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What changed the way you play?

Astrint

Breeding Star
I have been playing pokemon since Crystal came out but i never really did much research into how i make my team, what kind of moves i use, or abilities until recently when i've gained access to wifi with the latest generation games.


Since i started exploring all the things i had been neglecting i have completely changed the way i play the game.


It's just a basic thing considering, but for me, the abilities and hidden abilities have changed my gameplay the most. Before i would just catch a pokemon and level it, really just caring about its type and moves alone, but now i'm more careful about which ability i choose.


The scrappy ability for Kangaskhan, the solid rock ability of Camerupt and Tirtouga. These have made a huge difference in my game play.


Recently, i've gotten into the nature game, still don't fully understand it though and i have only barely noticed a difference between one nature and another. I am starting to be able to spot a difference between one wild pokemon and another of the same name but I'm still learning.


Next i plan to work on breeding but i still have a lot of homework to do on natures and abilities.


So, what in the past generations changed the way you play the game permanantly? For good or bad.
 

The_UnAmerican_Idol

This... Is my Buddy.
Generation 4 changed my way of playing completely. I bred a lot more and I actually started to play with a team (I used to only use one Pokemon throughout the whole game)

But Gen 5 changed the way I battle, I actually started to pay attention to which moves I use, and I formed a strategy.
 

Cutty

Forever now
New game mechanics changed the way I played.

 

Chapatrap

Member
Nothing really. I never really cared about natures or stat's. I remember looking into Stat's in Platinum when I was trying to empty my bag of Irons and Proteins.

I guess I sort of changed in my recent run-through of White I caught a load of Pokemon and cared a little more about the Pokedex but apart from that I've been playing the same since FireRed. Catching Pokemon I like, evolving and grinding and beating any trainer I find.
 

Astrint

Breeding Star
my goal is to start participating in wifi battles when i get BW2 and I'm trying to learn more to build a good team for battling. That's why i have started looking into the more detailed aspects of each individual pokemon. i want to build a team that can beat legendaries without using any legendaries and i've found that a team like that takes a great ammount of work and fine tuning.
 

WarpAvP2

Myvotri Varefar
I use only ghost pokemon for my teams. Competitively, casually, whatever. It MUST have a ghost type in one of the two, or only.

In this manner, I focus on my weaknesses, change strategies, and balance my team all around my favorites.

I recently recruited Froslass to my team and she devastates.

I also like to change a move or two that aren't considered "the best in slot" type of sets for pokemon. Like my Mismagius, people think it's stupid that I have Hyper Voice on her. But it works just fine, because I have modified my team to compliment each other with whatever moves the others have.

Oh, never underestimate a max evasion, substituted Jellicent with Cursed Body. She has taken teams out completely on her own, or stalled people to madness.
 

Charizardfan900

Charizard King!
What changed the way I play was learning the effectiveness of items and abilities.


I have yet to lose to a human opponent in an even match yet. (It helps all my friends are incompetent at battling)
 

Floette

Fennekin
Nothing about the way I play changed too dramatically. I still play for the fun factor. Now I actively hunt shiny pokemon and EV train/breed for competitive battle, collect events, etc. All of this started to happen because I started to realize fun things you can do other than just beat the gyms, restart, and beat the gyms again.
 

aloquesada

Well-Known Member
I think the special/physical categorization changed a lot the way i play and the pokemon i use.
A little example is Gyarados... I used to hate it, but now is in 70% of my teams.
An inverse case is Alakazam when it lost the "specialness" elemental punches i don't use it anymore...
 

aloquesada

Well-Known Member
I think the special/physical categorization changed a lot the way i play and the pokemon i use.
A little example is Gyarados... I used to hate it, but now is in 70% of my teams.
An inverse case is Alakazam when it lost the "specialness" elemental punches i don't use it anymore...
 

Skytorn

Ƹ̵̡Ӝ̵̨̄Ʒ вuttєrflч!
In Pearl I used to make my team all female (cuz girls rule and you all know it) but after a while I decided that the sexes should be equal, though I still do occasionally have more females on my team. My equal teams are on Platinum and Black.
 

Schade

Metallic Wonder
EV's etc. kinda nerfed up the way I play. I used to be ignorant to EV's and such, but now that I know of its existence, I can't not think about it when making new gamefiles
 

Silver Bolt

Undying flames
I don't think I've really changed the way I play at all. I mean, sure, I've adapted to the new game mechanics, but I still pretty much play White as I played Red. Just with different pokemon and new mechanics.
 

synthetica

A Failed Experiment
Getting access to wi-fi. Because of the online battles, I learned about a lot of stuff you don't notice/need for beating the in-game trainers.
 

Astrint

Breeding Star
Getting access to wi-fi. Because of the online battles, I learned about a lot of stuff you don't notice/need for beating the in-game trainers.

such as what?
 

synthetica

A Failed Experiment
such as what?

Nothing directly, but because at first I was constantly losing (if I remember correctly I won 2 out of 40 battles), I decided to check out the meaning of natures (which I had thought had no impact on Pokemon stats), plus I discovered things as IVs and EVs existed and found out my held items were crap.
 

Victreebong

Gives 'em the slip..
DVs I learned about from the first and second Gen games, kind of simultaneously. I raised an Arbok with an attack IV = 0, and the thing was so pathetic Wigglytuffs in the Celadon Cave were destroying it! Effort points and the system that governs how you raise a Pokemon has drastically changed the way I both play the main series, and raise Pokemon. It's just too pivotal to ignore. Even in-game you are vulnerable if you raise Pokemon not to their strengths. Competitively they become outclassed too quickly. A lot of planning goes into Pokemon with certain IV stats, so raising them with supportive effort points is critical.
 
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