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What are some game mechanics exclusive to Generation 1 that you miss?


Well-Known Member
The item glitch comes to mind. Moves like Pay Day, Bubblebeam, and Mimic being TMs, too.

I don't miss how focus energy lowered your chance of critical hits except in Pokemon Stadium 1. Ghost having no effect on Psychics or Bug being strong against Poison also come to mind.


On a quest to be the best...
If a Pokemon was trapped in wrap or a similar move, you could recall it & try a different Pokemon. I miss that.


The limited backpack. I liked how what you carried in your backpack actually mattered. You couldn't just hoard everything.
Yeah that made sense at the time. Don't get me wrong it's way more convenient to be able to carry more stuff in the newer games but it's less realistic than it was in Gen 1.


New Member
Being able to play it on gameboy-color and then choose a color scheme, since the game was by default in black-and-white colors for gameboy-original. There was a variety of different color schemes that were rather much more appealing than one might have foreseen.

Random Man2

I miss Psychic-type Pokémon being immune to Ghost-type attacks, as I believe that would solve many problems in National Dex AG and more recent iterations of Ubers and Anything Goes.