Mr.Munchlax
Great Ball Rank Trainer
I wanted to ask everyone something for a project I’m working on: what do you think are the common elements of Pokémon’s creature designs?
I know that each generation has their own unique design principles (ex- Kanto is more sharp & realistic, Hoenn is more cool & edgy, etc.), but what design elements do you think are consistent through all 9 generations?
I know that each generation has their own unique design principles (ex- Kanto is more sharp & realistic, Hoenn is more cool & edgy, etc.), but what design elements do you think are consistent through all 9 generations?