @ Life Orb ** (Chronos)
Nature: Modest
EVs: 232 Hp / 240 SpA / 36 Spe
Ability: Natural Cure
-Leaf Storm
-Hidden Power (Fire)
-Thunder Wave
-Recover
Why I Chose Celebi: Celebi is a dangerous Pokemon when used correctly, especially the Tink set. Its high Special Attack paired with STAB Leaf Storm allows it to put serious dents in even the most hardy of Special Walls. Thunder Wave allows it to cripple its likely counters, while Recover allows it to keep going and going (like the Energizer Bunny).
EVs: Again, very similar to the standard Tink set, with only a slight modification. I took 4 EVs from Special Attack (which doesn't affect the ability to OHKO Max HP Tyranitar with SR up) and moved them to speed. Since Celebi is running HP Fire, its Speed is reduced by one point, and thus requires 4 more EVs to retain its original purpose of outspeeding Jolly Tyranitar.
Synergy:
Flying: Heatran
Fire: Heatran | Starmie
Ice: Heatran | Starmie
Poison: Heatran | Gliscor
Bug: Heatran | Gliscor | Machamp
Dark: Heatran | Machamp
Ghost: Heatran | Blissey
Special Sweeper/Rapid Spinner
Starmie @ Life Orb ** (StarStud)
Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe
Ability: Natural Cure
-Hydro Pump
-Thunderbolt
-Ice Beam
-Rapid Spin
Why I Chose Starmie: Originally, I was using a Bulky SubCune, and it worked quite well with my team. The only problem was, I had issues with Spikes, Stealth Rock , and Toxic Spikes. So, I changed Suicune to LOStarmie and threw on Rapid Spin over Recover. It worked quite well, and it stayed.
EVs: Standard spread for an LOStarmie. Max Speed and Special Attack for sweeping, and the rest thrown into SpD so Starmie gets 11 attacks with the Life Orb instead of 10.
Synergy:
Electric: Celebi | Gliscor
Grass: Heatran | Celebi
Bug: Machamp | Heatran | Gliscor
Dark: Machamp | Heatran
Ghost: Heatran | Blissey
The Defensive Force
Physical Tank/Scout/Staller
Gliscor @ Leftovers ** (Batman)
Nature: Jolly
EVs: 244 Hp / 48 Def / 216 Spe
Ability: Sand Veil
-Earthquake
-Stealth Rock
-Roost
-U-Turn
Why I Chose Gliscor: Gliscor has fantastic synergy with almost any team, boasting resistances or immunities to five common types. Combine that with 75/125/75 Base Defenses, Roost, and the ability to lay SR. That gives you one of the best Physical Tanks in the metagame. Add in its high Base 95 Speed and the ability to scout with U-Turn, and you've got Gliscor. The commonality of Tyranitar (and thus, Sandstorm) was another factor. Gliscor's Sand Veil ability is excellent for a defensive Pokemon like him.
EVs: Another slight deviation. 244 EVs in Hp hits the maximum Leftovers Recovery point, which I think is more beneficial than Max Hp. The other 8 EVs, as well as the 40 from Speed, all go into Defense for more durability.
Synergy:
Ice: Heatran | Starmie
Water: Celebi | Starmie
Special Wall/Wish Passer/Toxic Staller
Blissey @ Leftovers ** (PhatGurl)
Nature: Bold
EVs: 252 Hp / 252 Def / 4 Spe
Ability: Natural Cure
-Wish
-Protect
-Seismic Toss
-Toxic
Why I Chose Blissey: Because its the best Special Wall in the game. Its access to Wish allows me to support my team members who can't heal themselves. Toxic and Protect allow me to stall out dangerous Pokemon and cripple offensive sweepers. What more do you want?
EVs: Max Hp and Def allow Blissey to take weak Physical hits. The 4 Spe allows Blissey to outspeed its fellow Base 55's.
Synergy:
Fighting: Celebi | Starmie | Gliscor
Final Thoughts: This team is incredibly solid, but it has problems working around opposing Blissey. It's not hugely problematic, but it does get annoying as the matches involving Blissey tend to drag. Anyone with a way to fix this without destroying the synergy or switching the Pokemon's utility roles is welcome to suggest it.
That's all folks! Hope you enjoyed my RMT. Cheers, and fire away!
That's all folks! Hope you enjoyed my RMT. Cheers, and fire away!