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Weather Damage Calculation?

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Strike!

Well-Known Member
I was wondering how to add the 1.5 damage multiplier from weather into the damage formula.

Here is the formula:
Damage = ((((2 * Level / 5 + 2) * Attack Stat * Attack Power / Defense Stat) / 50 + 2) * STAB * Weakness/Resistance * Random Number / 100

Now lets say I use a max SpAttack Lv.100 Kyogre using Surf in the Rain against a Lv.100 Mewtwo with max SpDefense. The random number will be 100.

Example #1
Damage = ((((2 * 100 / 5 + 2) * 438 * 95 / 306) / 50 + 2) * 1.5 * 1.5 = 261.5 = 262

In the first example I calculated the damage which equaled 116.2 (rounded)then I multiplied by 1.5 (STAB) and then multiplied again by 1.5 (weather bonus).

Example #2
Damage = ((((2 * 100 / 5 + 2) * 438 * 95 / 306) / 50 + 2) * 2 = 232.4 = 232

In the second example I calculated the damage which equaled 116.2 (rounded) then I multiplied by 2 (STAB bonus + weather bonus).

So my question is which example is correct.

The damage formula is from the Game Mechanics section of Serebii.net.

Note: I don't have Netbattle so I can't test this myself.
 

obada

frontier champion
You dont need to know what the damage will be,its pointless.
Just battle.
 

DarkSpectrum

Shadow Amongst Light
well.. to start off... #2 is wrong... 1.5 + 1.5 =3 not 2
so it'd be 348.67dmg
and seeing as it's a damge multiplier then it should be a multiplication.
so #1 should be correct
 

Volteon

Back I guess??
go to psypoke, there you can add a lot of things that influenciates the battle.

But if you wanna use the pencil and the paper you should multiplicate by 1.5 in the end of the formula.

OR you should use this one if you´re battling with pokémon in level 100:

[(42*A*B/D/50)+2]*STOR/255

A→Attack or S.attack of the user (including burn, choice band etc)
B→Base power (Ex: surf=95)
S→STAB
T→Weakness or Resistance (0.25; 0.5; 1; 2; 4 or 0)
O→Other (Weather, Reflect, Light screen...)
R→Random number between 217 and 255.


OK! I Hope I Helped!
 
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