WaterTypeStarter
Well-Known Member
Given how much Generation 2 overhauled the mechanics, what are some major mechanics from Generation 1 you miss?
Honestly, none. There wasn't anything that Gen I did better than Gen II from my viewpoint, unless you want to consider exploitable glitches, but those probably shouldn't count since they're not part of the normal gameplay.
Closest I can think of aren’t actually game mechanics but rather things changed in GSC namely Type Weakness and Resistances for some Pokémon and the very rare chance that any move other than sure hit moves like Swift would randomly fail meaning a simple status move like Swords Dance could not work at all for a turn.This. What "mechanics" were even exclusive to 1st gen? I can't think of any.
There's the critical hit thing the first reply mentions. Also, there are things like if your Pokémon is faster, trapping moves (Bind, Wrap, Fire Spin, and Clamp) will make the opponent unable to attack. If lucky, Ice Punch, Ice Beam, and Blizzard will freeze an opponent and since freezing does not go away in gen 1 by itself, the opponent in effect has lost unless you use Fire type move (and no one would do that on purpose). There are more if you research.
The quirks on certain moves are more glitches than mechanics, not sure we should really be counting them TBH. In terms of actual, intended mechanics, there's... basically nothing exclusive to 1st Gen.
From some research, it looks like the critical hit rate being based on a Pokémon’s base speed stat is intended behavior. Focus Energy and Dire Hit are both bugged, but otherwise critical hit chances compute as intended. It’s probably fair to say that critical hits are a mechanic that intentionally changed between generations. I suppose that Game Freak felt that the Pokémon at the upper end of the critical hit ratio weren’t functioning as they originally envisioned or were creating imbalance, hence introducing a standard formula that doesn’t account for speed.Is the Speed/Crit-ratio a glitch? It honestly seems intended in the case of Persian+Slash, but that could just be me. The stuff with Focus Energy is definitely a glitch though.
From some research, it looks like the critical hit rate being based on a Pokémon’s base speed stat is intended behavior. Focus Energy and Dire Hit are both bugged, but otherwise critical hit chances compute as intended. It’s probably fair to say that critical hits are a mechanic that intentionally changed between generations. I suppose that Game Freak felt that the Pokémon at the upper end of the critical hit ratio weren’t functioning as they originally envisioned or were creating imbalance, hence introducing a standard formula that doesn’t account for speed.
The animations were fast because they tended to be basic in general.Not a mechanic, but I do like how fast the animation of the Pokémon attacks is.
Now, to answer the question, I'd say the absence of abilities/natures is something I definitely miss, same for EVs and - in particular - egg moves. Breeding for egg moves is just lame, in my opinion.
egg moves. Breeding for egg moves is just lame, in my opinion.
Back in the first generation games most Pokémon could only learn decent moves through TMs. The legendary birds only knew two moves at level 50. I’m not prepared to regress to that. Egg moves allow for a wider range of sets a Pokémon is capable of running. It makes everything less redundant. I would actually like to see some egg moves return—for example, Water Gun for Phanpy—even if they are totally worthless moves for the Pokémon.If you took out egg moves, would you be prepared for the Pokémon not to be able to learn the move at all?