I forfeit the prerogative of rebuttal to other players; presumably the sort of players who figured out what wave-dashing was of their own device, rather than the sort who figured out by being constantly downwind of the former. Pokemon has the wavedashers covered; on a ludological level, at least during multiplayer, Pokemon games are incredibly deep and technical and deserve at least the same esteem as Chess gets in High Society.
As to it's narrative? Pokemon is one of the most banal gaming franchises out there, and I actually wish there were more people sneering at it vocally for that reason. The worldbuilding still reeks of Game Boy's limitations, the writing tends to land on some scale of insultingly simplistic to insultingly pretentious, and the cast, though often nice to look at, are otherwise firmly in the Anti-Goldilocks Zone of appeal with how they're presented.
Most game characters will be designed with the goal of stroking at least one of two sweet spots; Mario and Link don't have much personality, but they have plenty abilities for maximum motion and emergent play within their world, while turn-based RPGs and visual novels don't give you as much control but give characters intriguing personalities. Pokemon, though, have none of the above; in the main games, they don't talk, the closest they have to personalities are natures that just cause them to gain stats differently and have different tastes in food, and you aren't controlling them directly or permitted to fool around in the world with their abilities. This limited gameplay might not be so bad if the "story" segment of the games had finesse of the sort acknowledged above to be in multiplayer, but instead constant handholding ruins the challenge--from trainer sprites to signs and info-givers at the entrances of gyms to those ridiculous "about to use" messages, it's just too easy to be exciting. Then there's the humans--they have even less mechanical worth than the Pokemon, and even though they talk, there's not much of interest that they say.
This stinks because they could do more with this series, and you get little whiffs here and there of what the series could be in spin-offs and some in-game text, but overall it's designed to be a game at the extreme expense of being a world, which means that for people who aren't willing to sit through hours of mundanity before the real depth sets in, there's little to like.