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What Featues Would You Like the Games to Focus On?

Discussion in 'Pokémon Generation 8 Discussion' started by Gen82, Jul 24, 2018.

  1. Sulfurian

    Sulfurian Well-Known Member

    Yeah, like XD for example giving us pokemon like metal sound zapdos or haze articuno.
  2. Zaide

    Zaide Well-Known Member

    That's not quite what I was thinking about. I was thinking about something as simple as signature moves like Darkest Lariat, Sparkling Aria, Spirit Shackle, Fiery Dance, etc., but on a much bigger scale than what is currently done, and also affecting past generation Pokémon. Moves that would forever be exclusive signature moves. You look at past generations, and see that a lot of Pokémon saw their signature move lose their exlusivity.

    That being said, when I rethink about this, I'm wondering if that would be pointless as the main Professor research focus. But with your post, and further thinking, I've seen a couple of ways something based on that could work :
    1. My first idea would be that Pokémon don't need to use a move slot to learn their signature move(s). Basically, it would be an additional "signature move slot" that would allow Pokémon with signature move(s) to have one of their signature moves in a 5th move slot. This idea was inspired from the feature in Let's Go, except it wouldn't randomly activate - it would always be activated. I think it could lead to some interesting builds and would give a meaningful purpose to signature moves, but at the same time, you end up with some Pokémon like Xerneas (Geomancy), Deoxys (Psycho Boost), Mewtwo (Psystrike), Blissey (Soft-boil), Groudon (Precipice), Kyogre (Origin), etc. who would simply become overpowered. There could be some solutions against that, though, some of which being :
      1. It could require an item that your Pokémon needs to hold. Basically, at some point in the game, and only once, you would receive an item that you can give to your Pokémon, and if that Pokémon knows a signature move, that item would allow you to have that 5th moveslot for it. It could always be a one time use per battle, but that would make the whole thing pointless compared to z-moves (even if it allows more coverage/utility since it doesn't take a base move slot like you need to do to be able to use a specific z-move)
      2. It could also have a mechanic where the item you receive is just an holder for a second item, which would be a stone or something corresponding to the signature move, and when you put the two together, you can have a Pokémon hold it. This idea would allow GF to have some very powerful signature moves not have an associated holding items, preventing Pokémon like Xerneas, with Geomancy, from having a ridiculous 4-moves coverage, for example.
    2. My second idea would be called "Move affinity". It would actually be distinct from "signature" moves, in that a Pokémon could have affinity with a move that is not a signature move (for example, Mightyena with Crunch), or in that a Pokémon would not necessarily have an affinity with one of its signature moves (for example, Xerneas might not have an affinity with Geomancy). Basically, this move affinity would kinda act like a secondary ability that only affects a specific move, adding power, effects, gimmicks, etc. when it's used, or maybe even having an effect on base stats or typing, or essentially adding a second ability when it's simply known. The activation of that move affinity could require an item to be held. Not every Pokémon would have a move affinity, though, and if no item is required, z-moves would not be affected by these move affinities. Just to give some examples :
      1. Mightyena's "Move affinity" could be with Crunch (I'm using Mightyena because that's the kind of pokémon that could benefit from something like that). When using Crunch, it gains +1 in priority.
      2. Mightyena's "Move affinity" could be with Crunch (this one is just to illustrate the base stats thing). Motivated by knowing its favorite move, Mightyena gets base stat bonuses of +15 in Attack and +15 in Speed.
      3. Arcanine's "Move affinity" could be with Extreme Speed. When using Extreme Speed, it becomes a fire-type move.
      4. Articuno's "Move affinity" could be with Haze. When using Haze, it only affects the opponent's Pokémon.
      5. Miltank's "Move affinity" could be with Rollout. When using Rollout, it becomes a 60 BP move.
      6. Chesnaught's "Move affinity" could be with Spiky Shield. When it knows Spiky Shield, any contact move used against Chesnaught cause a 12% recoil (in that case, it's basically like gaining a secondary ability when knowing its affinity move).
      7. Goodra's "Move affinity" could be with Sludge Bomb. With it knows Sludge Bomb, it gains the poison typing.
      8. Primarina's "Move affinity" could be with its signature move, Sparkling Aria. When using Sparkling Aria on a burned target, its base power is doubled before healing the target.
      9. Decidueye's "Move affinity" could be with its signature move, Spirit Shackle. When the foe switches out, the damage inflicted to the target is doubled before trapping it.
      10. and so on... Those were just examples to illustrate my idea. For #6 and #7, I'm aware those moves already have z-moves specifically associated with them, but all of this is just to give an idea of the possibilities.
    I actually like my second idea more than just adding a bunch of new signature moves that would forever remain exclusive (meaning signature moves could be added at the usual rate), and more than the idea of having signature move as a 5th move slot, which poses balance concerns or require complicated conditions to prevent abuse. But, I must say, that's just me rambling out my ideas and I am 100% sure this will never see the day in Pokémon. \o/
    Last edited: Sep 15, 2018
  3. Creyk

    Creyk Well-Known Member

    I hear these games will be "an epic adventure"so what I would like for them to do is to include seals again from gen 4. It's a great way to peronalize the battle mechanic and with the technological advancements that have happened since then, they could create some really cool looking effects.
  4. Luthor

    Luthor Well-Known Member

    I think the GTS could do with some serious improvements. For a game requiring trading with items as a mechanic it really hasn't set up the GTS to help with that.

    I'd also hope for a focus on postgame battling against trainers for level up for training up EXP and earning money. Like a VS seeker but with more fun. (even back in gen 1 the inability to refight the random trainers was disappointing to me.

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