I was wondering how to add the 1.5 damage multiplier from weather into the damage formula.
Here is the formula:
Damage = ((((2 * Level / 5 + 2) * Attack Stat * Attack Power / Defense Stat) / 50 + 2) * STAB * Weakness/Resistance * Random Number / 100
Now lets say I use a max SpAttack Lv.100 Kyogre using Surf in the Rain against a Lv.100 Mewtwo with max SpDefense. The random number will be 100.
Example #1
Damage = ((((2 * 100 / 5 + 2) * 438 * 95 / 306) / 50 + 2) * 1.5 * 1.5 = 261.5 = 262
In the first example I calculated the damage which equaled 116.2 (rounded)then I multiplied by 1.5 (STAB) and then multiplied again by 1.5 (weather bonus).
Example #2
Damage = ((((2 * 100 / 5 + 2) * 438 * 95 / 306) / 50 + 2) * 2 = 232.4 = 232
In the second example I calculated the damage which equaled 116.2 (rounded) then I multiplied by 2 (STAB bonus + weather bonus).
So my question is which example is correct.
The damage formula is from the Game Mechanics section of Serebii.net.
Note: I don't have Netbattle so I can't test this myself.
Here is the formula:
Damage = ((((2 * Level / 5 + 2) * Attack Stat * Attack Power / Defense Stat) / 50 + 2) * STAB * Weakness/Resistance * Random Number / 100
Now lets say I use a max SpAttack Lv.100 Kyogre using Surf in the Rain against a Lv.100 Mewtwo with max SpDefense. The random number will be 100.
Example #1
Damage = ((((2 * 100 / 5 + 2) * 438 * 95 / 306) / 50 + 2) * 1.5 * 1.5 = 261.5 = 262
In the first example I calculated the damage which equaled 116.2 (rounded)then I multiplied by 1.5 (STAB) and then multiplied again by 1.5 (weather bonus).
Example #2
Damage = ((((2 * 100 / 5 + 2) * 438 * 95 / 306) / 50 + 2) * 2 = 232.4 = 232
In the second example I calculated the damage which equaled 116.2 (rounded) then I multiplied by 2 (STAB bonus + weather bonus).
So my question is which example is correct.
The damage formula is from the Game Mechanics section of Serebii.net.
Note: I don't have Netbattle so I can't test this myself.