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How on earth does Flatter raises the target "wrong" stats when the game clearly states that its raises the target's Special Attack. What more it can be useful in double battle if you use it right.
Those move are actually really useful early in the game and is one of the reason why I have such an easy time defeating Whitney's Miltank, when most people struggled against her.
Synchronoise on Umbreon. Just think about it for a second.
I think Constrict and Quash are also among the worst. Constrict is the weakest damaging move in the game, and Quash is so situational that it's not worth it most of the time (as far as I know).
I think Constrict and Quash are also among the worst. Constrict is the weakest damaging move in the game, and Quash is so situational that it's not worth it most of the time (as far as I know).
Quash is actually somewhat useful in doubles and triples, where it can be used by prankster Murkrow to make Pokemon that threaten your team attack last. It's also somewhat useful for setting up Trick room.
I agree that constrict might be most useless move though.
Feint This "you-can-run-but-you-can't-hide" move is only recommended for catching Pelipper.
Techno Blast Look, Genesect gets Ice Beam, T-bolt, & Flamethrower, which obviously has more power. T-blast requires Genesect to sacrifice its held item for a garbage disc. Did u say water?
Mud Sport Majority of Ground-types can learn this move, but what's the point? and why using it? same question goes for Water Sport.
Bestow Fling, Trick, & Switcheroo is BETTER
Twister Abysmally low base power combined with the crappy "special attack" type. It's a bad starting move for dragons, especially the physical ones.
How on earth does Flatter raises the target "wrong" stats when the game clearly states that its raises the target's Special Attack. What more it can be useful in double battle if you use it right.
It raises the "wrong" stat because damage received from confusion is equivalent to a 40-base power typeless physical attack. If your Attack is raised then you will do more damage to yourself from confusion. Since Special Attack isn't involved at all with the confuse status, it's pointless raising an opponent's Special Attack with no guarantee they will even hurt themselves. Swagger is high risk-high reward. Flatter is high risk-low reward.
Also I don't even see why Splash is being mentioned. Of course it's a completely useless move in battle...
Odor Sleuth actually has a niche for allowing Rapid Spinners to hit Ghost-types (although Foresight is more commonly used, seeing as Donphan is the only Pokemon that learns Odor Sleuth and Rapid Spin).
Well, except for Magma Storm. And they aren't completely useless on the competitive scene, where you can use them for Perish trapping or something similar.
Aside from the ever useless splash move, other rather useless moves are the "sport" moves (mud and water sport), feint, protect/detect and constrict. - Nate the;448;
It raises the "wrong" stat because damage received from confusion is equivalent to a 40-base power typeless physical attack. If your Attack is raised then you will do more damage to yourself from confusion. Since Special Attack isn't involved at all with the confuse status, it's pointless raising an opponent's Special Attack with no guarantee they will even hurt themselves. Swagger is high risk-high reward. Flatter is high risk-low reward.
Also I don't even see why Splash is being mentioned. Of course it's a completely useless move in battle...
First of all, a Pokemon hitting itself in Confusion has 50 Power, not 40. Along with that, it can be used in Double Battles on your Ally, that is, usually, a Pokemon with Own Tempo or Persim Berry. That way, they get a free Special Attack Boost. The Move being named 'Flatter' indicates that a Pokemon is actually cheering its ally up.
Aside from the ever useless splash move, other rather useless moves are the "sport" moves (mud and water sport), feint, protect/detect and constrict. - Nate the;448;
Protect is actually very helpful. It allows us to safely see the opponent's often would-be next Move, gives Poisoned, Badly Poisoned, Confused, Burnt and Leech Seed another turn of effect and even grants the user an extra turn to heal with Leftovers, Black Sludge, Ice Body, Rain Dish, etc.
mud sport, water sport etc. as they weaken moves not even significantly. also the pokemon that learn the moves already have a resistance to the type they weaken. they are fairly useless.