My main problem with their storyline is that it was pretty formulaic. Random acquaintace of the boss appears, fights you, tells you to ring the bell, then you beat 30 mon through Let's go feature, face the boss who usually only has a few pokémon and always has the same ace as the others, sit through a backstory of them standing still talking, Clive appears and does absolutely nothing, then Penny appears too just to remind us that she actually exists (and that she is totally not Cassiopeia) while forcing you to sit through more uneventful dialogue. It's hardly any different each time.
Wasn't the point of adding these 3 routes to shake things a little bit and change the already estabilished formula? Why are they changing the formula if they are just gonna add something equally repetitive as the badge quest?
Either way, the cutscenes were unnecessarily long and i feel like nearly all of the important plot points about their backstory were mostly given to Ortega's fight, while the other cutscenes didn't add much to the story (especially Mela's) other than reinforcing the already estabilished dynamic. Like, they info dumped pretty much all of what happened through Ortega's mentor, rendering the other cutscenes mostly useless.
Also, the plot "twist" was way too obvious.
That said, the fights were satisfactory in terms of difficulty and the designs were amazing. I also enjoyed the characters' personality and the music too.